2026-09-10 13:55 UTC · Community Announcements · philippe
As you may know we're still working on a console release... and as such, we can use the same controller improvements we make there, for the PC and Steam Deck build!ChangesMenu cards now animate when hovered and selected with a controller.Skipping a card reward now requires a button hold on controllers.Added controller support for camera rotation (Left joystick horizontal while holding R3)Run manager and profile manager controller updates:Always show the info frame.Automatically highlight another button after deleting one.Use an animated button for highlight emphasis.Reselect the same button wh
2026-09-04 11:33 UTC · Community Announcements · philippe
(Did you know, you can now rotate your camera by holding the mousewheel 👀👻)ChangesUpdated the custom scenario “Influencer Purgatory” to be balanced for the updated systems and added “Pavolia Reine”.Only apply the pause when focus is lost on consoles.Fixed BugsFixed traps don’t trigger when the spill mechanic causes a Human to move to a different room.In case you missed the big update this week:
2026-09-02 13:45 UTC · Community Announcements · philippe
ChangesSpill no longer counts insane Humans. For example: a room with 4 tiles and 4 insane Humans will no longer be skipped automatically.Grey out and disable controller selection for text size and auto scroll speed spin boxes when the Auto Scroll checkbox is not checked.Fixed BugsFixed the mission UI shows incorrectly when starting a Creative Deck run.Fixed undoing a build action leaves the affected room out of the highlighted targets.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://disc
2026-09-01 14:22 UTC · Community Announcements · philippe
Tons of talking to players in the Steam Discussions & Discord, talking and testing internally with the team, we now have a massive update for all you haunters!With this new approach to the navigation system, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.Let's dive into some of the bigger new features... you can find the complete changes and bugfix list below.Bigger rooms mean extra human turnsBe
2026-08-06 08:46 UTC · Community Announcements · philippe
If you own Deck of Haunts on Steam, you can now also spin it up in the cloud on GeForce NOW.Oh by the way, you can still join in as a community playtester to help shape the future of the game:If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)
2026-07-08 15:15 UTC · Community Announcements · philippe
After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.But, as we don't just want to release this system into the wild, as we -know- it will haunt people, we would love som
2026-07-02 13:16 UTC · Community Announcements · philippe
Apart from the changes you can find below, we are working on something big...After a lot of player feedback, design discussions, and internal testing, we believe we’ve finally landed on a system that gives larger rooms a meaningful purpose without forcing us to rebalance the entire game.With this new approach, bigger rooms will cause humans to spend more turns inside them, making room size a much more important strategic choice. It should also address one of the last major pain points we’ve seen from the community around mansion layout and room-building.More info on this later, including steps
2026-06-16 21:53 UTC · Community Announcements · philippe
Ever wanted to know more about some creatures or extend your card back cosmetic library? Now is your chance! If you can complete all ten new missions...Or, if you want a new room like the "Tinker" room, you'll have to kill 3 humans in the Weapons room and drive 3 humans insane in the Bathroom to gain access! Once unlocked and built into your house, you can Drain and Damage 1 more here per 3 tiles in this room.If you missed it, we recently had a big Quality of Life update as well:All items from this v1.39 new missions update:Changes10 new sequential missions (23-33).Add click and drag to build
2026-06-04 12:04 UTC · Community Announcements · philippe
While we've been working to improve the general feeling of the game, we also made time to create new missions... that will be released in the coming week(s)!ChangesAdded more parameters to the Human sorting such as distance from the heart and the option to toggle between ascending and descending.Added a “fog of war” type effect on rooms where no humans have entered yet, to make it visually more clear the rooms are unexplored.Added a beam of lightning between the start and end positions of a teleporting effect (ex.: Shifting Hallways) to better visualize where the target ends up.Balance Card: B
2026-05-22 14:58 UTC · Community Announcements · philippe
Apart from this small batch of fixed bugs, we're also working on some new missions for a future update 👀Fixed BugsFix bug where missions would get skippedAdded failsafe for missions that were skipped because of a bugFix bug where Corpse Explosion VFX would play on room instead of corpsesFix bug where VFX was not played correctly on rehearsal roomsIf you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to lea
2026-05-13 13:32 UTC · Community Announcements · philippe
As we're heading into a long weekend (at least in Belgium!), we first want to unleash some changes and fixes.ChangesBalance cards:Chasing Shadows: The Drain effect now triggers on Humans with the Steadfast trait. Because the condition that they can not move to an empty room will always be met.Reduce the chance of the Blessed trait showing up.Compel no longer plays on insane Humans if you target them (does not consume the card anymore).Improved the similarity check for the “Transform to a similar card of higher rarity” rest event action.Updated the German localization for Guttural Pain.Fixed Bu
2026-05-11 13:06 UTC · Community Announcements · philippe
Monday is back again to haunt us with bugs, that we're fixing!ChangesUpdated Influencer Purgatory curated scenario.Fixed BugsFixed unlock messages in the collection for cards unlocked with missions.Fixed the trigger for mission 18.Fixed crash in the building phase (moving around the Entrance)Fix overflowing text in menu buttons for certain languages.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (Or on our Discord, even better! https://discord.gg/MhcDeypzne)If you like the game and the direction we're headed in, feel free to l
2026-05-08 12:39 UTC · Community Announcements · philippe
A batch of fixes to send Deck of Haunts into the weekend!By the way, if you were able to complete all the missions already, let us know in the discussions 👀.ChangesAdjusted the clamped area for the camera so it can better reach all the corners of the map.Fixed BugsAdjusted collisions in the Cave room.Adjusted collisions in the rehearsal room.Fixed controller building preview could leave the buildable area.Fixed controller cursor room selection not working when zoomed out fully.If you found a bug or a crash that we haven't caught yet, let us know in the Steam Discussions, we'll have a look. (O
2026-05-07 11:34 UTC · Community Announcements · philippe
Bring out the haunted candles, for Deck of Haunts has just become 1 year old today!🕯️And instead of receiving gifts, we're giving them out ourselves.The 7th of May 2025 is when the haunted domain first opened its gates to let in hapless humans and feed off of them. Since then, the game has grown immensely and we still have some things to come like the changes you can read about below. Thank you for haunting with us, for your feedback, reviews, workshop scenarios, videos, articles, shout outs, thumbs up and everything else. We read and watch practically all of them, and you have helped shape t
2026-05-04 17:16 UTC · Community Announcements · philippe
First off, thank all of you wonderful players that have been haunting with us since day 1, and of course all those that are opening up their haunted domains for the first time.We've got something special lined up for Deck of Haunts' one year anniversary: A free update containing a brand new mission system that brings more meta progression into the game and contains a boatload of content including a long awaited backstory!The mission system is something we think will greatly add to the meta-progression feel, while also giving players specific targets to achieve apart from surviving/growing.Rewa
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