Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
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2021-04-12 18:37 UTC · Community Announcements · Whoa Constrictor
ːtipsyː Greetings! Thanks to community reports, we've fixed a few bugs in Magicmaker, and a patch should now be available. While we are not actively developing Magicmaker any further, we are committed to fixing bugs as they are reported in either the steam forums or on our discord for as long as we are able to. Apr 12 2021 Update BUG FIXES • If save files become corrupted, the game will now load properly and attempt to repair the save • Fixed a bug where the mouse cursor would drift on certain resolutions • Miniature Sun will now properly interact with laser (Optic Lens) spells and do the inte
2020-04-17 19:37 UTC · Community Announcements · Whoa Constrictor
We're happy to launch the official Tasty Stewdios Discord server, so you can meet other fans of Magicmaker, discuss spellcrafting, and get news about our upcoming game Forever and Ever! Discord Link Thanks for playing!
2018-05-15 16:05 UTC · Community Announcements · Whoa Constrictor
A minor bugfix patch has been pushed to Steam, and should begin automatically downloading soon. Thanks to our players for helping us find and diagnose these issues. May 15 2018 - Patch Notes BUG FIXES: The alchemy menu’s material description now describes effects based off the shape of your first spell slot (laser or projectile) Fixed an oversight that would allow the player get permanently stuck in the tutorial by setting their wand to an enchantment and exiting the game before the tutorial was completed Fixed a graphical issue that would cause the background to flicker on some hardware confi
2017-08-30 20:04 UTC · Community Announcements · Whoa Constrictor
Greetings! We've deployed another update to Magicmaker. The detailed changelist can be found below. Aug 30 2017 - Patch Notes GAMEPLAY CHANGES: Bosses have been adjusted to make fighting them more challenging and interactive. The most noticeable change is significantly reduced idle times inbetween attacks, and an increases in the damage that some bosses' secondary attacks deal. These changes primarily affect New Game+ difficulty, and less so on the first playthrough. BUG FIXES: Fixed a bug where the player could escape from the training course without all of the required items Tweaked one of t
2017-08-30 20:04 UTC · Community Announcements · Whoa Constrictor
Greetings! We've deployed another update to Magicmaker. The detailed changelist can be found below. Aug 30 2017 - Patch Notes GAMEPLAY CHANGES: Bosses have been adjusted to make fighting them more challenging and interactive. The most noticeable change is significantly reduced idle times inbetween attacks, and an increases in the damage that some bosses' secondary attacks deal. These changes primarily affect New Game+ difficulty, and less so on the first playthrough. BUG FIXES: Fixed a bug where the player could escape from the training course without all of the required items Tweaked one of t
2017-03-06 20:10 UTC · Community Announcements · Whoa Constrictor
Greetings! We've deployed another update to Magicmaker. Read on for the details! In addition to bugfixes, for the next Magicmaker update we will be looking to adjust the difficulty of bosses in New Game+. We've created a discussion thread for the matter on the forums (LINK) for you to share your thoughts on boss balance, and are looking forward to your feedback! Now, onto the changelist. Mar 06 2017 - Patch Notes GAMEPLAY CHANGES: Increased drop rate of alchemy components (essences and stones) Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate
2017-03-06 20:10 UTC · Community Announcements · Whoa Constrictor
Greetings! We've deployed another update to Magicmaker. Read on for the details! In addition to bugfixes, for the next Magicmaker update we will be looking to adjust the difficulty of bosses in New Game+. We've created a discussion thread for the matter on the forums (LINK) for you to share your thoughts on boss balance, and are looking forward to your feedback! Now, onto the changelist. Mar 06 2017 - Patch Notes GAMEPLAY CHANGES: Increased drop rate of alchemy components (essences and stones) Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate
2016-12-06 19:05 UTC · Community Announcements · Whoa Constrictor
Happy Holidays! We've rolled out another Magicmaker update to address some bugs and other issues with the game. Read on for the full notes! Dec 06 2016 - Patch Notes GAMEPLAY CHANGES: You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level) Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target. Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+ Agitated bees stay around for less time in New Game+, but dea
2016-12-06 19:05 UTC · Community Announcements · Whoa Constrictor
Happy Holidays! We've rolled out another Magicmaker update to address some bugs and other issues with the game. Read on for the full notes! Dec 06 2016 - Patch Notes GAMEPLAY CHANGES: You can now warp between the boss-repelling giant gems in the Temple Zone (allowing you to return to the start of the level) Crystal Ball spells have again updated behavior for multi-hit effects. If there are no nearby enemies, they will loop back to the same target. Adjusted Beehives to be slightly more difficult to knock down, especially in New Game+ Agitated bees stay around for less time in New Game+, but dea
2016-10-25 20:22 UTC · Community Announcements · Laddo D
Greetings and Happy Halloween! We've pushed an update for Magicmaker containing bug fixes. This update also includes steam cloud save functionality, allowing your save files to go anywhere you do! Read on for the full notes. Oct 25 2016 - Patch Notes GAMEPLAY CHANGES: Target Dummies can now be raised to 100,000 health in New Game+ Crystal Ball spells have updated behavior for multi-hit effects- the projectile will choose a new homing target each time it hits an enemy. Adjusted how knockback is processed, preventing the rapid accumulation of gravity-related momentum Adjusted the spread pattern
2016-10-25 20:22 UTC · Community Announcements · Laddo D
Greetings and Happy Halloween! We've pushed an update for Magicmaker containing bug fixes. This update also includes steam cloud save functionality, allowing your save files to go anywhere you do! Read on for the full notes. Oct 25 2016 - Patch Notes GAMEPLAY CHANGES: Target Dummies can now be raised to 100,000 health in New Game+ Crystal Ball spells have updated behavior for multi-hit effects- the projectile will choose a new homing target each time it hits an enemy. Adjusted how knockback is processed, preventing the rapid accumulation of gravity-related momentum Adjusted the spread pattern
2016-08-20 22:58 UTC · Community Announcements · Whoa Constrictor
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. A big thanks to our community for helping us identify these issues! Aug 20 2016 - Patch Notes GAMEPLAY CHANGES: Adjusted material tooltips for clarity and consistency One-Sided Coin's explosion radius now scales with material grade and multiple copies of it. One-Sided Coin's explosion damage now scales stronger with spellpower Added options to adjust screen shake When loading recipes containing an unavailab
2016-08-20 22:58 UTC · Community Announcements · Whoa Constrictor
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. A big thanks to our community for helping us identify these issues! Aug 20 2016 - Patch Notes GAMEPLAY CHANGES: Adjusted material tooltips for clarity and consistency One-Sided Coin's explosion radius now scales with material grade and multiple copies of it. One-Sided Coin's explosion damage now scales stronger with spellpower Added options to adjust screen shake When loading recipes containing an unavailab
2016-04-10 18:10 UTC · Community Announcements · Whoa Constrictor
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. Apr 10 2016 - Patch Notes FEATURES: Added screen shake intensity options Expanded level seed diagnostic information on pause menu BUG FIXES: Fixed an issue with lock keys getting stuck and/or not working in Azazel's Academy
2016-04-10 18:10 UTC · Community Announcements · Whoa Constrictor
Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. Apr 10 2016 - Patch Notes FEATURES: Added screen shake intensity options Expanded level seed diagnostic information on pause menu BUG FIXES: Fixed an issue with lock keys getting stuck and/or not working in Azazel's Academy
Full appinfo as delivered by Steam PICS, changenumber 34828602. Also at /api/app/319250/raw.
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