Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
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2026-07-05 14:30 UTC · Community Announcements · Imsety
Just a small bug fix that was bothering some people. Sorry about that, folks! Completely missed this during development (and bug reports afterwards).Fixed:The spawning and despawning of Vaults and Glyph Sparks no longer cancel a currently active Absent Minded buff.
2026-06-29 16:26 UTC · Community Announcements · Imsety
Just a small update today, addressing a few minor issues that have been brought to my attention since the launch of the big update earlier this month.Added:The Keypad vault puzzle can now be completed using keyboard numeric keys (Numpad + number row)."Decode Glyphs" puzzle now has a speed up button for if the right glyphs aren't appearing for you.Fixed:City Builder parts are no longer incorrectly capped at 2.1 billion.Changed:Vaults can now be deconstructed if they're in the way and you don't want to complete the minigame.It's now more obvious when you make an error in the Glyphs vault puzzle,
2026-06-08 16:33 UTC · Community Announcements · Imsety
Hello to all Widgeteers!As promised, here's the next update in the Widget Inc. universe. While the previous updates mostly focused on late game progression, this one is more tailored to new players. So if you've been waiting to jump in, or start a new save file, now's the time!Full update notes are at the bottom of this post, but here's what you need to know:Vaults UncoveredAll across the world, the sands have been shifting in response to increased seismic activity. As a result, vaults of ancient technology have been emerging from deep within the earth. Hack the puzzle lock that keeps the vaul
2026-05-17 14:35 UTC · Community Announcements · Imsety
Hi everyone!I'm back at it again, working on a new patch for Widget Inc.So far, most updates have focused on Prestige and other endgame mechanics - so I felt it was time to give the new player experience some much deserved love as well. So if you're looking to pick the game up for the first time, or are thinking about starting a new save file, it might be worth waiting a little while longer!Strange rumblings have been shaking the ground beneath your feet for a while now. At first, the Troglodytes appeared - strange, primitive humans that sought to destroy everything you've built. But now, the
2026-04-25 13:47 UTC · Community Announcements · Imsety
Just a small update to fix some rare bugs, chances are you never encountered these! Fixed an issue where Frames placed inside of caves would become invisible after a save/load. Fixed an issue where placing a Fortress next to a cave entrance would prevent that cave from being destroyed by Napalm.
2026-03-18 18:27 UTC · Community Announcements · Imsety
Hi all,It's that time again! I've been saving up a few months of bug fixes, incremental improvements and new toys to play with. Most of the new stuff is focused on end-game progression, but there are also some new additions to the Artifact system introduced in the last big patch. I hope you'll check them out!New additionsAdded new "Tunnel Borer" Prestige node. This new frame will allow you to dig a new tunnel to a cave that was previously destroyed with napalm.Added new "Artifact Science Center" Prestige node. This new frame will perform experiments on your donated duplicate artifacts, removin
2025-12-22 11:34 UTC · Community Announcements · Imsety
Just some small bug fixes and tweaks!Fixed the "Absent Minded" ability being removed by spawning Troglodytes.Fixed Troglodytes being able to spawn on top of Dig Sites and Excavators, even though there is an adjacent Fortress.Changed Fortresses to extinguish fires on top of killing troglodytes.Fixed Artifact Collection productivity not being displayed correctly in the tooltip of the Omega Launch Facility.Changed Artifact Collection productivity calculation to be multiplicative, not additive. This should be a big boost in productivity in the endgame with many sources of productivity overlapping
2025-12-19 15:30 UTC · Community Announcements · Imsety
Hi all,Another quick patch to address a common complaint: "Caves are in the way of my precious symmetry!"Well, who am I to dictate how the game is played? A new frame has been added to Tier 3. The Napalm Charge can be placed next to the offending Cave and, once fed enough Oil to get it started, will burn the cave and its devious inhabitants off your map. However, be aware that it will not come back! Caves are a limited spawn, so you'll always be a cave short (or two, or ten). Plan accordingly!Cheers,Tom
2025-12-18 14:59 UTC · Community Announcements · Imsety
Just a small patch that fixes some issues that cropped up due to the recent "What Lurks Below" patch:Reduced the productivity bonus granted by Artifacts (especially for higher-tier artifacts, lower-tier unaffected).Troglodytes can no longer spawn on Dig Sites if they have a Fortress adjacent.Changed the "Ancient Legacy" achievement to now require 100 Prestige, as the previous iteration is now no longer achievable.Fixed the build cost calculation of Fortresses not resetting properly.
2025-12-15 20:01 UTC · Community Announcements · Imsety
Hey everyone, it's been a while! Time for some new content, I'd say. Let's start with the simple stuff.Trading cards now available!Better late than never. Steam Trading Cards and the associated rewards have been added, in case you wanted to spam Widget emoticons or spruce up your Steam profile with a rocket launch background. From what I can tell, cards should automatically be granted if you already have enough playtime to unlock them.What Lurks BelowAnd then, the more substantial part of this update: Something is shaking beneath your feet! The construction of your planet-spanning factory is w
2025-10-18 20:39 UTC · Community Announcements · Imsety
Hi all,Since the emergency patch at the beginning of the month, Steam Deck controls have been partially unusable. And it wasn't even my fault, Unity seems to have introduced some undocumented changes in their "New Input" system that messed with Steam Deck specifically (and possibly Linux in general).So, after a partial shift back to the "Old Input" system, it works again. The march of progress, I guess.Sorry for the delay and inconvenience!
2025-10-03 15:50 UTC · Community Announcements · Imsety
Nothing to see here, please disperse. This patch is just to fix a security vulnerability that was recently discovered in the Unity engine: Read more According to Unity, there is no evidence that the vulnerability was ever used maliciously, and with this update it is now fixed (for Widget Inc. at least).
2025-09-09 15:35 UTC · Community Announcements · Imsety
Hi all! Today's update is just a small patch to fix some bugs that were reported since the Prestige update. Fixed Quarry frame causing crashes and memory consumption issues on desert worlds.Fixed furnaces not working at full efficiency (especially with high speed multiplier).Terraforming no longer possible while Terraformer is under construction.Fixed incorrect placement bonus for Widget Particle frame placed on Morphic terrain.Lava is now considered impassable terrain.Prevented Glitched Widgets (and other items) from spilling over their intended maximum limits due to overeager Leveler frames.
2025-06-20 18:28 UTC · Community Announcements · Imsety
Welcome back! It's hard to believe that it's been over six months since the release of Widget Inc. Since then, I've received a lot of feedback and suggestions to improve the game, and one thing that keeps coming up is the wish for better endgame system that really transforms the experience for subsequent runs.Well, the wait is over, and the Prestige update is here! After launching your first rocket (or several, if you're looking for a good head start) you can now move into the Prestige system. Here, you can spend the points that you earn from your rocket launches on strong, gameplay-altering e
2025-06-05 18:36 UTC · Community Announcements · Imsety
Thanks for playing Widget Inc! For quite a while now (long before the launch of Widget Inc) my friends and I have been working on an idle space sim game, and the demo for Vanguard Galaxy is now available on Steam! {STEAM_CLAN_IMAGE}/45185640/cfa61627e267dc5fc532e6ff70878e7a653e6c90.png Vanguard Galaxy is a chill game about space exploration. Starting from humble beginnings, you arrive in a forgotten corner of the universe that has recently come under renewed scrutiny. Fight, mine and trade your way to the top, and uncover the reasons that have kept this place under the radar for so long. And,
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3184110/raw.
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