2026-07-30 16:32 UTC · Community Announcements · Pedro Hectopascal
Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in one place, update what needed updating, expand what needed expanding, and finally let the old FAQ retire instead of continuing to be linked around the web.Before we get down to business, there’s one more thing: is there anything you would like to ask us? We're currently collecting questions for our Q&A - you can submit
2026-07-15 16:21 UTC · Community Announcements · Pedro Hectopascal
HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool.Tweaked the requirements for unlocking enemies in the Summoning Circle.Increased the effectiveness of Superior Bulwark Incense by 5%.Improved rendering performance and fixed several lighting and shadow issues across multiple locations.We have seen the reports about the graphics settings not being applied correctly after yesterday’s update. Toggling the graphics preset a few times appears to resolve the issue, but we haven’t been able to reproduce it yet - it is, af
2026-07-14 15:17 UTC · Community Announcements · Pedro Hectopascal
PATCH 0.9.6 (74187)(2026.07.14)We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks.Performance improvements.Localization fixes.Marshland level boundaries improvements.Added a missing Superior Transmutation Incense recipe to the loot pool.Fixed a bug that stopped two Rosary Bead environmental pickups from spawning on the Marshland.Fixed Shadow Orb requirements - Marshland enemies now correctly count towards Shadow Orb quests.
2026-07-08 15:30 UTC · Community Announcements · Pedro Hectopascal
PATCH 0.9.5 (74161)(2026.07.08)Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities.Fixed a bug that prevented the Duel event from spawning enemies on Marshland.Duel event enemies should now stay closer to the event location.Cricket now displays correct clip size on the inspect screen.Hypnosis now displays correct base damage on the inspect screen.Fixed a bug that caused Anointer to drop lower-tier loot than intended.Fixed a bug causing the Divine Essence to not be consumed when activating a turret.Fixed streaming issues in the
2026-07-07 15:36 UTC · Community Announcements · Pedro Hectopascal
PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that is) 0.9.4 doesn’t just bring the usual swathe of fixes and improvements, but introduces a very meaningful change to the way weapons feel as we have tinkered with the damage fall-off. It was well-received among the testers, but we want to hear the thoughts of the wider audience as well, so please don't hesitate to let us know what you think. We added an opti
2026-07-01 19:58 UTC · Community Announcements · Pedro Hectopascal
Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to talk about the update itself - it generated quite a lot of movement, we have seen the highest player count since the Early Access launch with over 4000 of you playing simultaneously, and we already know that the Revelations launch week was one of the strongest we have ever had, sales-wise. We’re not going to reveal numbers, but you can take our word for it - it
2026-06-25 17:56 UTC · Community Announcements · Pedro Hectopascal
EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the middle of becoming The Marshland Museum of Contemporary Art. We’ve just (22:45 CET) deployed a hotfix that restores it to its proper (and much less... avant-garde) state. Thanks for reporting it! ---------------------------- Original post: PATCH 0.9.3 (73811) (2026.06.25) Changes to Weapons, Spells and Gear: Changed Corpse Eater and Heart Eater ammo reserves t
2026-06-20 13:27 UTC · Community Announcements · Pedro Hectopascal
HOTFIX 0.9.2 (73618) 2026.06.20 Fixed an issue with interaction prompts occurring while playing on the controller.
2026-06-19 21:35 UTC · Community Announcements · Pedro Hectopascal
PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that important for Cricket due to its Mysteria, its viability as Slayer's starting gun got hit pretty hard by the decision to lock Soul Sigils behind Gnosis I. This should make it more viable, while not impacting its overall usefulness too much. Heart Eater: Reduced ammo reserves from 90 to 60. Corpse Eater: Reduced the amount of Mysterium I activations needed to rea
2026-06-18 16:02 UTC · Community Announcements · Pedro Hectopascal
UPDATE 0.9.0 – The Revelations Update (73567)2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0.9 are: Marshland - a brand new, giant level - the ruins of a sunken cathedral surrounded by a bog etched with forest, hiding new dangers, enemies, and secrets.Support for 14 new languages.Outskirts Vault - a brand new dungeon containing dangers and rewards.Garden - a new area of the Hermitorium, in which you can relax and grow resources required for incense
2026-06-17 18:19 UTC · Community Announcements · Pedro Hectopascal
Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until the very last minute, so while we’re polishing the build and making our final pre-flight checks, here’s a bite-sized summary of everything you’ll be able to experience very soon. Marshland The map selection screen is about to have no placeholders left - the destination on the far left is yours to explore, as soon as - as usual - you find the chart for it and
2026-06-10 19:38 UTC · Community Announcements · Pedro Hectopascal
Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing the veil Let's begin by using the old cliché, that this map is the biggest and most complex in the game - something you would expect from the final addition to the early access roster of maps, but The Witch Mountain is still evolving behind the scenes and may prove to be even more impressive. That's for another (more 1.0-ish) time though, so let's focus on w
2026-06-03 19:39 UTC · Community Announcements · Pedro Hectopascal
Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick tour of the toys you will play with once the new update drops. So, let’s not shilly-shally and begin with… Dialogue system It’s good to talk - and now we’re finally giving you a chance to interact with the entities you meet along the way. Granted, the roster has not been too impressive up to this point, but we’re about to change that - not all in one go, but
2026-05-28 14:03 UTC · Community Announcements · Pedro Hectopascal
Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the post; it’s great to see your support and hear your thoughts. Let's now move on to revealing the next pieces of the upcoming update, starting with… Fallen Preyers (3.0) This is what we teased last week - the overlooked part of the game getting a serious overhaul. We know the Fallen Preyers have been the quietest part of Witchfire. They work, and you use them, bu
2026-05-21 14:03 UTC · Community Announcements · Pedro Hectopascal
Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads, I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - out of the blue. Instead, there will be a series of posts leading up to it. Well, this is the one that kicks things off. Over the next few weeks we’re going to discuss everything coming to Witchfire and give you a look at what we’ve been working on. We’ve seen your eagerness to get your hands on new content and, while there’s a lot to talk about, this week w
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