Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-01-05 12:31 UTC · Community Announcements · mtagge
Tutorial step-by-step, Run History v.8 Runs now have a score card that calculates a score and saves the run score and details. From the main menu you can look at your run history scores and major details. The tutorial button now shines until you have played it the first time. The tutorial now has optional screen pings for where to click. Dev note: This is the last of mechanics, content, and polish. I will do some balancing, but will otherwise be working on marketing between now and the Steam NextFest with plans to release the game soon afterwards.
2024-12-22 12:17 UTC · Community Announcements · mtagge
Tarot cards, story boot screen, VFX, SFX, and more! v.75 Added tarot card graphics as an option for the hand cards. Unique tarot card art for every single base card. --Added the preferences option to use the new card art or keep the base easy to read/see cards from before. Fixed the timing issues with enemies dying on the enemy turn and causing a single enemy to skip their turn. Added background to the battle scene to be floating in a sea of blinking stars. Adjusted all maps to accommodate. Added yellow circling rays to the class and race selection screens behind the character portrait. Also v
2024-12-15 15:17 UTC · Community Announcements · mtagge
Polishing and a bit of bug fixes v.7 When an enemy is taking their turn a large indicator of the type of action and strength of that action show beneath that figure. Added the floating numbers for all status effects changes. Fixed a bug with ingots not resetting at the start of a level. There is a gash animation when the player takes a hit. Added a glow behind the achievement popup. A circular VFX appears behind the player when they get an achievement, pretty subtle. Added a scoring system and score card that appears whenever a run is ended (victory or defeat). Plan to create a tracking system
2024-12-08 12:31 UTC · Community Announcements · mtagge
Two new races, one new class, bringing the total to four each! v.5 I've decided that four of each run factor (class, race, finale) will be considered feature complete for the launch. I might add more if any particular idea strikes my fancy, but I am not actively going to dedicate brainstorming time to consider new factors. Added the fourth boss, Spike. Spike retaliates with however much damage he took. On his turn he strikes the player for the last amount he took. He is in a small arena. All cards have SFX. All gear has SFX. All bosses now have SFX. Each map type now has "unique" background mu
2024-11-24 13:22 UTC · Community Announcements · mtagge
Two new races, one new class, bringing the total to four each! Created the sloth race, doesn't get boots but gets 1 MP every card played. Soulreaper race added, doesn't get achievements, gear, card, or class upgrades. Instead can absorb the strength of his enemies. Started work on the BladeDancer class. Two of the gear slots are taken up by stances. Only one stance is active at a time and it modifies the effects of the offensive and defensive card. Added some sound effects (SFX)
2024-11-17 12:20 UTC · Community Announcements · mtagge
Brand new class: Craftsman Created the craftsman class. The class has gear that is generally weaker than other class gear but is enhanced by what activation symbols is on the card to grant bonus buffs. Created the barricade obstacle which gives an adjacent hero a bonus damage resistance on the turn it is placed. Fixed how the DreamMaster finale deals with non-enemy nodes tagged as enemy. Fixed the bug that was allowing double enemy turns when an enemy died on their activation.
2024-11-10 12:40 UTC · Community Announcements · mtagge
Demo and Tutorial complete Made Hard and Impossible more difficult than Normal. Completed advanced gear for Attunist class. It is now fully playable. Fixed bug that was allowing bonuses from dead enemies. Provide days left and finale boss notification in the victory screen to allow for selecting upgrades. Created a new finale featuring the illusionist. The illusionist teleports at the start of their turn or when hit leaving behind goblins as he departs.
2024-11-01 10:54 UTC · Community Announcements · mtagge
If you've been waiting for more development to give this game the next pass this is the time!!! Demo and Tutorial complete Demo and tutorial are in place and work! New (useless) items created to ease the player into each of the game's concepts. Tutorial uses scripted events, cards, spawns, and text to show key concepts. Demo mode has limited subset of in-game achievements. Camera will only zoom in-out once when the mouse is hovered over the combat log area of the screen. In the demo area the enemies scale up by a mission day each turn. Spawn rate is also a base spawn of the turn number. -This
2024-10-27 11:22 UTC · Community Announcements · mtagge
Bug fix week! Refactored text strings so combat log should use more natural language. The changes will allow Asian languages to be added better in the future. Removed the German language option as it served it's purpose until a full translation push happens closer to release (basically making sure I could implement localization easily and not have to go through the entire codebase/all text nodes near the end). Bug fix: enemies stop after the player dies. Bug fix: Player movement tile options handle visibility checks better, should be close to perfect. Added stop points to the enemy actions to
2024-10-20 12:00 UTC · Community Announcements · mtagge
Patch notes for v.05 Achievements in steam and within game! Player is awarded a class upgrade upon 4, 7, and 10 achievements. Each class card has an upgrade and then each class has six permanent upgrades on offer (2 at a time). If you skip one you won't see it again. There are generic achievements and then ones for each class and each race. Gear that is usable a limited number of times a turn or a mission now has usage bubbles. Green ones for per turn uses, red for per mission uses. When that gear is used the bubble will turn black. Green ones will reset at the start of the next player turn. R
2024-10-13 11:03 UTC · Community Announcements · mtagge
Patch notes for v.04 Movement activation no longer checks for visibility to adjacent tiles, player should now always be able to move to a valid space even if the raycast bugs out it might just take two steps. Created several achievements in Steam and their cooresponding resources in game. Including art assets. Balanced out the base cards. Brought the power levels to be roughly even (as far as I can tell so far) for the given tiers. Tier III for Might, Spirit, and Wit all have an in hand effect. Agility has two (because it is associated with both range and move). Wisdom doesn't have one (+Attac
2024-10-06 09:33 UTC · Community Announcements · mtagge
Patch notes for v.03 Updated the game to add both keyboard and controller support to the entire game. Menus are navigable using any method. Controls in battle are dynamic and context specific: --When in movement mode D-pad moves the player --When in the base state D-pad cycles through cards to play --With a card selected D-pad cycles through gear/player/map elements Keyboard shortcuts for cards and gear/player. --This should be the fastest way to play when combined with mouse, for example 1 selects the first card, the ` key selects the player, and a single mouse click attacks. Holding down Q a
2024-09-29 20:16 UTC · Community Announcements · mtagge
Updated the main trailer on the steam page to use the live version of the boss fight as well as the updated art in the game. The trailer no longer has placeholder panel container art or placeholder gear. Found the setting to outline all the text in a thin black line, this should help with readability. Lots of new functionality has been added to gear. -Upgraded gear can now provide additional bonuses at start of the turn, -thorns and damage resistance have been added to gear effects. -Shield and armor automatic block added as a start of turn effect instead of a trigger/react -Gear can trigger e
2024-09-22 11:36 UTC · Community Announcements · mtagge
New Features: -Added a new boss, LavaMan. LavaMan takes a maximum of 1 damage from any hit so heroes need to be able to do damage multiple times to wear him down. He reduces the heroes health and max health by an increasing amount each turn. -Added the new attunist class. The attunist relies on a variety of magic items to survive. -Created three new large maps, including one with doors (a new feature). -Maps are sorted into pools based on size with only small maps being chosen for the first three days, the next three days both small and large maps can be pulled, days 7-9 only large maps. -Dama
Full appinfo as delivered by Steam PICS, changenumber 38423433. Also at /api/app/3210570/raw.
{
"appid": "3210570",
"common": {
"name": "Level up Everything!",
"type": "Game",
"icon": "c1eb4baec3295e9e1f634eff2fbe99e40e8a1725",
"clienttga": "cc7267c112576aa9422a2619b717648d88e0b3e2",
"clienticon": "3d3dbfd46d2af7f7229a4cc5297762fcd7b2ef73",
"oslist": "windows",
"osarch": "64",
"osextended": "",
"releasestate": "released",
"aicontenttype": "1",
"controllertagwizard": "1",
"small_capsule": {
"english": "cc39d50abea64f0930541327eaedc699c3a88000/capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "52.631578947368425",
"height_pct": "98.10030403947434"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "c13f7436b8e5cf8307631d2ec145f8a0598d3aad/library_600x900.jpg"
},
"image2x": {
"english": "c13f7436b8e5cf8307631d2ec145f8a0598d3aad/library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "a3fd1da91f04773f649eaefeb2c679c7f26129a8/library_hero.jpg"
},
"image2x": {
"english": "a3fd1da91f04773f649eaefeb2c679c7f26129a8/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "a3fd1da91f04773f649eaefeb2c679c7f26129a8/library_hero_blur.jpg"
}
},
"library_logo": {
"image": {
"english": "9a9763996b969b86bc158ebe3b6afcccd1bed83a/logo.png"
},
"image2x": {
"english": "9a9763996b969b86bc158ebe3b6afcccd1bed83a/logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "52.631578947368425",
"height_pct": "98.10030403947434"
}
},
"library_header": {
"image": {
"english": "bf06ee57081eed7bdbf1da1e988ad29469305c09/library_header.jpg"
},
"image2x": {
"english": "bf06ee57081eed7bdbf1da1e988ad29469305c09/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1734890108",
"associations": {
"0": {
"type": "developer",
"name": "KamikaziAvalanche"
},
"1": {
"type": "publisher",
"name": "KamikaziAvalanche"
}
},
"primary_genre": "2",
"genres": {
"0": "3",
"1": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true",
"subtitles": "true"
}
},
"steam_release_date": "1741083293",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "3210570",
"store_tags": {
"0": "9",
"1": "1770",
"2": "1716",
"3": "1741",
"4": "21725",
"5": "122",
"6": "3871",
"7": "454187",
"8": "4562",
"9": "1684",
"10": "14139",
"11": "32322",
"12": "4325",
"13": "4182"
}
},
"extended": {
"developer": "KamikaziAvalanche",
"publisher": "KamikaziAvalanche"
},
"config": {
"installdir": "Level up Everything!",
"launch": {
"0": {
"executable": "Level Up Everything!.exe",
"type": "default",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
},
"steamcontrollertouchtemplateindex": "8",
"steamdecktouchscreen": "1"
},
"depots": {
"3210571": {
"manifests": {
"public": {
"gid": "327183445181663865",
"size": "352735032",
"download": "262317808"
}
}
},
"3210572": {
"config": {
"language": "english",
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "4610742708168667320",
"size": "352735064",
"download": "262264672"
}
}
},
"branches": {
"public": {
"buildid": "17378009",
"timeupdated": "1739628211",
"timebuildupdated": "1739628211"
}
}
}
}