Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-09 10:32 UTC · Community Announcements · veronainteractive
Here’s what’s new in this update: Camera Shake: Added subtle camera shake effects when shooting over the shoulder and when taking damage, to enhance immersion. Blood Screen: A blood screen effect has been added when the player is hit, providing better visual feedback. Damage Indicator: You’ll now see the direction from which damage is coming, making combat awareness more intuitive. 23mm Cannon Turrets: New 23mm turrets have been placed to defend key areas in the village. These are fully destructible. Snow Effects: Snow now covers all surfaces, including vehicles, enemies, and the player, for i
2025-04-23 10:28 UTC · Community Announcements · veronainteractive
Thanks to everyone who’s been playing and providing feedback — this update includes a few requested features and an important fix. Randomized Time-of-Day Cycle The game now starts at a random time of day, adding more variety and atmosphere to each session. The day/night cycle will continue naturally from wherever it begins, making each run feel a little different. You will notice the enemies behave differently as well. Over-the-Shoulder Zoom for Aiming An over-the-shoulder zoom has been added when aiming. This works with both the standard and left-shoulder views, giving better control and clar
2025-04-01 18:28 UTC · Community Announcements · veronainteractive
I've just pushed out a new update over the weekend with some exciting changes to enhance your gameplay experience: Settings Menu: Customize screen resolution, shadows, and textures to optimize performance for your system. Side Aim Toggle: Switch the aim side for better visibility around corners and a different experience of the action! Enemy Flashlight: Enemies are now equipped with flashlights when searching for you, making it easier to see when you've been spotted. Drone Addition: The player character now carries a drone on their back for improved continuity. Airfield Area Expansion: More co
2025-03-22 19:45 UTC · Community Announcements · veronainteractive
I’m Romeo, a 2D artist and solo dev, sharing my first-ever devlog about learning Unreal Engine from scratch and creating Subzero Stealth, a third-person shooter, in under a year. Thanks so much for the support.
2025-03-20 19:52 UTC · Community Announcements · veronainteractive
Based on your feedback, I've fixed a bug where the player character's rifle fire sound would conflict with the enemy's fire sound. This issue has now been resolved. Additionally, I've streamlined the player UI and added a fuel consumption progress bar to the 4x4’s UI. Stay tuned, as I’ll be adding this feature to other vehicles soon! If you have any suggestions for cool features or improvements, feel free to share them here – I'd love to hear your ideas!
2025-03-13 16:29 UTC · Community Announcements · veronainteractive
I've made an update fix to address some of your feedback regarding the three drivable vehicles: - Vehicles are no longer stopped dead when colliding with an enemy soldier - Vehicles are now easier to access with the vehicle entry point made larger - it's now faster and more intuitive to acceess a vehicle in the heat of the battle. Stay tuned for further updates, I've got some exciting ones coming up!
2025-03-06 16:59 UTC · Community Announcements · veronainteractive
{STEAM_CLAN_IMAGE}/45193350/eeb1dc560425d52bf44a84a7c6cb1386ce1cb088.jpg Did you guys know there are actually three playable rides waiting for you on the map? Keep exploring and take them all for a spin! And don’t worry, more tracked and wheeled vehicles are on the way in future updates. Stay tuned!
2025-03-01 11:35 UTC · Community Announcements · veronainteractive
Hey everyone! I’ve been hard at work refining the game, and I'm excited to share some game-changing updates with you. - Dynamic Weather: You may have noticed in my latest screenshots—blizzards, thick fog, and raging thunderstorms now roll in randomly, keeping every playthrough intense and unpredictable. {STEAM_CLAN_IMAGE}/45193350/e18c28862cc8f6c73fa3be5cea3682e25e5642b5.jpg - Day/Night Cycle: Darkness brings high-stakes stealth—prowl through the shadows, evade enemy floodlights, and strike from the cover of night. But beware! Total darkness can be just as dangerous, leaving you disoriented an
2025-01-08 15:00 UTC · Community Announcements · veronainteractive
{STEAM_CLAN_IMAGE}/45193350/f3a4c096c0d5829e7f995f3712b339df215eea6c.jpg Hey everyone, I’ve been hard at work behind the scenes, and now I'm thrilled to share some incredible progress with you! Your support, wishlists and patience have been instrumental in getting me this far, and I'm confident you’ll love what’s coming next. {STEAM_CLAN_IMAGE}/45193350/ac208a2f258383940063a97a27a7af80fe09f731.jpg Here’s what I’ve been up to: • A Vastly Expanded World The level environment has been completely overhauled. It’s not just bigger—it’s better. Realistic, immersive, and alive with details, this world
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/3168200/raw.
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