Hotfix 1.03
-Fixed a few leftover dialogue typos -Fixed the "Controls UI" toggle in the settings menu not actually doing anything
After the Tyrant Hand is stolen by a mysterious figure, an ancient being awakens to return it to its rightful place before it's too late. Dash and Punch your way through corrupted dungeons that fall apart at the seams, meet colorful characters, battle powerful bosses and carve your legacy!
| App ID | 3168590 |
|---|---|
| App type | Game |
| Developer | DoubleV |
| Publisher | DoubleV |
| Release date | 2026-03-10 18:57 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | General Mature Content |
| Store page | store.steampowered.com/app/3168590 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DASHPUNCH.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:08 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24787371 | 2026-08-18 01:22 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3168591 | 893.15 MB | 827.49 MB | 1075908264617444368 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24787371 | public | 2026-08-18 01:22 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
-Fixed a few leftover dialogue typos -Fixed the "Controls UI" toggle in the settings menu not actually doing anything
-Added new Vee dialogue for every world -Fixed a crash where a held enemy would be deleted while using the Greedy Claw -Fixed unique room tiles not fading during the World 4 escape sequence -Fixed the incorrect message displaying when Looping -Fixed the Destiny Rejection chakra description being incorrect -Fixed a rare case where the escape portal could spawn out of bounds
-Fixed a few typos -Fixed erroneous tooltips for Frenzy and Executioner -Fixed incorrect Demon Pact calculation (for real this time i hope) -Fixed bugged level transition text -Fixed bestiary entries for Boss 4 and 5 -Mouse inputs now work on the Bestiary and Acheivements menu arrows
Hello! It's finally time!! If you're reading this, that means DASHPUNCH is finally out of Early Access, and the full release is now available on Steam! It's been a long time coming, and I hope you all get to see what I have in store! {STEAM_CLAN_IMAGE}/45183822/19c6f97d7029e293f55eef3ded42932d7fa05e48.png Honestly, I'm not really sure what else to say here, other than thank you to everyone who supported me and the project along the way, I absolutely wouldn't have made it to a full release without your input. I'm proud of what I've done here, and it's all thanks to you! With that aside, let's m
Hello again, it's been too long! Better late than never, huh? But yes, you read that right, DASHPUNCH is finally leaving Early Access! {STEAM_CLAN_IMAGE}/45183822/4b384ff215a69e54916db9782f559e419d1b9857.png I didn't come up with a fancy title for this one like i did with Nightmare Forge or Mezztik's Marvels; to me, Release 1.0 says everything it needs to. It's the finalized version of the game (give or take a potential hotfix or two), and the end of the roadmap plans. There's also a new trailer on the store page to mark the occasion, go check it out! I don't have much more to say right now, b
-Adjusted World 2 Rock Tank targeting to be more fair -Fixed inconsistent Demonpact stat calculation -Fixed an uncommon crash where something kills you despite not existing
-Demon King's Crown description fixed (again) -Bestiary no longer crashes after killing a Lost -Fixed Geogem of the Cornerstone counting item stacks instead of individual items -Fixed Geogem of the Armory crash (again, oops) -Fixed Rewards Card hurting you instead of healing -Fixed barrier being able to spill out of the health bar if your max hp was lowered
-Fixed incorrect Demonpact chance for bosses -Fixed turret placement in a specific Beekin Outpost -Fixed player hurtboxes being inconsistent during most animations -Fixed Greedy Claw being able to grab invulnerable enemies and objects, causing crashes -Fixed Geogem of the Armory crashing -Updated Wave Blaster description to accurately specify that a dash-punch is required to trigger it
Hello again! Been awhile! It's a week or so late, but it's here! The Nightmare Forge update is now available for everyone on Steam to play, if they want. Scary! But such is the nature of game dev. Anyway, I hope you all enjoy it! So what's in the Nightmare Forge update? Mostly everything that was in the last roadmap, although a ways in, some plans got rearranged as usual. In particular, the "New Pact Coin Use" ended up being WAY more in-depth than previously planned, so a few things were pushed back in exchange, a few plans scaled down, et cetera. I promise the new stuff is just as cool though
-Fixed a crash in the world 1 survival segment -Fixed Doomed Signal scaling incorrectly
Hello! DoubleV here, I've decided to push an update for a number of systems I've been working on along the road to the Nightmare Forge update. It's nothing too major, just a lot of fixes for stat calculations, various crashes and input issues, and fixes to common pain points. Here's the notes! 1.1.8 - Summer Cleaning New: Geogem of the Armory - Removes your current artifact and gives you a choice of three others Changed the way "ground area" indicators detect a cancelled attack, should prevent a lot of "phantom" indicators that would appear when certain enemies were interrupted Items that are
Hello friends! I hope the Scarlet Incursion update has been a nice little set of improvements; I had to do some minor bugfixing after release but things seem to be in working order for now. I know it wasn't a super huge content update, but I'm still pretty happy with how it turned out. But more importantly, I mentioned in the last post that I'd be updating the roadmap again before I set off on what *will* be a big content update, so here it is! Early Access 1.2 has been officially named the Nightmare Forge update, and as I said before as well, will release in Q3 of this year unless something t
Hello again! It's been a few weeks longer than I expected. Today I'm pleased to announce that the Scarlet Incursion update is finally out! As a smaller update it was initially planned to release last month, but as some of you may have seen on the official DASHPUNCH socials, some technical issues got in the way, among other busyness. With those out of the way, onward to the patch notes! Gameplay: Boss 3 has been rebuilt from the ground up to be more in line with the difficulty curve, at least in terms of attack patterns. I'll likely be tweaking their exact numbers in the coming days/weeks based
Hey again! It's been about a week since Mezztik's Marvels dropped last week, I hope everyone's been enjoying it! Personally, I've been taking that time to keep and eye out for bugs to squash while I took a small break from dev work, but as of writing, progress as resumed. I mentioned in the last few patch notes that a couple features originally intended for Mezztik's Marvels had to be pushed back to a smaller update scheduled for this month, and that update now has an official name: Scarlet Incursion. I've added it to the roadmap, seen here. {STEAM_CLAN_IMAGE}/45183822/76932e040931d314c9f89b91
Fixed Mezztik's voice blips being very loud and unable to be lowered, even though it was kinda funny
Full appinfo as delivered by Steam PICS, changenumber 38107713. Also at /api/app/3168590/raw.
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