Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
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2026-03-24 23:58 UTC · Community Announcements · ZarckyHerms
Hello knights!After a small break, we're back to drop a little update for the Spring Sale (the timing just worked out that way actually, but hey, we'll take it!)There are 2 main updates on the newest build, the first being Steam achievements, which is something we've been asked about multiple times and been meaning to get around to, but life is hectic and 2 person indie development can be slow. The good news is they are finally online! I may fiddle around with the art for them more, but they're there and waiting to be unlocked! Any and all achievements that you already "achieved" during your t
2025-10-27 20:02 UTC · Community Announcements · ZarckyHerms
Hello knights!In celebration of the coolest holiday, and because we’ve been working on some updates the past couple months, we’ve decided to polish up what we had so far and send that it out to you all! Below are some of the changes being made Issues that were fixed:Balloon Minigame spawning without instructionsMouse selecting broken/pressing the button that is currently selected on controllerIn Classic Mode, when buying weapons/subweapons, mouse can get stuck if you don’t have enough moneyDamage numbers coming from skull rotating in Colosseum modeReroll double clicking/selecting in Colosseum
2025-10-06 21:49 UTC · Community Announcements · ZarckyHerms
Hello knights! Unity recently let us know there was a vulnerability in applications built using their software. Per Unity themselves: Applications that were built using affected versions of the Unity Editor are susceptible to an unsafe file loading and local file inclusion attack depending on the operating system, which could enable local code execution or information disclosure at the privilege level of the vulnerable application. There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers. They provided a patching tool that both devs and
2025-09-12 22:01 UTC · Community Announcements · ZarckyHerms
Hello knights!This latest update has been in the oven for quite some time! After lots of feedback, playtesting, long nights, conversations, and all sorts of silly things like that, I’m happy to say we have added two new game modes to Carnage Kart X and changed the wording for the original game.We have renamed the original game mode to “Classic Mode” since it plays more like a retro-style game and is still a single player experience.We have added “Single Race Mode”, which is currently single player, but also a way for players to race through the tracks they unlocked in classic mode without havi
2025-06-07 00:52 UTC · Community Announcements · ZarckyHerms
Hello knights! We got busy working on some fixes and changes after attending DreamHack Dallas recently. Showing the game at a large expo was exciting, a little crazy, and quite tiring. Anyways, we found a few issues and changed a couple things based on watching over 100 people play the game in front of our very eyes and talking with them about their thoughts. We also started getting some ideas on the general direction we want to go to get to a 1.0 release, which we’re still having discussions about, but is slowly becoming clearer as time goes on. Below are the changes we made for this latest u
2025-05-19 23:33 UTC · Community Announcements · ZarckyHerms
Hello knights! We've been busy gearing up to show our game at an expo called DreamHack Dallas, which is from May 23rd to the 25th. This had us doing a lot of work for the game that wasn't directly working on the game (if that makes sense), BUT we've slowly been improving some small things here and there. Below are the fixes and changes that we implemented on this latest update. Fixes: Enemy added to Forest stage (was missing from the last big update) Camera boundary art issue fixed for Dungeon Stage Fixed enemies surviving after boss battle in the Cemetery stage Fixed Goblin Boss Stalactite at
2025-03-28 00:05 UTC · Community Announcements · ZarckyHerms
Hello knights! As promised last week, we are finally unleashing the newest update to Carnage Kart X! Below is a detailed list of almost everything included in this update (though I may have forgotten a couple small details here and there), but it’s a fairly thorough overview of the changes for those interested. Content Update List: Added 3 new stages and accompanying races as well as a new way of unlocking stages based on achievements in the game Updated the previously included stages with new textures, enemies, and general flow of gameplay (some more than others) Added cosmetic items that can
2025-03-19 16:36 UTC · Community Announcements · ZarckyHerms
Hello knights! First off, I just wanted to say a big thank you for getting us to our first 100 sales! It's always a nice milestone to hit for a small dev team like us, so it's super appreciated! I also wanted to let you all know that we've been radio silent because we've been working REALLY REALLY HARD the past 3 months reading feedback, making content, fixing bugs, tweaking things, and changing the way progression works for the game. We've had to be picky about what we could feasibly do, but we're still super proud of what we were able to accomplish in that time. We also recently had some in-
2025-01-09 16:43 UTC · Community Announcements · ZarckyHerms
Happy New Years Knights! Hope all is well with you and yours! Thanks to some streamers and some great feedback, we found a few bugs and changed a couple things to improve a couple aspects of the game, which I will now list below! Bug fixes: Fixed the issue where players could go into Soul Shard debt buying jump skills Fixed main menu button not working with mouse after races Fixed enemy racers getting stuck doing donuts during a race Changes: Speaking of enemy racers, we changed the way their speed is determined to scale with the players speed, so you shouldn't get paired with a late-game spee
2024-12-21 00:42 UTC · Community Announcements · ZarckyHerms
Hello! Thank you for being a part of our first week of Early Access! We got some great feedback and watched some gameplay that gave us insight on a few initial bugs/visual bugs, though fortunately, no outright crashes were reported or seen, which we consider a win! Because of the upcoming holidays, we've decided to only tackle technical issues/bugs and a little QOL stuff before working on content updates, but don't worry, we'll be starting on that soon! :) Below are the specific updates to the build(s) for this update: Demo Build: Main menu updated with blood settings Demo Race updated with be
Full appinfo as delivered by Steam PICS, changenumber 34942186. Also at /api/app/3180270/raw.
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