Shoot your way to victory with a team of friends. Blam! Blam! is a fast paced top-down shooter. Put together a group of friends and play up to 12 players against one another!
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-07-18 02:05 UTC · Community Announcements · breven
Hey everyone, E33 Studios here. We wanted to take a moment to apologize for stepping away from the project without giving you the clarity you deserved. The break was necessary, but we should have communicated earlier and more openlyOur small team is back now, fully committed to finishing the game and delivering a fun experience for friends to enjoy. We appreciate everyone who stuck around, checked in, or simply waited quietly. Your patience means a lot, and our team doesn't take it for granted.Moving forward, we'll do our best to make updates consistent and transparent so you’re never left gue
2025-10-28 04:36 UTC · Community Announcements · breven
Hi Everyone!Wanted to share an update for you. As we released we got some feedback that apocalypse and multiplayer felt very disconnected. We went ahead and incorporated the multiplayer levels into Apocalypse with a helicopter ride between each map. In addition to the multiplayer levels we added a crit system. Our goal also was to make Apocalypse more fun by taking away some of the punishment of the cards. Overall we think it improves the fun factor of the game. Don't worry for those that enjoy multiplayer with friends we are starting up a game mode rotation. This week we are adding in a class
2025-10-01 04:39 UTC · Community Announcements · breven
Hi Everyone!We were able to get the Blam! Blam! demo released! Come check it out!Our little group plans to hop on every Friday for the next few weeks to play with you all! Our goal is to put a way for you all to give us feedback as well as report bugs.We hope to see you all lighting up the battlefield this Friday!Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.
2025-09-30 02:11 UTC · Community Announcements · breven
Hi Everyone, The demo passed the review! We are scheduled to release it next week. The current planned date is set for Monday October 6th at 9pm. We are ecstatic to get the demo to everyone! Thank you for Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.
2025-09-23 02:32 UTC · Community Announcements · breven
Hi Everyone, We have big news! We were able to get through the list of bugs we had. Our demo has been submitted for review. The Steam review team says it takes 5 days to work through the review process. Assuming nothing goes south we will have the demo release in the next week or so!Thank you all again for being patient with us. We are very excited to have it accessible to the public and to see what you all are wanting in the future from Blam! Blam!Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.
2025-08-27 14:53 UTC · Community Announcements · breven
Hi Everyone, Sorry we've been busy trying to get the last of the bugs fixed for the demo release. We've carved down the the list to the last couple. But them being the last couple of course makes them the most difficult.As my brother and father are working through the last couple of items I'm going to see what kind of game modes could be added to expand the fun. If you have suggests feel free to join and mention them in the discord.Looking at some older games for inspiration of game modes of old. Let me know your favorite.Come join us on our Discord. E33 Studios Discord We would love to hear w
2025-08-27 14:43 UTC · Community Announcements · breven
Hi Everyone, We've been hammering away at the final bugs till demo release. We've made the list smaller and have reduced it to roughly 9 open items. The three of us are trying to get it to demo state as soon as possible. Luckily our issue number is going down and not up ːsteamhappyːA little sneak peak as to what will be released after initial demo launch. Hopefully we have some Xbox shooter fans out there.Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement.
2025-07-22 13:29 UTC · Community Announcements · breven
Hi Everyone, The last couple weeks have been busy. We were finally able to get a complete list of issues that need to be fixed before releasing to demo. We have 13 open items that we feel need to be fixed before releasing to everyone to enjoy Blam! Blam! One of the most common things that was brought up while we've been play testing has been "what am I supposed to be doing?" To address that question we double down on UI while improving playability. We added game mode information into the match for the first few seconds and if for whatever reason someone missed it we added it to the scoreboard
2025-07-08 02:03 UTC · Community Announcements · breven
Hi Everyone, Sorry we missed you all last week. We've been working on getting this game to demo sadly we've hit a few 1 step forward 2 steps back scenarios while doing our last few play tests. Instead of leading you all on saying oh we should have it soon week after week I'm going to just be frank with you all. Our goal is to have a smooth and fun game for people to enjoy with a large group of friends. We realize some leeway is given for games in a demo state but we don't want bugs to take away from the core fun of the game. The plan is to still give weekly updates as reliably as possible. And
2025-06-24 02:29 UTC · Community Announcements · breven
Hi Everyone! Good news! We've found some rather impactful bugs. We've identified a few and are trying to replicate the others. Long story short as our team has learned and evolved with the Godot platform some of our original code caused certain things to not close correctly in the background. Which lead to a gradual performance decrease over time. So we are rewriting those aspects to remove those issues. Sadly we aren't there just yet but dang are we close! If you've read this far. We appreciate you. A fun little tid bit for ya. Our next game modes are a bit of a throw back to games from an ol
2025-06-17 04:07 UTC · Community Announcements · breven
Hi Everyone! Sorry we missed the update for you all last week!We have more progress, but there are just a couple of things that are keeping us from releasing a demo. In order to give you all the best first impression possible we want to tighten up that game loop and reduce any interruptions possible.If everything goes how we hope it will this we will be releasing a demo into the wild! It's both exciting and terrifying for the team. We would like to ask everyone to give us feedback about ways to improve it either in our discord or on steam. Our team is always open to hearing things that will ma
2025-06-04 01:15 UTC · Community Announcements · breven
Hi Everyone! We had a very full and eventful last week. We were able to have 10 simultaneous players running around at the same time! As we did that we found that a few things were a bit on the difficult side when you had 10 friends in a call together. Bits of pieces of information weren't conveyed well enough when flipping from game mode to game mode. We are working on a way for information to be conveyed easily and well for all types of players. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: 2025-0
2025-05-28 01:48 UTC · Community Announcements · breven
Hi Everyone! I've got good and I've bad news. Good news is we found a lot of things during our play testing. Bad news is some of those things will prevent us from publishing the Demo next week. To be totally transparent with you all. Our goal is to get a smooth play experience with 8-12 players. We ran into issues with testing the amount of simultaneous players. As a team we decided not to release the demo early with some of these fun killing issues. Our hope and goal is that this only pushes back the demo by a week or two. We are working hard to get it as air tight as possible so fun can be h
2025-05-20 02:52 UTC · Community Announcements · breven
Hi Everyone! During our play testing we've found a couple of smaller bugs that we need to fix. While we were doing it we found that smaller groups had less fun on some of the larger maps. In order to help fix that feeling we went ahead and made small versions of each of our existing maps. Island {STEAM_CLAN_IMAGE}/45258776/c72dae55d2724d7f257cbc1db0b3cffd349dffd5.png Corridor {STEAM_CLAN_IMAGE}/45258776/78493139bea54ce2c007090cc8a515dda425570f.png Warehouse {STEAM_CLAN_IMAGE}/45258776/ef2837a7dbc4498ac5a73b7074f1930d06586224.png Castle {STEAM_CLAN_IMAGE}/45258776/8c31d533eae4738f8d20b08a0071b0
2025-05-14 18:05 UTC · Community Announcements · breven
Hi Everyone! We have some big news. We've done a good amount of testing and still need to do more but there's good news! We're on track to release the demo in the next 3 weeks! Some improvements were made to make inviting friends and joining games easier. Come join us on our Discord. E33 Studios Discord We would love to hear what ideas may be fun to implement. Notable Improvements: Multiplayer: ADD: Deeper Steam integration - Player Avatar Images - HOST / JOIN windows have ONLINE Friends list for easy invites - Streamline Invite accepted in Steam launching game and bringing you to lobby - Scor
Full appinfo as delivered by Steam PICS, changenumber 38804739. Also at /api/app/3149730/raw.