Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2026-09-08 09:07 UTC · Community Announcements · Sertorius
Each of the enemy units you face in battle is accompanied by a brief descriptive text now. It will appear in the detail screen, which can be opened by clicking on a unit's panel in the battle UI.Because the color introduced in version 1.3.2 for log entries of unsuccessful rolls and reduced stats could cause readability issues for some players, I've added a new setting to restore the old, lighter red color. It can be found in the Video tab of the Options.A tooltip has been added to the Formation Attack Support value in the Individual Conflicts section of the batte UI.Different tooltips are now
2026-07-21 08:09 UTC · Community Announcements · Sertorius
Colors have been added to the battle and combat logs to help identify information more quickly.In the battle log, some elements have been revised and changed.Quick fade-out messages have been added to the battle UI in correspondence of the Initiative/Momentum/Advantage rolls of the Melee phase and of the rolls of the Throw phase. They can be disabled through a setting in the usual Gameplay section of the Options.In the Individual Conflicts section of a battle that is about to finish, it is now possible to skip the remaining fights of your legionaries if enough damage has been accumulated to br
2026-06-22 12:20 UTC · Community Announcements · Sertorius
The most important changes of this update concern four Attributes: Strength, Constitution, Quickness and Coordination. Experienced players already know the importance and effectiveness of Endurance, to the point that the other four physical Attributes felt less relevant, especially Constitution. The newly introduced changes aim at reinforcing their usefulness in combat and at offering more strategic and tactical options.Quickness and CoordinationThe default Attack bonus of the Rapid Attitude has been lowered from +8 to +6, but Quickness and Coordination now play a significant role.When the Rap
2026-05-25 08:32 UTC · Community Announcements · Sertorius
Today's update introduces a few QoL improvements, the most important of which is an option to increase the speed of the battle rolls. Just like other similar settings, you can find it in the Gameplay tab of the Options.I have also revised the way altars work: now they add a bonus to your legionaries' Combativeness as well, both as a unit and at individual level. It is smaller than the bonus received by the main character, but it can be very effective, especially if combined with other existing means to increase the Morale of your troops.ChangelogAll battle rolls, including the Threat/Kill roll
2026-05-05 12:47 UTC · Community Announcements · Sertorius
Before getting into the details of this update, I want to thank all the players who have expressed and shown their support during these years. Without you, a solo developer such as myself would never be able to create and publish games.Ironman mode and meta-progressionVersion 1.0 introduces a new optional Ironman mode, featuring both permadeath and meta-progression. It is unlocked after finishing the standard game at least once. In Ironman mode you earn points after each game according to your rank, the awards won by you and your subordinates, and whether you survived until the end. The top fi
2026-04-21 10:24 UTC · Community Announcements · Sertorius
I'm happy to announce that Never Second in Rome will leave Early Access on May 5, 2026.Since the first playable version of the game came out, there has been a demand for the introduction of some form of meta-progression, following on the heels of my first game, A Legionary's Life. Although Never Second in Rome was not designed to include meta-progression, I offered to open a discussion with the player base as soon as the story part of the game was completed, which happened last month. The discussion provided a lot of interesting feedback, and a good compromise was reached.The biggest change of
2026-03-16 10:55 UTC · Community Announcements · Sertorius
I'm reposting an old announcement, since the original is no longer visible on the store page.It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life, and who are let down by the differences between the two.I want to be as clear as possible: Never Second in Rome is *not* A Legionary's Life 2, it was never meant to be, and it certainly has never been advertised as such. Even if you liked A Legionary's Life a lot, do not assume that you will automatically like Never Second in Rome. Ther
2026-03-09 08:42 UTC · Community Announcements · Sertorius
The final chapters of Never Second in Rome have been released! With this update, the content is fully done. You may have noticed that I have not taken the game out of Early Access yet. Before I do that, I'd like to launch a discussion in the forum aimed at the player who have finished the entire game, about the possibility of introducing some form of meta progression or an alternative solution. ChangesFive new chapters, which complete the story.In addition to its previous effects, the Share Hardship setting will increase your Integrity by 2 advancement points for each turn.The bribery event wi
2026-02-23 10:24 UTC · Community Announcements · Sertorius
Since last update, as many of you already know, I've been working relentlessly on the final chapters of the game. The finish line is approaching, and if there are no delays, I should be able to release them about two weeks from now.As soon as the update is published, I will increase the price from $9.99 to $12.99. The game will consist of 20 chapters, twice as many as those released when Early Access was launched.Try the demo firstIt's up to you whether you want to buy the game now while the reduced price is still in effect, or you'd rather wait until the content is complete. Whatever your cho
2025-10-04 09:06 UTC · Community Announcements · Sertorius
Fixed Unity's CVE-2025-59489.Fixed typos and other errors in the text.I have also updated the free demo.
2025-10-01 07:36 UTC · Community Announcements · Sertorius
I'm currently working on the final chapters of the game, which I hope to publish in Q1 2026.In the meantime, I've released a small patch.Several typos and grammar errors have been fixed. Special thanks to the people who helped in this thread.The tooltips of generic Skill and Attribute training have been expanded a little.
2025-09-16 10:00 UTC · Community Announcements · Sertorius
Chapters 11 to 15 are out! This update also includes a lot of changes and tweaks, which you will find detailed below.I've also updated the free demo.ContentFive new chapters, bringing the total to fifteen.Battle MechanicsImbalance causes no penalties for values going from 0 to +6 (in previous versions, it was from -5 to +5).Imbalance can go from -4 to +16 (before, it went from -20 to +20).Determination is penalized by 10 (instead of 5) for each point of Imbalance below 0.First Impact triples the Determination changes based on the Commitment of both formations, instead of doubling them.If you d
2025-08-26 13:58 UTC · Community Announcements · Sertorius
It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life, and who are let down by the differences between the two.I want to be as clear as possible: Never Second in Rome is *not* A Legionary's Life 2, it was never meant to be, and it certainly has never been advertised as such. Even if you liked A Legionary's Life a lot, do not assume that you will automatically like Never Second in Rome. There is a free demo available, please try it before you buy the full game. It is here for exactl
2025-06-10 08:19 UTC · Community Announcements · Sertorius
I have decided to release a handful of minor changes I made as I worked on parts 11 to 15, mostly because there was a mistake in the text that bothered me. I won't hazard a guess on the release date of the five new chapters, but it's still a matter of a few months.Tweaked some decisional parameters of enemy formations related to Disruptive Commitment Shift.The amount of money soldiers are willing to spend to bribe their way out of duty is now dependent on their basic pay. The final result is the same as before in the current chapters, but it will become more relevant later.Fixed an oversight i
2025-05-05 08:32 UTC · Community Announcements · Sertorius
I have made several changes to the building mini-game, in order to make it less simplistic and somewhat more challenging. I have also added a couple of unrelated options that some of you should like, especially the first. Changes Added an option to skip the animated rolls in individual combat. Added an option to hide the exact numerical difficulty of checks in text events. In the building mini-game, warning icons are shown in the last turn if the current selection is insufficient to complete the work, or if completion is possible only with a successful Bonus Production Roll. The way Superior Q
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