Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-12-02 21:33 UTC · Community Announcements · Sakkaku
I thought this new mode might fit the game well for people who just want to type in peace without the pressure. It's basically an endless mode without a losing condition, so it's truly endless. To end this mode you have to quit through the pause menu which I've noticed no one probably used. Since there was a quite big problem with it and no one told me about it.. That should be fixed too now. Hope at least some people will enjoy this new mode. Have fun!
2025-09-21 19:25 UTC · Community Announcements · Sakkaku
I've added a multiplayer feature to this game. It's quite simple, but now you can play against your friends or random people on the internet. But it's basically just crunch mode with some extra features. You can send distractions and extra documents to the other players while also see their current progress. It can be tested now already on the beta branch. I will probably release it soon to the main branch in the coming week. I've also fixed some smaller issues: - Improve game start workflow - Add cjk font fallback - Explain discard mechanic better - Allow mouse changes when paused
2025-09-15 15:50 UTC · Community Announcements · Sakkaku
A many requested improvement has finally be implemented! At least to some degree. Many complaint that they can't read the letters below the active one when there are too many documents. It wasn't just as easy as changing the color or adding an outline to all of them. It would just make it too messy to even read the active document. So the somewhat acceptable solution for me was to just make the second document readable by adding a not so bright outline to it. That way you can at least read a bit further than the current document. Making this change motivated me somehow to work on another featu
2025-04-15 16:06 UTC · Community Announcements · Sakkaku
Hey there, just a quick update for the folks using older hardware. I didn't notice this until I looked up some reason for refunding, but apparently people couldn't run the game because of some video driver issues. I didn't expect to encounter this issue since I thought most hardware should already support this driver version or at least that the game would automatically switch to the older version. But this wasn't the case until just recently, so I had to update the game engine that I'm using to the latest version and now older hardware should also be able to run this game, hopefully. I'm not
2025-02-22 08:46 UTC · Community Announcements · Sakkaku
There were more people than expected that played this game. I am really glad that so many people seem to enjoy the game and thank you for all the feedback which helped my find some bugs and improve on some other parts of the game. I tried to fix as many as I could but unfortunately I couldn't figure out all of them. I might need to improve the way of sending feedback to get more information. Nevertheless I have fixed and improved quite a few things in this update. There were surprisingly a lot of players from China and the font I use does not support the language which causes some UI problems.
2025-02-11 13:51 UTC · Community Announcements · Sakkaku13
The game is finally out! This grew larger than expected, but I think it can be called finished now. I still had some other ideas planned like a multiplayer mode or more support for mods to add more languages or customize other stuff. But I don’t think it’s really worth the time right now, maybe if there is enough interest for some stuff. Now I want to focus on my many other games ideas that I have and hopefully make something even better next time. This game taught me that I should not just go for a game idea without a clear goal in mind or without enough play testing the idea. So if you would
2025-01-20 21:09 UTC · Community Announcements · Sakkaku13
I've now uploaded the final demo build of the game which contains some bigger changes to the gameplay. Main changes includes: Purchasable items which makes the game a bit easier (2 out of 5 in the demo) Rework of the UI and menus to fit the theme better Changes to the promotion system and difficulty curve. Should make it easier for everyone to reach a higher level. I'm hopefully now feature-complete and be able to release the full game soon. There is still an optional multiplayer mode that I thought of but I will decide to do it based on the interest of other people and my motivation :)
2024-10-27 10:46 UTC · Community Announcements · Sakkaku13
The Steam NEXT fest has ended and there has been more players than expected. I thought I would get drowned by all the other games and would have no chance without marketing. Maybe typing games are just a niche that interested players will still find. So I have a small update and improvements for the demo version of the game. Some I noticed myself after playing and seeing all your scores. Also some feedback of yours has helped me improving the game. Leaderboard A major point was also that you lost your leaderboard rank if you start a new game which defeats the purpose of the leaderboard. I don'
Full appinfo as delivered by Steam PICS, changenumber 37046793. Also at /api/app/3191960/raw.
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