Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:27 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-15 13:27 UTC · Community Announcements · GukInsideTheBox
Added new items: Big Bob's Liquid Soap Respirox Sereniflex Added three new symptoms: Difficulty breathing Wheezing Depression Added new plant for growing: Echinacea. Fixed a bug with missing tooltip when hovering over seed box. Added graphics to the loading screen.
2025-01-14 13:09 UTC · Community Announcements · GukInsideTheBox
1. Fixed non-working ability to manually place medications in the basket while it's on the counter. 2. Default music has been added to the audio player. Delete it and copy your .mp3 files to \Users\user\Documents\RealPharmacySimulator\mp3 folder to remove it completely. While your files are in this folder, copying will not occur. 3. The audio player can now be picked up. 4. Fixed a ceiling lamp that wasn't responding to the switch. 5. Added to the list of goods for sale: - Thermometer - DermaclearActive 6. Added two new symptoms
2025-01-13 09:32 UTC · Community Announcements · GukInsideTheBox
Fixed UI text that was not displayed when hovering over plant seeds. Fixed UI text that covered part of the camera when using the terminal and picking up medical prescriptions. Fixed a bug where upon leveling up, the text displaying the current day name was replaced with the level value (:D) The water bottle now fills up correctly again.
2025-01-13 05:53 UTC · Community Announcements · GukInsideTheBox
Hello everyone! New patch! I've rebuilt the entire game using URP. Performance has significantly improved, though graphics quality took a slight hit. The starting location has been redesigned. This is needed for future plans - I want to build a small town where players can buy property and set up either a farm or pharmaceutical production in the basement. The interface has been redesigned. Pause and settings menus have been redesigned. Character controller has been replaced with a more realistic one. Experience system and character levels have been implemented (needs testing, please report any
2025-01-13 05:45 UTC · Community Announcements · GukInsideTheBox
Hello everyone! New patch! I've rebuilt the entire game using URP. Performance has significantly improved, though graphics quality took a slight hit. The starting location has been redesigned. This is needed for future plans - I want to build a small town where players can buy property and set up either a farm or pharmaceutical production in the basement. The interface has been redesigned. Pause and settings menus have been redesigned. Character controller has been replaced with a more realistic one. Experience system and character levels have been implemented (needs testing, please report any
2024-12-22 07:33 UTC · Community Announcements · GukInsideTheBox
Good day, friends! I've been working on optimizing the build for two days now and decided to switch to Unity URP. This will reduce the quality of the lighting (there's nothing that can be done about it, URP's default lighting is weaker), but it should significantly improve performance. The process is not complicated, but it's long and tedious — as of now, there's no fully functional method to automatically (or even semi-automatically) switch from HDRP to URP. I'll try to complete the transition as quickly as possible (I even took some time off work to do this).
2024-12-20 20:01 UTC · Community Announcements · GukInsideTheBox
Hi everyone! It seems I made a mistake in the current build, which caused a drop in FPS. I’m aware of the issue and am working to figure out exactly what went wrong. I expect to fix it within a few days, and if necessary, I’ll switch to another Rendering Pipeline.
2024-12-01 09:20 UTC · Community Announcements · GukInsideTheBox
Hi guys! I've already submitted the build for Steam team review and suddenly discovered a critical bug - I'm stuck fixing the medicine control system and rewriting it from scratch because right now the entire game logic is falling apart. I don't even know how long it will take, since I've already spent four nights trying to fix the scripts. We'll have to wait another week, sorry guys.
2024-11-09 14:56 UTC · Community Announcements · Guk_V_Korobke
Hello everyone! The short week turned out to be really short, but I managed to make a couple of cool things and record some videos for you. The window washing system has been redesigned. The old method of "smearing" the cleaner on the glass really annoyed me, and I finally found a way to make surface cleaning more or less realistic. Still not perfect, so version 3 might be coming soon :> Implemented water collection into a bottle. You turn on the water, take the bottle in your hands, fill it up, and then go water the plants. Otherwise, these plants just sit without water and don't grow. Don't
2024-11-05 07:10 UTC · Community Announcements · Guk_V_Korobke
Hello everyone! As the year comes to an end, I finally have some time to post something here. I'll try to do this more often, but right now, even setting aside time for development is a bit challenging. Game development is tough, it’s a long process... and it comes with uncertain prospects, which makes it mentally demanding too. Sorry, I didn’t come here to complain—I came to share something new! In the utility room between the store floor and the storage area, I’ve put up a board that will periodically display hints for players. I hope this addition will be helpful. {STEAM_CLAN_IMAGE}/4523562
Full appinfo as delivered by Steam PICS, changenumber 34941454. Also at /api/app/3167960/raw.
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