2026-09-11 16:12 UTC · Community Announcements · Superb Television
3 days until launch! Scrambling to get stuff fixed and improved for the big day. Hope you're all having fun with the demo! -SageChangesIncreased enemy explosion volumeBug FixesFixed enemy RIGs not visually exploding upon deathFixed the compass not showing the arrows denoting whether something is above or below youFixed a certain boss reappearing and floating menacingly after being defeatedFixed not all intended sets dropping as loot in the demo
2026-09-08 17:13 UTC · Community Announcements · Superb Television
YOUR SETTINGS WILL BE RESET, SORRY! (this was needed to prevent settings from being synced during steam cloud saves) Hey folks, this patch brings a lot of changes/fixes but the main thing is that the demo is now on the same version of the game as the release build, meaning that it should have all the bug fixes and performance improvements I've made since the last update to the demo. You will also notice some content is rearranged or no longer accessible within the demo- the demo originally had access to a number of flare duels, for instance, that are normally not accessible until further in th
2026-09-02 01:07 UTC · Community Announcements · Superb Television
New devlog talking about the creation of RIG Riot and some of the decisions I made along the way. Check it out! I can't wait for you all to have the game in your hands on September 14th! -Sage
2026-07-14 19:27 UTC · Community Announcements · Superb Television
Hey all, big demo update and launch date confirmation. Excited for you all to get the full game into your hands in September, and I hope you enjoy the demo update in the meantime.If you're interested in joining the upcoming closed beta and helping out with testing the full game I recommend joining the game's discord, as I'll be making an announcement there when I'm ready for testers.-Sage Features/Content- Biped legs can now be found as part drops- Added an Arena- Added a few new Objectives- Added a new Bandit enemy type- Added weapon customization- Weapons are now saved to loadouts- Colors an
2026-05-28 15:02 UTC · Community Announcements · Superb Television
Hey all, hope you're well. I just wanted to provide a little update on what to expect in terms of timing for the launch of RIG Riot.If you've been keeping an eye on the game's Steam page you will have seen that the launch month has slowly crept back. As of typing I just set it to August, but I wanted to provide a little more detail to anyone interested.Progress toward completing the game is going well and the end is in sight, even if it's a little further than I initially estimated. I expect to release the game before August, but I don't want to keep moving the date each month, so I set it to
2026-05-19 21:45 UTC · Community Announcements · Superb Television
New devlog talking about the demo and the state of development- check it out! -Sage
2026-03-26 15:58 UTC · Community Announcements · Superb Television
Hey folks, a pretty notable bug was found related to updating friction values for different movement modes. This patch fixes that but it might make some things feel different, let me know if you like it or hate it. I did test it out in the playtest beforehand and feedback was good so I felt it was worth pushing out.Changes- Made turbo boost section in the tutorial easierBug Fixes- Fixed the player being able to open the equipment menu while selecting an upgrade, leading to the game being unpaused with a menu open- The tooltip shown when hovering your mouse over a stat is now hidden immediately
2026-03-22 20:40 UTC · Community Announcements · Superb Television
Changes- Added support for chain procs to projectiles spawned by augments or volatile mods- Stat tooltips can now be viewed at any time when hovering with the mouse instead of only when stat explanations are enabledBug Fixes- Removed achievement reward descriptions for certain achievements that have changed since they were initially implemented- Fixed garage performance degradationNote: Gun muzzle flash particle effects were being remade every time weapon stats got updated, this should be addressed now- Adjusted some things about how enemy spawns are handled to try and prevent enemies from spa
2026-03-19 19:21 UTC · Community Announcements · Superb Television
Changes- Outer part drops from the introductory raid are now all based on the starter sets and are no longer guaranteed to include an 'Expendable' shell- Red objective location indicator is now moved upon picking up package delivery packages- Objective compass icon indicating package location is now removed upon picking up package delivery packages- Improved button size scaling behaviorBug Fixes- Added a missing button prompt to the tutorial Mini Hotfix- Fixed the End of Run menu not working when using a controller
2026-03-19 13:58 UTC · Community Announcements · Superb Television
Hey Folks,Thanks for being patient while I worked on this patch. The main focus here is onboarding, which required a lot of things to be adjusted & reworked under the hood. That stuff being in-progress also meant that I couldn't really push bug fixes out as quickly as usual, which is not my favorite. I'm really looking for feedback on this update, especially on balance and how easy it is for you to figure the game out, so please let me know your thoughts! I also especially want to know if there are any other questions you still have- even if certain things don't come up during the tutorials I'
2026-02-23 19:03 UTC · Community Announcements · Superb Television
Hey folks, got some buffs for quad legs and some bug fixes. Also, Next Fest has started so if you're willing I'd love some help spreading the word about RIG Riot. Hope you're having fun with the update!Changes- Innate Dash Boost Duration multipliers from leg parts now also apply to Dash Boost CooldownNote: Quads have reduced Dash Boost Duration due to being focused on a "burstier" playstyle. This should help with situations where consecutive boosts are needed to avoid damageBalance- Increased Reverse leg jump power multiplier (1.1 -> 1.25)- Reduced Quad leg jump multiplier (0.95 -> 0.9)- Incre
2026-02-21 22:24 UTC · Community Announcements · Superb Television
Hey folks, this is the first set of bug fixes for the recent Quad Leg update. More fixes are in the works but I wanted to get some of the major issues addressed quickly. Let me know if you run into any issues or if you're having a good time with the update :DChanges- Switched name of Void Slot to Blocked Slot and updated description to include an explanation of how to leave a slot empty but open for upgrades. Will likely improve this further in the future when I have more time- Adjusted experience curve- Weapon weight no longer factors into held ammo capacity calculationNote: Lighter weapons a
2026-02-20 23:43 UTC · Community Announcements · Superb Television
Hey folks, this update is the last content update planned for the demo and it adds RIG Riot's second leg type, Quad Legs. Quad Legs are much more focused on ground-based gameplay, and you will have a chance to receive a set anytime you receive a new Leg part. I'm very excited to hear what you all think about them!In addition to Quad Legs, this update also includes an update to the starter weapon system. Namely, you can now start with multiple weapons- I've tried to keep some incentives to start with less predetermined gear, though, so let me know if you feel like more is needed. I think starti
2026-02-03 23:13 UTC · Community Announcements · Superb Television
Hey folks, this update is mostly fixes for larger bugs from the recent patch but it also includes some major lighting improvements- let me know what you think!Changes- Reverted punch animation change- Adjusted Wastes lighting and material used for player partsNote: The goal here is to make your color customization during runs look more like it does in the garageBug Fixes- Fixed Downward Dash not working after using a Chain Jump during a Melee Lunge- Reduced instances of melee weapons getting stuck- Fixed timer starting before load completes- Improved detection for multiple active events
2026-02-03 01:06 UTC · Community Announcements · Superb Television
Hey folks, this update is mostly about improvements to melee auto lunge behavior and balance. Make sure to let me know what you think of the scaling in your runs with the new more measured enemy appearance logic!Changes- Horde enemies now have a manually set earliest spawn time- Spreading Swarm combination status should no longer last forever- Spreading Inferno fireballs now do double the damage but have a 50% chance to activate per tick- Updated visuals for area effects- Leaving the firing range via the pause menu now returns you to the garage- Melee auto lunge has had its maximum vertical ad
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