Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-02-25 09:03 UTC · Community Announcements · warlock[ads]
The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers. New playable features include:- Ether storage. Enchanted arrows. Fire and ghost goblins. Volcano Horde Missions. Advanced Sewer Missions. Planetary travel. NPC shops. Demon and Radiated Versions of enemies. New potions to aid in mineral identification for mining. Improvements in the Flow field AI System, https://store.steampowered.com/app/3662680/Warlocks_Nexus Visit us on discord https://discord.gg/5MmgGYfBWW
2025-09-14 08:27 UTC · Community Announcements · warlock[ads]
Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received your key then please message me or pop over to the Discord channel. https://store.steampowered.com/app/3662680/Warlocks_Nexus Discord Channel Link : https://discord.gg/5MmgGYfBWW
2024-11-28 19:00 UTC · Community Announcements · warlock[ads]
It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list. The more testers the better.
2024-08-23 13:49 UTC · Community Announcements · warlock[ads]
Short update. GalaxIverse II launch went well, no bug reports and good reviews. Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ). Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
2024-07-17 11:11 UTC · Community Announcements · warlock[ads]
I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loa
2023-01-25 18:46 UTC · Community Announcements · warlock[ads]
Change to the scanner system to work properly at distance for planets and space stations. Map rendering now shows space stations when zoomed out. Jail narrative adjusted when docket. Change wording for local star map missions. Several spelling mistakes and word changes throughout the game.
2023-01-22 11:33 UTC · Community Announcements · warlock[ads]
Shader update v4.0 Nuclear option, rewrote the blood shaders to remove the need for textureLod.
2023-01-22 09:52 UTC · Community Announcements · warlock[ads]
Shader patch v3.0
2023-01-22 09:20 UTC · Community Announcements · warlock[ads]
Small shader fix v2.0
2023-01-21 15:59 UTC · Community Announcements · warlock[ads]
Small fix for a shader compiler issue.
2023-01-19 14:53 UTC · Community Announcements · warlock[ads]
Patch that should finally fix the ship overwrite bug on the teleport system,
2023-01-18 14:14 UTC · Community Announcements · warlock[ads]
Small tweaks to the Job system AI. Originally the AI was scaled for party based combat and limits of AI per player were set to help spread the combat around. This is no longer required and now actually gets in the way of finishing missions effectively.
2023-01-16 18:30 UTC · Community Announcements · warlock[ads]
Lots of updates here. Probably going to let this bed in for a bit before the next release. Remove version numbering information from the main game screen, Still available on title screen. This is no longer needed since the migration from a MMO. Removed the Crash prevention system, I believe this again doesn't fit with the single player aspect of the game and was originally designed to save you from server faults. However not that there isn't a fixed server its mechanisms for recovering lost ships is actually corrupting good data. Removed the network throttle system, Again a holdover from the M
2023-01-11 17:42 UTC · Community Announcements · warlock[ads]
Change the default for crash protection to off, this was created for when the game was an MMO to protect against server related issues. This shouldn't be a problem as the files are local now. Changed the way torps and missiles work, now once your primary missiles have run out it will try and find ant other missiles or tops that will work.
2023-01-10 18:16 UTC · Community Announcements · warlock[ads]
Fixed space station basic lasers price. Corrected some spelling mistakes. Changes the character save routine to prevent ship corruption. Support adjusting main window skewed angles on the config screen. Correction to the introductory help text.
Full appinfo as delivered by Steam PICS, changenumber 34828637. Also at /api/app/321350/raw.
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