Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-11 18:07 UTC · Community Announcements · quicksilver
In the General Settings you can now find a new section where you can apply game mode cost multiplier modifiers. You can modify the:Space Elevator Deliverable Cost MultiplierRecipe Parts Cost MultiplierPower Consumption MultiplierIn addition, more settings are now also attached to save files, so when you import a save file created since this patch, more settings will be imported as well. If you only ever work with the current save and do no importing or exporting, this won't be any different.Previously it was just the calculator setting, but now the connection style and grid settings as well as
2026-04-24 22:58 UTC · Community Announcements · quicksilver
TranslationsTranslation into many other languages is now fully supported. The Modeler now supports all languages that Satisfactory does (and then some). Language selection should be seamless and automatic the next time you start the Modeler, however, if it has trouble detecting your system language, you will get a one time popup asking you to choose one. You can also manually change the language in the General Settings, or by pressing CTRL+L. NumbersNot only has text been localized, but numbers have as well. Number formatting for both display and parsing of entered text is now tied to the lang
2026-01-23 17:10 UTC · Community Announcements · quicksilver
There is a new Experimental Manual Calculator that can be found under the General Settings. Like the Manual Calculator it does not take into account how splitters and mergers prefer to split/merge in game. So priority splitters/mergers are still useless as is the preference of normal splits/merges to be as even as possible. Also like the old version, this should always run quickly. However unlike the old Manual Calculator where the entered number defined the value, the experimental one uses the inputs as limit, like the Full Calculator. This means that you can no longer get numbers greater tha
2025-08-26 16:01 UTC · Community Announcements · quicksilver
1.9 Blueprints and Automatic Clock SpeedBlueprintsWhen choosing to place a machine, there is a new option to choose a blueprint. Blueprints are similar to outposts, except they have a limit and a calculated value associated with them and the contents of the blueprint can be duplicated. The value calculated for the blueprint will be how many copies of that blueprint you will need, which you can optionally set a limit on. In order to calculate a blueprint, you will need at least one limit on a machine inside the blueprint, so that it can define what a single copy of a blueprint is, and you will
2025-03-26 19:53 UTC · Community Announcements · quicksilver
Added the ability to have different calculation modes. None Calculator: This does no calculations, but feel free to enter numbers on machines for your own notes. Manual Calculator: A new calculator mode that does not take into account how splitter/merger or priority splitter/mergers prefer to split. Priority splitters and mergers are useless in this mode. For ambiguous splits/merges, you must define it with values entered into machines, thus requiring more info entered than in Full mode. Like Full mode, this ensures that all inputs and outputs for a given machine are in the correct ratios and
2025-02-25 01:31 UTC · Community Announcements · quicksilver
Improved the steam cloud integration. Previously it was possible to accidentally overwrite and lose data. Added three new settings that are all on by default. Auto-Import from cloud: When starting the app this will auto import the steam cloud save. This can now be turned off. Prompt on change: When auto-importing, if the steam cloud save is different than the local save, it will prompt before overwriting the local save. This can be turned off to always overwrite. Auto-Export to cloud: When closing the app, saving, or autosaving, it will export the save to the cloud. This can now be turned off.
2025-02-11 15:09 UTC · Community Announcements · quicksilver
Auto-Save Feature: Previously the Modeler only saved on app exit (or CTRL+S). This could result in loss of data if the app was killed or power was lost. Now the app auto saves every 5 minutes. In addition it creates backups every time it saves. The auto save feature can be toggled off in the settings menu if desired. In addition the save interval and the max number of saved backups can be adjusted in the settings. When using the import button, it now asks if you want to do a regular import or import a backup save. Steam Cloud Sync: The writing of the save file is now more robust and the possib
2025-01-21 21:12 UTC · Community Announcements · quicksilver
Input/Output Reordering: For machines with multiple inputs or outputs, just drag the input or output you want to move, to the location you want to move it to, to reorder that input or output. Simple as that. No longer will you have to have your connections crossed because the inputs or outputs are in the wrong order. When reordering the inputs or outputs of an outpost, the outside and inside orders will always match, otherwise it could get quite confusing as to what matches with what if you have multiple of the same part type. You can even reorder the order of Priority Splitters/Mergers/Splurg
2025-01-04 02:29 UTC · Community Announcements · quicksilver
You can now build storage containers. You can set the icon to regular, industrial, fluid buffer, or industrial fluid buffer. You can also set the fullness of the container. A full container can allow unlimited output, but the input cannot be greater than the output. An empty container can allow unlimited input, but the output cannot be greater than the input. A partially full container can allow unlimited input or output. Input = Output locks the two to always being equal. This can also give improvements in calculations. When using partially full, the inputs and outputs are unlimited so they d
2024-11-30 16:24 UTC · Community Announcements · quicksilver
If the screen configuration changed since the last running of the app, the app remembers where it was on the screen and may try to display outside of the new screen bounds. Added a check at app startup to ensure it is visible on a screen.
2024-11-21 21:30 UTC · Community Announcements · quicksilver
Added the ability to toggle any machine to use parts per minute vs the number of machines. Parts per minute are in italics and number of machines are bolded. This effects both the entered limit and the displayed value. New "Machine Defaults" section in the settings allows you to toggle the default for placing new building of certain types. There is also an apply button to apply that default to certain sections of already placed machines, such as everything, current outpost, or selected. Added the ability to specify Miner types, Mk.1, Mk.2, and Mk.3. These choices are reflected when calculating
2024-11-02 14:13 UTC · Community Announcements · quicksilver
Summary Panel: New button in the bottom left of the main window brings up a summary panel. This summary panel has several different sections which you can customize. It also has a selector at the top to change what you are summarizing, such as everything, the current outpost, or just what is selected. There is even a button in the bottom right of the summary panel to pop it out into a new window if you want. Power: Shows a summary of the power created and used, including averages and max used and min produced, net power, and even power boosts from Alien Power Augmenters. Overclock: See the num
2024-10-11 18:52 UTC · Community Announcements · quicksilver
Wrote custom popup handling code instead of using built in popups as a small subset of users were experiencing extreme graphical glitches that appeared to be related to popups. Hopefully this fixes those issues. Most users will probably not notice any change.
2024-10-05 18:56 UTC · Community Announcements · quicksilver
Satisfactory Modeler now has the ability to select/multi-select machines. Click a machine or right click drag a box around machines to select them. You can then move the selected machines as a group, delete them, cut or copy them, and paste copies of them. Move machines into or out of outposts by cutting and pasting. Standard keybinds for cut, copy, paste, select all, and delete. Outposts and machines can now have titles added to them to help with organization. You can even embed part icons in the title by wrapping the full part name in double colons like this: "60::Modular Frame:: Factory"
2024-09-22 01:34 UTC · Community Announcements · quicksilver
You can now pan around and zoom in and out. Use the scroll wheel to zoom and drag the background to pan. Enjoy infinite room to build, but don't forget to use outposts for organization. You can also scale the UI from the settings menu. A quick start guide with basic info on how to use the app can be found in the menu help section.
Full appinfo as delivered by Steam PICS, changenumber 36604336. Also at /api/app/3187030/raw.
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