2022-05-21 22:52 UTC · PC Gamer · Richard Cobbett
From 2010 to 2014 Richard Cobbett wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, a shooter/RPG hybrid that was Doomed from the moment it went into development, sadly in more ways than one... Read more.
2021-12-21 07:41 UTC · Community Announcements · Edward850
Strife: Veteran Edition has been updated with brand new widescreen assets for the title and intermissions, Special thanks to Nash Muhandes for providing the art assets to make this all possible. At present, this update is only available to Windows, as this update requires new binaries to make the art assets compatible, we need to compile new builds for these platforms. We'll be working to do this soon. As usual, the source code has been updated at https://github.com/NightDive-Studio/strife-ve.
2020-11-24 00:09 UTC · Community Announcements · Edward850
A small update has been pushed: - Gamepad support updated. You may need to reset the gamepad controls to default as the button layout has potentially changed. - Added additional options for gamepad turn/look sensitivity. - Changed the way the fullscreen window is created, hopefully fixing an issue where the game would appear to not launch for a small number of users. - The Linux build has been updated.
2020-10-25 20:26 UTC · Community Announcements · Edward850
Strife: Veteran Edition has now been updated to SDL2 on Windows. This will have improvements in input behaviour and responsiveness among other things too numerous to track. There are other behind the scenes changes too, including Options menu now shows numbers on sliders. Player speed when using a gamepad can no longer exceed keyboard/mouse input while strafing, and now respects critical health running speed. Autorun now acts as a toggle, holding the run key while autorun is enabled will make you walk. Improvements to client latency sync in network games, special thanks to Simon Howard and his
2020-08-28 00:17 UTC · Community Announcements · Edward850
We have updated Strife with a discovered development snapshot from 1995. In addition, we have also added the original DOS version of Strife. These are both available as additional launch options on Windows as of now. Have fun!
2016-05-24 15:04 UTC · Community Announcements · Daniel NDS
Hello Everyone. The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes: Gameplay bug fixes: Invisibility from Shadow Armor was supposed to be cleared if you died in a fire. Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds. Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled. The Entity final boss can no longer potentially spawn its Sub-entities outside of the map i
2016-05-24 15:04 UTC · Community Announcements · Daniel
Hello Everyone. The 1.3 Patch for Strife: Veteran Edition is available now for Windows, Mac and Linux! It includes the following fixes: Gameplay bug fixes: Invisibility from Shadow Armor was supposed to be cleared if you died in a fire. Sound priority fix: Stalkers (ceiling spiders) sounded wrong compared to the DOS version and made too many walking sounds. Gib health handling was incorrect, so grenades could not previously gib enemies with the "max gore" option disabled, or with "classic mode" enabled. The Entity final boss can no longer potentially spawn its Sub-entities outside of the map i
2014-12-29 04:43 UTC · Community Announcements · Saleck
Hello everyone, If you're up for doing some modding for the game, you can now grab the mod tools and get creating! More information is provided in this community post > http://steamcommunity.com/app/317040/discussions/0/627456486499559686/ We can't wait to see what kinds of things the community will create with these! A little disclaimer: DLight is supported by the programmers. However the custom GZDoom Builder configuration is currently not.
2014-12-29 04:43 UTC · Community Announcements · Saleck
Hello everyone, If you're up for doing some modding for the game, you can now grab the mod tools and get creating! More information is provided in this community post > http://steamcommunity.com/app/317040/discussions/0/627456486499559686/ We can't wait to see what kinds of things the community will create with these! A little disclaimer: DLight is supported by the programmers. However the custom GZDoom Builder configuration is currently not.
2014-12-22 07:24 UTC · Community Announcements · Saleck | ZZzzZ
Hello everyone! The Original Strife: Veteran Edition has been updated to 1.2. All your previous saves should work from 1.0. Here is the huuuge list of the changes, fixes and additions that have been made: Added new options for Smooth Mouse Movement, X and Y Sensitivity, Overall Mouse Scale Factor and Disable/Enable Mouse Acceleration, Better hash checking on SVE.WAD to check for modifications, Added support for vsync (Options -> Graphics -> Advanced menu) Correct behavior for using a second Shadow Armor, Timer appears on-screen during timed multiplayer matches, Notification messages always app
2014-12-22 07:24 UTC · Community Announcements · Saleck
Hello everyone! The Original Strife: Veteran Edition has been updated to 1.2. All your previous saves should work from 1.0. Here is the huuuge list of the changes, fixes and additions that have been made: Added new options for Smooth Mouse Movement, X and Y Sensitivity, Overall Mouse Scale Factor and Disable/Enable Mouse Acceleration, Better hash checking on SVE.WAD to check for modifications, Added support for vsync (Options -> Graphics -> Advanced menu) Correct behavior for using a second Shadow Armor, Timer appears on-screen during timed multiplayer matches, Notification messages always app
2014-12-12 19:59 UTC · Community Announcements · Saleck
Hello, A new small patch is out now for Linux. It contains a small shell script that will launch the game instead of Steam launching the strife-ve executable directly itself. This avoids a strange bug we had where the movies at the beginning would not play when launching the game from the Steam client. Please restart your Steam client to refresh Steam's information about launching the game. Enjoy the game.
2014-12-12 19:59 UTC · Community Announcements · Saleck
Hello, A new small patch is out now for Linux. It contains a small shell script that will launch the game instead of Steam launching the strife-ve executable directly itself. This avoids a strange bug we had where the movies at the beginning would not play when launching the game from the Steam client. Please restart your Steam client to refresh Steam's information about launching the game. Enjoy the game.
Full appinfo as delivered by Steam PICS, changenumber 37596621. Also at /api/app/317040/raw.
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