Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2026-09-03 17:03 UTC · Community Announcements · Antishyr | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/202a4ac26d1adc65f5eb108e66d8d7d05be7d26d.gif Ready… set… GO! SpeedRunners 2 is available. Buy now to save 10%: https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ Watch the new gameplay trailer focused on the crazy couch multiplayer aspect. ⚠️Warning: Friendships and household items may get severely damaged⚠️ GAME FEATURES: SpeedRunners 2: King of Speed is a sequel to the beloved 2016 competitive platformer, SpeedRunners. You can play with friends on your couch, practice with bots, or try your skills online. Kick back in the Quick Play mode, or
2026-08-25 06:25 UTC · Community Announcements · Antishyr | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/5f26d467d7a4b1cb911128627d3f1f124099437e.png Hey there, community, Thank you all so much for participating in the Community Playtest over the weekend. We've received so much invaluable feedback from you, which we're already processing to polish the game based on it. If you have thoughts, suggestions, or critiques to share, don't hesitate to do so here on this subforum. The game is slated for release on September 3rd, with crossplay between PC and consoles. Stay tuned! Fair Play Labs & tinyBuild Join our Discord Community: {STEAM_CLAN_IMAGE}/43798338/331da3fedae4d388
2026-08-21 14:33 UTC · Community Announcements · Antishyr | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/8c32d3f09a3b0aa3cf32dd59126e46c1fd5ed566.gif The Community Playtest Is Underway Hello, SpeedRunners, The test build is now live; you can try it out and share feedback with our team to help shape SpeedRunners 2 into the game you want to see. To jump in, click the "Request Access" button on our Steam page.👇 You’ll get an email notification when you’re invited. If you don’t get an email right away, don’t worry - it might take a little longer to come through, since invitations are sent in batches. {STEAM_CLAN_IMAGE}/45577677/bc220e8bf72742f42143a53a716a650fa0eafc7a.png
2026-08-05 15:00 UTC · Community Announcements · Antishyr | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/c8b1cf17a61a312a3c60d170d7c3b3a4fb82a21b.gif{STEAM_CLAN_IMAGE}/45577677/529305a45d027918aba296a41c6a3822cb063170.png It's time for another Speed Blog! We've already talked about the art style/setting, new modes, and characters in the previous entries. This time around, let's give some love to the story and lore of SpeedRunners since the sequel will continue the single-player campaign from the original game. Here we go! Speed Blog 4: Story Campaign I. GAMEPLAY & CONTENT When it comes to how the story campaign is played, we have a few interesting additions in store fo
2026-07-30 16:23 UTC · Community Announcements · Antishyr | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/1939aecef012384a90bb3bfd9b8408a820343997.gif Hey there, SpeedRunners! Buckle up - we’re ready to reveal the launch date: 📅 September 3rd, 2026 The launch will happen simultaneously on Steam and consoles - mark your calendars. TRAILER: (Offering a peek into new pick-ups, maps, & runners) Taking extra time is crucial for our team to give the game much-needed polish before shipping it. Moving the previously announced July release window to early September is a perfect opportunity to add that polish. Speaking of polishing, you all can actively participate in that proce
2026-04-23 23:38 UTC · Community Announcements · GHeaven
Hey everyone! Hope you enjoyed our new trailer and caught the news about us revealing the release time window (it would be July 2026 for Steam and all consoles! ) We also just updated a demo. Here is the changelog: General fixes for infinite loading, online stability, and players not spawning. Added a new reporting tool where you can submit your feedback and bugs. Please find it on the right side of the main menu under Submit Report, as well as under the Pause Menu during gameplay. {STEAM_CLAN_IMAGE}/45577677/d610a8bb96c654cf36e2d6fc73c1dbb533417565.png This tool will automatically send your p
2026-04-23 17:39 UTC · Community Announcements · GYK | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/251a0b99d41cc4258df8537dc02d5fbd0ecfcaae.gif We've got news, Speedrunners! You will be able to test your running skills against other contenders real soon. Our team is mega excited to reveal that... SpeedRunners 2 is dropping in July 2026. The game will sim-launch on Steam and consoles with crossplay. Check out this fresh gameplay trailer: Don't forget that a demo is currently available on Steam - you can download it from our page: https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ Also, keep your eyes peeled for a fresh demo patch coming later
2026-03-24 20:40 UTC · Community Announcements · GYK | tinyBuild
Optimized the Out VFX stutter when a player hits the blast zone. Fixed default audio setting for VO set to 0. Fixed a localization issue in Spanish. Fixed mouse navigation on the player count selector when creating a lobby. Customization menu scroll fixes. Experience gain in the Tournament mode now displays the correct number at the end. Fixed local mode rewards not showing after a tournament. Please update the demo in your Steam library. If you have thoughts/ideas to share about the Demo, feel free to fill in this survey.
2026-03-13 22:23 UTC · Community Announcements · GYK | tinyBuild
According to player feedback, speed and acceleration have been decreased compared to the "Gotta Go Faster" patch; all pickups have been balanced accordingly. Speed and acceleration are still higher than they were in the pre-patch version of the Demo.
2026-03-12 20:20 UTC · Community Announcements · GYK | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/1145aab5aa6d8d9fcd68144ef2d80a190ab78095.png Faster Movement After listening to your legendary feedback on the Demo, we've adjusted the game's movement system - it should feel much faster now! Acceleration has been increased - this applies to running on the ground, being in the air, using boost, entering wind tunnels, and, most importantly, when swinging using the grappling hook. All pickups have been balanced accordingly. Gravity and fall speed have also been turned up. which should help with getting that "floaty" feeling some of you have reported. That said, we ma
2026-02-25 21:35 UTC · Community Announcements · GYK | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/ff387973198e30c7bb8fa590bc597c5af3c7a2e1.png Before we delve into the details of the first patch we introduced for the Demo, our team wants to say an enormous "Thank you" to everybody who's tried the game so far! We read all feedback that you share, and it helps us BIG TIME to improve SpeedRunners 2. Now, about the freshly released patch. Here's what's included in it: Fixed cases where players would spawn alone in Online mode. (We're currently double-checking this to make sure the bug doesn't recur.) Fixed cases where the matchmaking timer wouldn’t progress. (We're
2026-02-20 18:03 UTC · Community Announcements · GYK | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/43398a1d589387a7f9d06b59a0c8844622e0c5b5.png Download the trial version from our Steam page: https://store.steampowered.com/app/3183760/SpeedRunners_2_King_of_Speed/ MAIN FEATURES: 6 maps. Each level will have two layouts: an easier one and a more complex one. 8 playable characters - "runners." Tournament mode, where up to 64 players will compete in a knockout bracket to find out who's the fastest. 8-Player online mode. Ranked, Quick match, the option to create custom lobbies, and offline matches/practice. Emotes to use during runs and text chat. ...and more {STEAM_
2026-02-16 16:56 UTC · Community Announcements · GYK | tinyBuild
SpeedRunners 2 Demo Comes to Steam on February 20!🎮 Release time: 19:00 CET / 10 am PST / 5 am AEDT (next day) What will it feature? I. Emotes & Text Chat You'll be able to encourage/taunt your opponents using emotes during play! Also, we'll introduce the much-requested text chat. {STEAM_CLAN_IMAGE}/45577677/6a4b7b04df908e820c89bc1b7059095d06a480a9.gif{STEAM_CLAN_IMAGE}/45577677/4fa8c6e2ffaae0e3009aaae40d64962acde89711.gif There will be an option to turn off emotes altogether if that's something you don't want to see in your game. II. Better Movement We've received a lot of valuable feedback
2026-02-03 16:20 UTC · Community Announcements · GYK | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/2e2480c0a35243b38799dac7d9f440a3821e0f12.png{STEAM_CLAN_IMAGE}/45577677/529305a45d027918aba296a41c6a3822cb063170.png We're back with some good news to share. Our team has spent the last few months improving the game based on your feedback. Recently, we held a closed playtest on our Discord server (please join our community there if you haven't already!), and pretty soon, you'll be able to see for yourself how the game's progressing. Be sure to read this article to the end to find out what and when we're planning for ya! In this Speed Blog entry, we think it'll be gr
2025-10-07 15:23 UTC · Community Announcements · George (Antishyr) | tinyBuild
{STEAM_CLAN_IMAGE}/45577677/ceb0f88d23e415d45b6da52920a355ee3a7ed512.gif In today's speedrunning news: - When will SpeedRunners 2 be released? - Community's favorite character has been revealed! Who may that be? - Sam's setback becomes one of the Open Playtest's highlights! Who tf's Sam anyway? Find the answers below!👇 First off, huge thanks to everyone who took part in the Open Playtest in September! During that event, we had almost 70,000 unique players, and many of you shared valuable feedback that'll, zero doubt, help us make a more kickass game. That said, we have an announcement to make
Full appinfo as delivered by Steam PICS, changenumber 38805277. Also at /api/app/3183760/raw.
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