Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-03 15:54 UTC · Community Announcements · aksvan
Changelog - Version 0.39 Client Changes Added minimap and full map icons for same-team deployables, including landmines, turrets, and mortars. Added spectator HUD text that shows a player's name when aiming at them. Added bullet whizz audio when a shot passes close by. Reworked the C4 model and added fuse visual and sound effects. Improved turret team coloring so friendly and enemy turrets are easier to identify. The class select UI now remembers your last selected items. Free-to-play players can now preview DLC classes in the class select UI. Server Changes Added a /landmines chat command tha
2026-03-29 19:35 UTC · Community Announcements · aksvan
Changelog - Version 0.38.1 General Changes Added Cr4xy to the credits. Fixed an issue where free-to-play players could be kicked if they were carrying the CTF flag. Nerfed the Deuce shotgun. Buffed the assault rifle. Buffed turrets.
2026-03-22 16:03 UTC · Community Announcements · aksvan
Changelog - Version 0.38 Client Changes Fixed an issue where keybindings could reset after validating game files through Steam. Added the ability to copy chat messages to the clipboard. Open chat, click a message, and a context menu will appear. Added a new block extrude building system that allows faster construction of walls and roofs. Use the reload key to toggle it. Server Changes Fixed an issue where the server could randomly report the wrong version. Added support for a mixed server type, allowing everyone to play together. The server now logs its config on startup. Added zombie config s
2025-12-01 20:47 UTC · Community Announcements · aksvan
Hi everyone, Ace Squared's classic mode is now free to play! People who purchased the game before the switch will receive a special "Beta II Cape" when they start the game. Also, there are now a couple of North American official servers. Best regards, Ace Squared Developers
2025-12-01 20:38 UTC · Community Announcements · aksvan
Changelog – Version 0.37.1 Overview Added Beta II Cape Minor client and server fixes
2025-11-24 19:06 UTC · Community Announcements · aksvan
Changelog – Version 0.37 Client Changes Small null-reference exception fixes. Updated classic rifle shoot sound effect. Official server list is now queried over HTTPS instead of HTTP. Added options to toggle visibility of the killfeed and score notifications. Server Changes Added RCON support. Integrated master-server bans and mutes (disabled by default, set use_master_moderation_records to true in server config to use) Added new commands: loglevel, loginterval, unban, unmute, auth, clients, clientcount. Tweaked existing commands: uptime, version. Most moderation commands now work with SteamID
2025-10-28 18:28 UTC · Community Announcements · aksvan
Changelog - Version v0.36.1 Changes Votekick system updates: No votekicks allowed against server moderators. Votekick is now more strict — requires a minimum of 10 players to start and **66% YES** to pass. New server cvar: sv.votekick.enabled to toggle votekick functionality. Added new maps to the official pool for Classic mode using custom environment settings. Server Changes Server logging improvements. Removed server commands: clientid, lsclients. Added server commands: version and uptime. Fixes Fixed a small memory leak that occurred on round restart. Fixed inability to place black colored
2025-10-26 16:00 UTC · Community Announcements · aksvan
Changelog - Version v0.36 ChangesVotekick system - Added votekick for cheating/griefing (usable via chat command or scoreboard). Chat now persists across map changes (chat is no longer reset on map change). Added color picker for block placement. Reworked shoot SFX for classic SMG, classic shotgun, and classic mortar. Updated Unity editor to address CVE-2025-59489. Server ChangesAdded voteType parameter to the callback OnVoteOutcomeDetermined. Added automatic mutes for spammers. Replaced the --debug flag with log_statistics_interval in the server config. Added handling of command line argument
2025-10-15 10:42 UTC · Community Announcements · aksvan
Hello everyone, We are excited to share that our game will move to a partially free-to-play model on December 1, 2025. The Deuce class will be free to play. The Miner, Sniper, Commando and Engineer classes will be included in a paid DLC. Players who purchased the game before the switch will automatically receive the DLC at no additional cost. Servers Free-to-play servers will be open to all players. DLC servers will require the DLC. Free-to-play players can only join free-to-play servers. About the DLC It is a content unlock for the listed classes and their items and weapons. It grants access
2025-09-28 18:03 UTC · Community Announcements · aksvan
Changelog - Version v0.35 Changes Removed "Smooth Mouse" option from settings (no longer needed). Improved blueprint placement. Weapon spread now resets when respawned. Reduced weapon switch delay. Fire and aim now takes priority over running, if you sprint and start firing or aiming, sprint will be canceled. Melee weapons are always visible while running. Fixes Fixed jittery movement when moving sideways. Fixed green team tent missing its special effect. Potential fix for Zombie gamemode ending suddenly.
2025-09-22 17:14 UTC · Community Announcements · aksvan
Changelog - Version v0.34.1 Small patch with bugfixes. Fixes Fixed players being unable to pick up the CTF flag. Fixed everyone hearing a flag pickup even if it happened on the other side of the map. Fixed `GetGamemode()` throwing an error when a round was not active (modders). Fixed minimap crate icons not rendering correctly.
2025-09-21 16:59 UTC · Community Announcements · aksvan
Changelog - Version v0.34 Changes Disconnect reason text tweaks: font changed to a more readable one; now contains a disconnect code in addition to human-readable text. If a server has been waiting too long in zombie gamemode for players, it will now end the round and start a map vote excluding zombie gamemode. This fixes issues where servers get stuck in zombie gamemode with low player counts. Improved F1 console suggestions: now shows 10 results instead of 5; much improved suggestion search based on user input. Server list UI now shows the number of players online in addition to server count
2025-08-27 16:37 UTC · Community Announcements · aksvan
Changelog - Version 0.33.1 Changes Autoclimb behavior adjusted: autoclimb is now disabled only when **both** facing downwards **and** crouching. Fixes Fixed sniper laser colors being purple instead of team color. Fixed blueprint placement SFX not playing.
2025-08-26 15:23 UTC · Community Announcements · aksvan
Changelog - Version v0.33 Changes If you start throwing a grenade and die mid-throw, the grenade will still be thrown. Crate spawn points now target player clusters instead of individual players, making spawns fairer for everyone. Default max crates increased to 20 (was 10). Controlled by cvar: sv.maxcrates. Added HP regeneration for players (zombies excluded). Block placement sounds now play locally when the block is actually placed (no longer purely predicted). Improved skybox fog for better atmosphere. Tweaked projectile trail visuals. Disabled autoclimb when facing downwards — makes it eas
2025-04-21 13:07 UTC · Community Announcements · aksvan
Changelog - Version v0.32.1 Changes Added `ServerProxy:SendServerMessage()` method. Discord integration: Added `/discord` command (opens the project’s Discord server). Added Discord button to the main menu (opens the project’s Discord server). Fixes Fixed no team points being granted in the Team Deathmatch gamemode. Fixed a bug where players could briefly appear in the wrong position after respawning.
Full appinfo as delivered by Steam PICS, changenumber 38396087. Also at /api/app/3151710/raw.
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