Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-20 01:09 UTC · Community Announcements · Adam Travers
Hi everyone!I am very proud and excited to announce that a sequel to Journey to Incrementalia is on the way: Siege of Incrementalia is coming soon in 2026!General Bonesley has arrived in Incrementalia, only to find a divided land of warring bone-lords. It will take sacrifices, a massive army and all the powers of hell to unite Incrementalia and restore its former glory. GAME FEATURESCutting edge 2d graphicsExpanded campaign with multiple kingdoms to conquerAdvanced spell and summoning automationDeployable siege tacticsDiscombobulationA demo is coming soon, Wishlist now to get notified when its
2025-05-19 03:18 UTC · Community Announcements · Adam Travers
WHAT'S NEW - Fixed the bard summon button description to properly reflect the current debuff from other bards. Also fixed the bard skill description to correctly display the debuff as 1% for each other bard. Updated the bardsong modifier description and jester summon button description to show the correct bard buffs at any given time. - Fixed some bugs around reset prestige and legendary items. Legendary items will now de-equip from all slots when prestige is reset. Removed an exploit that allowed players to equip in slot 3 and 4 after resetting prestige. - Fixed a bug where hell gates would i
2025-05-13 23:43 UTC · Community Announcements · adam
Wall HP now resets when resetting all skills as before. The change was made to try and allow for more experimentation, but I didn't fully consider how it would affect the pacing and game balance, in addition to allowing players to get stuck on certain walls. Sorry about that! Cheers, Adam
2025-05-13 04:13 UTC · Community Announcements · adam
WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates to be active in order to trigger its effect. - Improved summon button details for Jester. BUG FIXES - Encantation spell descriptions now work properly, and correctly show which is active. - 'Infestation' skill description fixed. - Fixed bard skill description. - Fixed a couple of typos. Huge thanks to everyone who sent in feedback and let me know about bugs! It is massively appreciated. Speaking of
2025-03-17 00:28 UTC · Community Announcements · Adam Travers
WHAT'S NEW - Improved text rendering for better readability at lower resolutions. I've tested on 1920x1080 and 1366x768 resolutions and it's looking a lot better. Also increased the character spacing on text descriptions slightly. - Added a fix for a bug that would prevent walls from loading properly after a wall was defeated. - Fixed a few typos in the quest and spell descriptions. As always, thanks for playing and super thanks to everyone who reported bugs and sent feedback!! Adam
2025-03-13 05:04 UTC · Community Announcements · Adam Travers
WHAT'S NEW? - Slightly improved text rendering at lower resolutions. - Fixed the Soul contract spell text description. - Fixed a bug where skill points could be harvested through the menu in endless. - Renamed the 'New game' in the UI to 'New game menu' to better indicate that there are multiple options in there. Many thanks to the players and extra thanks to everyone that sent in feedback! Cheers! Adam
2025-02-07 04:44 UTC · Community Announcements · Adam Travers
What's new?? PERFORMANCE - Better performance with a high number of volcanoes active. - Better performance when summoning at high levels/volumes with skeleton nobles, mimics and recruiters. This also helps with rapid sacrificing like chain lightning. - Better performance with laser boots and rapid invocations. BUG FIX - Made a fix for a bug that was stopping walls generating after wall 25. - Fixed 'Summon limits' button going out of alignment in window mode. Thank you for playing! To everyone who sent in feedback or left a review it is much appreciated! Adam
2025-02-03 04:42 UTC · Community Announcements · Adam Travers
What's new?? QUALITY OF LIFE - Added a toggle for corrupted orb minions so that they can be deactivated separately. - Added indicator text to show when new game+ modes are unlocked after completing the game. BUG FIX - Removed hugger damage buff from archdevil description. Hugger damage has not reduced, this buff description was an error. - Forbidden contract now properly buffs huggers (based on angels). - Fixed a bug that affected Lesser and Greater Mastery skills in combination with prestige skill cap buffing. - Fixed item 'equipped' icons getting stuck after prestige reset. - False flag will
2025-01-29 01:18 UTC · Community Announcements · Adam Travers
WHAT'S NEW? - Fixed minion type displayed for Blood golem (melee). - Fixed minion type displayed for Gobuchet (ranged). - Fixed dragon goblin consumption time displayed (20 seconds). - Fixed auto-gauntlet interrupting the ending sequence after finishing the game. As always, thanks for playing!! Cheers! Adam
2025-01-28 04:39 UTC · Community Announcements · Adam Travers
What's new?? A few changes for a smoother NG+ experience. BUG - Auto-summon now enabled by default, UI appears with unlock of goblin crown also. - Added a fix to help with memory leaks when starting a new game. - Some redundant wall abilities removed from NG+. - Small performance enhancements. BALANCE - NG+3 walls 26-28 have new abilties, 'Skeleton Key' has been removed from these. - NG+FINAL wall 70 nerfed to allow more strategies (Security removed). I also added a few more random quests scenarios for NG+. Special thanks to everyone who has reported bugs and given feedback on NG+! Also awesom
2025-01-24 07:28 UTC · Community Announcements · Adam Travers
This is a small patch to fix a bug with the 'Explosive' wall ability in NG+ that was affecting the correct soul count. Many thanks to the community member that helped with this! Thanks, Adam
2025-01-24 05:26 UTC · Community Announcements · Adam Travers
This fix is to prevent minions being summoned beyond the soul limit in some circumstances. If you're having an issues with the game please let me know! Cheers, Adam
2025-01-24 00:28 UTC · Community Announcements · Adam Travers
NEW GAME+ AND PRESTIGE POINTS - New game+ unlocks after beating the game for the first time. - New game + walls have more HP and powerful new resistances and abilities. - Four NG+ modes to unlock. - Unlock prestige points in NG+ to spend on powerful super upgrades. - Use prestige points to take skills higher, buff the multipliers and unlock 10x new legendary items. - Reset your prestige points at any time, no restart required! - Prestige points persist between games, and will purify your soul? SKILL AND ITEMS - New Auto-gauntlet item unlocks early and will click on your behalf! - Better suppor
2024-11-22 04:23 UTC · Community Announcements · Adam Travers
BUG - Fixed a bug that affected soul populations when re-summoning angels and archdevil on startup. - Fixed a visual bug where fractures would appear to stay active. - Fixed a bug that allowed volcanoes to exceed the cap of 300. - Made a fix to prevent Bard's mana multiplier going negative, resulting in mana debt. - Stopped the gathering skill from making a useless spell appear. - Archdevil mana cost now scales correctly with population. BALANCE - Fractures now last 5 minutes instead of forever. Thanks for playing!! -Adam (Travers DePorc)
2024-11-20 02:05 UTC · Community Announcements · Adam Travers
BUG - Deployed a fix to prevent wiping the save file in the event of corruption (could occur in power outage or similar). A Backup save file is now kept locally in the PlayerPrefs, which will be used in case the main file is corrupted. This should be quite robust, but won't help anyone already affected. - Fixed a memory leak caused by a Unity allocation texture bug. This should help performance and reduce crashes when running the game long-term. - Fixed a bug with boozookas getting stuck on endless mode. - Fixed Mana Fang readout to display correctly. - Fixed minion sprites getting rotated. BA
Full appinfo as delivered by Steam PICS, changenumber 38463675. Also at /api/app/3147430/raw.
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