2025-10-06 15:01 UTC · Community Announcements · fallsilentio
Hey friends,We want to let you know about an important update.A recently identified security vulnerability within Unity has been spotted, and while there is currently no evidence of impact on users, we’re taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, we’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, our priority will be on keeping our games as safe and enjoyable for everyone.Your Headup Tea
2025-07-16 09:57 UTC · Community Announcements · Force
Hey everyone! We’re releasing a small hotfix based on your reports and feedback. Thank you for your support and attention to detail! Patch notes: Restored the remote Drone control tutorial during the first encounter with a disabled flail hook object. Improved the mini-map display across multiple levels. Minor balance tweaks: adjusted HP values for some enemies and bosses. Nerfed the Circular Saw Blade upgrade — it provided too much power with too little effort, so we’ve decided to rebalance it. Fixed level completion percentage display in boss rooms. Fixed hook points on the Butcher boss. Upda
2025-07-04 12:25 UTC · Community Announcements · Force
Hey everyone! While we’re working hard on porting Inayah to other platforms, here’s a small hotfix — thanks in part to your feedback (marked with ). 🧭 Restored missing platforms in some areas 🧭 Fixed a bug where controls could be lost after cutscenes Fixed boss death voice lines not playing Tweaked various sound effects across the game Thanks for your feedback and support — you help us make the game better!
2025-06-29 10:36 UTC · Community Announcements · Force
Hey everyone! We’ve just pushed a fix for a bug that could freeze the game if you triggered a cutscene while jumping. Huge thanks to everyone who reported this — and an extra special thanks to those who shared logs and save files. That really helped us track it down quickly! Sorry for the inconvenience and thanks for your patience!
2025-06-20 09:51 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/469bd5c2a4b9be40fc332cd81e70144e77f5a635.png Hey, Pathfinders! It’s me, the Chief Pathfinder—Jasper for friends! This month I levelled up my cartography skills. Items marked with were added thanks to your feedback! We truly appreciate every comment and work hard to keep the journey smooth. All maps re-worked World map 🧭The world map has been completely rebuilt: Geometry and zone transitions now match their real in-game layout and exits Many pins and labels updated Numerous bugs fixed Comment: The world map was on our “to-redo” list forever. Thanks to your feedback,
2025-05-13 11:46 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/2927a9f5b192808ca901af57bc70a482420ca785.png Hey everyone! Friends, we're reaching out to you with an important request. INAYAH's rating on Steam recently dropped to "Mixed," and this directly impacts the game's visibility for new players and, let's be honest, our overall future. If you're enjoying INAYAH and haven't had a chance to leave a review yet, please take a moment to write one on our store page. Every positive review is a huge help to the whole team and a big contribution to the game's development! ❤️ But that's not all we wanted to say! We want to assure y
2025-05-08 18:57 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/5eef607b016eba94e23ed3c8d16527184c2f48c8.png Hey everyone! Better Regional Pricing — Thanks to Your Feedback! We’ve updated our regional pricing to make INAYAH: Life After Gods more accessible in the following countries: Russia South Korea Japan China Brazil Poland And as part of this change… We’re running a 32% discount for all players on Steam — available now! This decision was made directly thanks to your feedback. We heard your concerns about local pricing, and we’ve done our best to respond. Thank you for speaking up and helping us improve! We’re always listeni
2025-04-25 19:27 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/80dac9acdbbce35eddd51a8c65be3874f0643d11.png Greetings, Pathfinders! Jasper here! Or Chief Pathfinder, if you prefer formalities. Didn't expect me back so soon, huh?! So much has happened, I just had to tell you all about it before heading back out. Hakim tweaked something in Inayah's gloves, making them much easier to handle! Clio's drawn a ton of new beautiful things... Seriously, when does she even sleep?! And Inayah's been defeating so many monsters that we decided her victories deserved a bit more flair. She works hard for them, after all! Oh, and also... uh, I
2025-04-18 14:57 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/0ccb49f66bda82196bb95ce0da561bdbb819a8a0.png Hello everyone! I'm Vadim, the Creative Director of Inayah - Life after Gods. On Discord and Steam, you know me as Force — I’m the one collecting your feedback, helping in tough situations, and sharing project updates. That's just the reality of small but passionate teams! Today, I’d like to share a quick update about what we’re working on and what’s ahead for Inayah. How the Release Went For us, the release went great — it truly felt like a celebration, even though the road leading up to it was long! The release day itse
2025-04-11 14:32 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/ef81f0af5a4a0119603bdd5adee58bc24af111a7.png Greetings, Pathfinders! It’s me, the High Pathfinder—though my friends just call me Jasper! We saw each other not too long ago, yet so much has happened! Inayah suddenly started talking differently, but don’t worry! It’s definitely her, not some weird bug—I checked! What else? Clio drew some new illustrations, though they’re not about the ancient gods… you’ll see for yourself! Oh, and I almost forgot the most important thing: I’ve redrawn your map so you won’t get lost—otherwise Inayah and I would have to come looking for
2025-04-03 15:03 UTC · Community Announcements · Force
Hey everyone! We’ve released a small patch with improvements and bug fixes to make your experience even smoother! Some of the changes marked with were added thanks to your feedback. We really appreciate your input and are working to make the game as comfortable as possible! Main changes: 🧭The “Exit to Menu” and “Exit Game” buttons now save your progress at the moment you entered the last room. Commentary: Previously, players could lose progress if they didn’t die or manually save for a while. Now, just using the "Exit" buttons will save your state. (Alt+F4 still does not save your progress.)
2025-04-01 15:14 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/307f40b9f9d532b3645efa3d155c579f4076c759.png Greetings, Pathfinders! It’s me, the Chief Pathfinder - though friends just call me Jasper! You’ve probably guessed what I’ve brought you, right? A treasure map?! Well, not quite! It’s a map... of patches, to help you find your way back to your tribe! Not sure what any of this means? Let me explain what’s drawn here! In the list below, the items marked with , were added thanks to your feedback! We appreciate your input and strive to make the gameplay as comfortable as possible. General 🧭 Fixed the issue causing a long ex
2025-03-27 16:00 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/5f8bd436640b178cbb4f631fcc9795fff0ad93ab.png THE TIME HAS COME TO EMBARK ON A NEW JOURNEY: INAYAH IS NOW AVAILABLE! Exogenesis Studios are thrilled to announce the release of INAYAH: Life After Gods—a dynamic 2D action-platformer with Metroidvania elements, now available on Steam! Join Inayah, an exiled orphan on a quest to find her tribe in a land where merciless clans rule over the ruins of ancient civilizations. Explore stunning hand-drawn environments and master a versatile combat system in which three distinct weapons prove essential not just in battle, but als
2025-03-26 18:28 UTC · Community Announcements · Force
{STEAM_CLAN_IMAGE}/45218586/422215422b4127a857617e00fe0833da548746e6.png Hello everyone! Thank you for joining our pre-release AMA session — we received even more questions than expected, and they were all really interesting. We love sharing the details of a game we’ve poured our hearts into! A quick reminder that INAYAH: Life After Gods launches tomorrow at 17:00 CET. Now, let's dive into the Q&A! Q: How long is the game, and are there going to be alternate outfits? (Greetings from Spain!) A: ¡Hola! A first playthrough typically takes around 15–20 hours. On harder difficulties, we usually spe
2025-03-26 09:00 UTC · CGMagazine · Jordan Biordi
I was initially pretty curious about INAYAH – Life After Gods because of what it seemed to offer at first glance—a Metroid-like game, clearly inspired by Hollow Knight’s combat, with a really interesting art style? Sign me up! As I’ve stated many times in the past, Metroid is easily my favourite game series of all time, and I have a particular reverence for Hollow Knight, which probably makes me a bit more critical of attempts to emulate it. But like I’ve said before, if you’re going to adapt something, you really need to understand what it is you’re building from—and I’m not fully convinced I
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