Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-09-16 15:31 UTC · Community Announcements · 皮卡丘吉尔
1.The sound effect volume of the electromagnetic artillery tower is reduced.2. Changes to the Vampire TowerThe negative effect description of "50% damage reduction" for the ultimate skill in Roguelike mode has been removedIn fact, this was not implemented before.The blood-sucking rate of the meat pigeon mode has been upgraded from 50% to 30%, and the health point upgrade has been increased from 40% to 50%.(The previous upgrade of the vampire rate actually increased damage. This Bug has been fixed.)The specialized blood-sucking rate has been upgraded from 30% to 20%The blood absorption rate of
2025-09-13 09:36 UTC · Community Announcements · 皮卡丘吉尔
1. The English text has been improved, and the Steam page now supports English.The survival mode has added four maps, making a total of five maps now.3. Modification of the laser towerThe specialized range bonus of the laser tower has been reduced from 10 to 5.The range of the charged laser tower has been reduced from 75 to 50.The base damage of the amplification laser tower has been reduced from 50 to 30, and its range has been increased from 75 to 120.4. Modification of the rifle towerThe specialized armor penetration bonus of the rifle tower has been reduced from 10% to 5%, and the range bo
2025-08-14 18:37 UTC · Community Announcements · 皮卡丘吉尔
1. Fixed the issue where the base was not damaged by splashes. (Even completely immune to self-detonation balls)2. Fixed the issue of manual operation to empty the second picture of the meat pigeon.3. Fixed the issue where the start button was not red when there were no two advanced support stations in Roguelike mode.4. Fixed the issue where torpedoes could not attack.5. Fixed the issue where there was a probability that no enemies would appear on a certain day in the level mode.6. The random map in survival mode has been removed and replaced with a fixed map.The time interval for data statist
2025-07-27 15:53 UTC · Community Announcements · 皮卡丘吉尔
1. General enemy AI modificationPreviously, I would stop when the distance between myself and the target was less than the stop distance.It will now stop when the distance between itself and the nearest attacking target is less than the stop distance. .This attacking target refers to the ground and air attributes of the unit itself rather than the weapon. For instance, anti-aircraft artillery will only stop near ground units and not near air units.A condition that needs to be met simultaneously is that at least one weapon can attack any unit, and this condition remains the same as before.The s
2025-07-18 11:05 UTC · Community Announcements · 皮卡丘吉尔
1.The loading screen has been changed to a random image.2. The description of the heavy armor factor has been changed.3. Group numbers have been added to the main menu.4. There is now also a hit effect when the shield rebounds.5. When switching the roguelike mode map to a map without save, the save description will also be updated. (The previous save description is still from the previous map.)6. The priority of the continuous launch missile tower is now the highest for the Air Force.7. The priority of light machine gun towers is now the closest to the Air Force.8. Fixed the issue where the se
2025-07-14 16:33 UTC · Community Announcements · 皮卡丘吉尔
The Rogue mode has been changedThe maximum duration has been reduced from 5 minutes to 3 minutes, while the total number of enemies remains unchanged.2. The drone is cleared at the end of the wave.bug fixFixed the issue where additional satellites were not moving.
2025-07-14 02:25 UTC · Community Announcements · 皮卡丘吉尔
1. The function of modifying speed has been added. The default shortcut keys are the numeric keypad + and -, with a range of 0.5 to 4.When the frame rate is low, the actual acceleration effect will be reduced. The frame rate/speed will not be less than 30.2. Fixed the issue where the unit's pathfinding got stuck.
2025-07-13 08:21 UTC · Community Announcements · 皮卡丘吉尔
The Rogue mode has been changed1. The desert dust effect has been changed to a reduced range.Range coefficient =1/ (1+ sandstorm intensity *3)2. Reduce the size of the spiral graph and the desert graph.3. The lock view will automatically close after the wave ends.
2025-07-12 20:17 UTC · Community Announcements · 皮卡丘吉尔
The Rogue mode has been changedThree new maps have been added. Each has its own environmental factor, and the intensity of each wave of the environmental factor effect is random between 20% and 100%.Ice fieldThe operational efficiency of all weapons is reduced by 60% through multiplication calculation.Acidic marshAll units' armor and health recovery rates are reduced by 100%, and this effect is calculated at the final damage settlement.Buildings cannot be constructed in the acid lake, but it is passable.Units on the Acid Lake take 5% of their maximum health per second of non-armor-piercing dam
2025-07-04 16:24 UTC · Community Announcements · 皮卡丘吉尔
The Rogue mode has been changed1.A new map has been added. In this map, there is only one direction where enemies attack, but the number of enemies has increased by 50%. This effect is multiplied and superimposed with other effects.Each map is archived separately.2. Enemy hatred has added a limit: the Angle between (enemy - unit) and (enemy - base) is less than 90 degrees. That is to say, units behind the enemy will not attract hatred.
2025-07-03 16:25 UTC · Community Announcements · 皮卡丘吉尔
The Rogue mode has been changed1. The map is changed to be non-random. Instead, a map is selected and the same map is used for all 30 waves. After the wave ends, the map will no longer be loaded. Units that did not die before will be retained, but the total construction resources remain unchanged. The retention is only to reduce operations. You cannot start when the resource is negative.2. There is no longer a restriction that the construction location must be near the base.3. Most of the enemies now only use the base as their moving target point. When the player's units can be attacked, the e
2025-06-14 13:30 UTC · Community Announcements · 皮卡丘吉尔
1. The tutorial level has been removed. Now the tutorial is embedded in the game and can be set to switch.2. The modification was moved from the Settings to the level selection interface.3. In the Roguelike mode, technology points and initial resources are now separate. The initial resources will only increase as the number of levels increases.4. The ordinary sniper tower is now ground-to-air and air-to-air.5. The manual operation of the Roguelike mode is now carried out after pressing F to lock the perspective. One lock is for free-angle shooting, and the second lock is for third-person shoot
2025-06-06 19:26 UTC · Community Announcements · 皮卡丘吉尔
Bug fixThe issue that might cause the game to freeze when switching levels has been fixed. I tested it over 600 times and didn't encounter the problem again. It seems to have been fixed.
2025-06-05 13:38 UTC · Community Announcements · 皮卡丘吉尔
Special Effects Update 1.The unit explosion effect has been redone and is no longer bound to units. Previously, the black mark on the ground would suddenly disappear a few seconds after a unit's death when removed, but now it won't. Roguelike Mode Update 1. The shutdown factor has been changed to a rebound. The enemy's damage is halved but rebounds by 20%. 2. The reward factor has been changed to blood-sucking. Enemies are halved but gain 100% blood-sucking. 3. A challenge switch has been added. It can be turned on in the Enemy type panel. Once turned on, the enemy's health will be doubled (mu
2025-06-01 05:48 UTC · Community Announcements · 皮卡丘吉尔
Roguelike Mode Update The clearance score (1- failure rate) has been increased. 1.100% : SSS failed 0 times 2.95% to 100% : SS failed once 3.90% to 95% : S fails 2 to 3 times 4.80% to 90% : A fails 4 to 6 times 5.60% to 80% : B fails 7 to 12 times 6.30% to 60% : C failed 13 to 21 times 7.0% to 30% : D failed 22 to 30 times 8.-50% to 0% : E failed 31 to 45 times 9.-∞ to -50% : F fails 46-∞ times 1.From now on, units can also be dismantled, but the returned resources will be the cost * current health percentage *0.5. Before the start, 100% will still be returned. 2. Nowadays, when building units
Full appinfo as delivered by Steam PICS, changenumber 37382160. Also at /api/app/3175670/raw.
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