2026-09-11 14:09 UTC · Community Announcements · PDX Nova
Hello Commander,It’s time to bring your cameras to Mars and show us your best screenshots from the game. 📸 Join the Screenshot Contest, and show us your finest shots of the Red Planet for a chance to be one of three winners! From sweeping Martian landscapes and bustling colonies to striking details and unexpected moments, capture what makes life on Mars unforgettable! How to participateTo take part, you must join the Surviving Mars Community Discord, where all submissions will be collected and judged.🗓️ Contest PeriodThe Contest starts at 3:00 PM CEST on Friday, September 11, 2026, and ends
2026-09-11 10:40 UTC · PlayGround.ru - официальная группа
На этих выходных в Steam можно бесплатно опробовать Surviving Mars: Relaunched. Акция продлится до 14 сентября, 20:00 по московскому времени, после чего для продолжения игры потребуется покупка. В Surviving Mars: Relaunched игрокам предстоит основать колонию на Марсе и обеспечить её водой, кислородом, едой и электричеством. По мере развития поселения можно расширять купола и инфраструктуру, а также заниматься устройством собственного общества. В игре есть система Martian Assembly, позволяющая принимать законы и постепенно добиваться независимости от Земли. На время акции Surviving Mars: Relaun
2026-09-09 08:38 UTC · PlayGround.ru - официальная группа
Для Surviving Mars: Relaunched состоялся выход контентного набора Feeding the Future, который расширяет возможности по обеспечению колонии продовольствием и добавляет больше способов удовлетворять кулинарные предпочтения марсианских поселенцев. В дополнении появились новые здания, связанные с производством и распределением еды. Колонисты смогут посещать модные кафе, рестораны быстрого питания и элитные рестораны. Кроме того, игрокам доступны новые автоматизированные фермы, дополнительные источники продовольствия и новые сельскохозяйственные культуры. Рацион колонистов теперь сильнее зависит от
2026-09-08 08:07 UTC · Community Announcements · PDX Nova
Hello Commanders, Dinner is now served! Feeding the Future, the first DLC for Surviving Mars: Relaunched, is available now. Your colonists are hungry for more than survival! Feeding the Future adds new depth to food and production systems, with expanded management options, fresh ingredients, and a variety of meals that hopefully will make even the pickiest foodie comforted and sane. Build a successful food network, satisfy your colony’s needs, and overcome the unique challenges of fine dining on the Red Planet. It’s time to put Martian cuisine on the menu!New Key FeaturesFarming on MarsExpand
2026-09-08 08:04 UTC · Community Announcements · PDX Nova
Research Redesign The legacy research system was replaced with a new tech tree. Research now accumulates toward generating Tech Points.Tech Points are used to instantly unlock Technologies.All Technologies cost 1 Tech Point.Each new Tech Point requires more Research than the last, creating implicit long-term scaling.Technologies are placed on a spatial, hex-based research grid.Tech Points can be spent only on adjacent Technologies to already researched nodes.Wonder Technologies sit far from the origin and require sustained, focused commitment.Breakthrough Technologies and Mystery/Story Technol
2026-09-07 17:03 UTC · Community Announcements · PDX Nova
Hello Commanders,When Surviving Mars: Relaunched went live last November, we mentioned that it was the launch pad for a new era of Surviving Mars, with more to explore down the line. Tomorrow, we drop a free update that rebuilds two of the systems sitting closest to the heart of the game, alongside the first part of our Prime Mission - the content pack Feeding the Future. Before we get to what's coming, it's worth taking a note of what's already here. If you last visited Mars around launch, the colony you'd land in today is a noticeably different place, and a lot of that is down to the reports
2026-08-28 14:09 UTC · Community Announcements · PDX Nova
Hi all,It's finally time to talk about the changes to food. Unlike many of the other mechanics, most of the changes here will require the "Feeding the Future" DLC.Why change Food?We always felt that the food was too simplistic - there are many crops, animals, and fungi in the game, but in the end, it all becomes generic green cubes that the colonists eat. They don't reflect variety or the food's effects on the colonists' well-being. We want to expand food so that it feels more authentic without making it feel like a chore. DelicaciesColonists still eat green cubes to survive - that hasn't chan
2026-08-19 13:08 UTC · Community Announcements · PDX Nova
Hello Commanders, Prepare your plates; Feeding the Future, the first DLC for Surviving Mars: Relaunched, is served September 8th! Your colonists are hungry for more than survival. Feeding the Future expands the food and production systems of Surviving Mars: Relaunched, introducing deeper management, new ingredients, and meals that affect your colonists' comfort and Sanity. Master the art of feeding a colony and face the challenges of life on Mars After all, who said survival can’t be savored? Want to know more? Join Haemimont for a First Look!Join Haemimont Games for the first Feeding the Futu
2026-08-11 14:02 UTC · Community Announcements · PDX Nova
Hi all, This time, we are talking about services and colonists. This is a major change with big implications for how you build your domes and structure your colony. Service impactService buildings now affect colonist stats across the whole dome, and every colonist to whom a service applies is affected equally. Each service building has a service type and a service capacity. Buildings of the same service type (for example, the Spacebar and the Small Spacebar) are combined into a single pool that affects the entire dome. The service impact from all categories adds up to determine the total impac
2026-07-28 14:03 UTC · Community Announcements · PDX Nova
Hi all,Time for another dev diary, and this time we are talking politics.The Original PlanThe idea behind the politics was always to allow you to customize your colony rather than to act as a second research tree. Somewhere along the way, we strayed from that goal, so we want to return to this principle.It’s All About ChoiceThe main idea of each law is that it should offer you a meaningful choice. Let’s take the old “Rocket Speed Standards” law - it did not offer any meaningful choice apart from “Do I want to sacrifice 100 RP for faster rockets?” This is why we scrapped it in favor of the new
2026-07-14 14:11 UTC · Community Announcements · PDX Nova
Hey folks,Vlad here - senior game designer at Haemimont Games, currently surviving Mars one research rework at a time. I hope this fourth update finds you all well. It is my turn to do one of these dev diary things, and I want to expand on something we touched on back in "Full Steam Ahead": the new Research System.A New Way to ResearchThe old research system was several distinct tech fields, each with its own techs in a fixed, consecutive order. Aside from skipping the occasional tech thanks to an anomaly, and choosing which field to "rush," there were not many parameters that let you personal
2026-06-30 14:02 UTC · Community Announcements · PDX Nova
Hi all,It's Lyubo, Lead Designer over at Haemimont Games. This time, I want to talk about something less flashy than rockets or domes, but something that's close to my heart as a designer: balance. It is a topic we have largely left untouched since release, and it is overdue for some honest attention.The ProblemSince launch, Surviving Mars has gained a lot of features and quality-of-life options, and almost all of them have made the game a little easier. We have never followed up with a serious balance pass, and it shows.The result is a difficulty curve that runs backward. The game is hardest
2026-06-11 11:14 UTC · Community Announcements · PDX Nova
Hi Commander, We’ve just released a small update that fixes the issue causing crashes on Linux, affecting both Steam Deck and Desktop Linux users. Changelog:Fixed the issue causing the game to crash on Linux (both SteamDeck and desktop Linux) when the game tries and fails to access Braze.🚀 Follow us on our socials: Twitter/X: https://x.com/surviving_pdxFacebook: https://www.facebook.com/SurvivingPDX/TikTok: https://www.tiktok.com/@surviving_mars_gameDiscord: https://discord.gg/pdx
2026-06-10 11:11 UTC · Community Announcements · PDX Nova
Hello everyone, After the release of Surviving Mars: Relaunched, we made a choice to focus on the base game first — listening to your feedback and delivering a series of updates to make sure the foundation was as strong as possible. Lots of patches have happened (and you can read a summary of all of them here), with the latest one being 1.0.7, which included major changes. That focus has meant shifting our attention to post-launch content a little later than originally planned. As a result, after many discussions, we are shifting the Feeding the Future content pack release to Q3 instead of Q2,
2026-04-28 11:11 UTC · Community Announcements · PDX Nova
Rockets ReworkAs outlined in Haemimont Diaries #1, we’re introducing a major rework of the Rockets by converting the existing ones to universal Rockets that can be sent to all destinations, Asteroids included. Following your feedback and reactions to this announcement, we decided against removing the Asteroid Lander – it will remain available for use. Read all the details below. When ordering a Cargo Rocket from the Resupply menu, you are now taken through a Select Destination screen where you choose where to send the Rocket – to Mars or to an Asteroid (if available). Rocket cargo is then disp
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