b27.5.1
b27.5.1 is a hotfix for users experiencing silent startup crashes.
Cavern Kings is an infinite action platformer designed to make every playthrough unique and interesting. Cavern Kings aims to explode with special effects in classical arcade fashion and create interesting synergies with its powerup system.
| App ID | 321830 |
|---|---|
| App type | Game |
| Developer | VINE |
| Publisher | VINE |
| Homepage | http://www.cavernkings.com/ |
| Release date | 2014-09-30 19:41 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/321830 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Cavern Kings.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:17 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 1408090 | 2016-10-22 21:19 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228990 | windows | from app 228980 · shared install | ||||
| 321831 | windows · english | 30.53 MB | 30.77 MB | 4446079101171469685 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 1408090 | public | 2016-10-22 21:19 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
b27.5.1 is a hotfix for users experiencing silent startup crashes.
b27.5.1 is a hotfix for users experiencing silent startup crashes.
- While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock conditio
- While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire. - Thorax no longer takes weapon recoil while on the ground. - Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be. - Fixed Alium unlock condition only checking the powerups of the first active player. - Fixed Entite unlock condition only checking powerups of the first active player. - Fixed Mishka unlock condition only checking the powerups of the first active player. - Fixed Thorax unlock conditio
- Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts
- Removed hidden cavern personalities. - Modified enemy spawner behavior. - Fixed dropped chests not carrying over to the next floor. - Shops no longer have a bonus chance of carrying the most recently acquired powerup. - Baby Worms, Worms, Titan Worms, and Eye Globs can no longer carry keys in key rooms. - Fixed key room exit continuing to consume keys after opening. - Fixed keys not being correctly aligned with the monsters that carry them. - Yoji's Katana has been updated with completely new behavior. - Reduced Kinetic Fist attack hitbox length by 50%. - Kinetic Fist attack hitbox now lasts
- Reverted knockback fix. Player once again only gets slightly bumped when hit instead of taking proper knockback. - Reverted the ability of the player to maintain speed faster than the walk speed by holding in the direction of motion. - Removed character "Android (Beta)". - Fixed Kickbeam Cannon missing the muzzle effect for the Battery powerup. - Fixed muzzle effect position for the Battery powerup being calculated incorrectly. - Fixed the stat system counting destroyed crates as kills. - Fixed explosions missing a large part of their knockback. - Fixed co-op HUD displaying players as dead w
- Reverted knockback fix. Player once again only gets slightly bumped when hit instead of taking proper knockback. - Reverted the ability of the player to maintain speed faster than the walk speed by holding in the direction of motion. - Removed character "Android (Beta)". - Fixed Kickbeam Cannon missing the muzzle effect for the Battery powerup. - Fixed muzzle effect position for the Battery powerup being calculated incorrectly. - Fixed the stat system counting destroyed crates as kills. - Fixed explosions missing a large part of their knockback. - Fixed co-op HUD displaying players as dead w
- Added character "Android (Beta)". Uses a grappling hook instead of jumping. Flying Bracer will increase the maximum length. - Shelby's midair jump has been replaced with limited flight. Flying Bracer will increase the maximum duration of flight. - Upon taking damage, player characters now lose control of movement until hitting terrain or jumping. - When a player is hit by downward knockback while on the ground, that knockback will throw the player into the air instead. - Raised player knockback velocity cap from 4 units/tick to 7 units/tick. - Changed the way knockback velocity is capped on
- Added character "Android (Beta)". Uses a grappling hook instead of jumping. Flying Bracer will increase the maximum length. - Shelby's midair jump has been replaced with limited flight. Flying Bracer will increase the maximum duration of flight. - Upon taking damage, player characters now lose control of movement until hitting terrain or jumping. - When a player is hit by downward knockback while on the ground, that knockback will throw the player into the air instead. - Raised player knockback velocity cap from 4 units/tick to 7 units/tick. - Changed the way knockback velocity is capped on
- Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. - Added vid
- Added native Steam Controller support, which includes an experimental gyroscope-bindable action to control your aim by pointing directly at the screen. - Fixed a singleplayer issue in which alt-tabbing out and then returning to the game would block inputs from the gamepad until alt and tab were pressed and released again to reset their states. - Gamepads can now additionally control the menu cursor and click with right stick and right trigger, respectively. - Renamed the "Default Gamepad" profile to "Simple Gamepad". - The "Twinstick Gamepad" profile now uses right stick to jump. - Added vid
- Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monste
- Rewrote the way several objects handle motion, most notably player characters and all monsters. - Scaled back how much hidden cavern personalities are allowed to influence. - Slightly changed the effects of underwater rooms and icy rooms on player movement. - Hit detection for Sawdriver projectiles now better matches their appearance. - Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice. - All monsters should now respond to physical force, including bosses. - Hit detection for worm enemies now better matches their appearances. - Monste
ːsummerghostː - Added Halloween mode with lots of decoration! - A plethora of masks to choose from! - Game is now compiled with YYC, which should improve performance for many machines which are restricted by a low-end CPU. - Texture pages have been better assigned, which should improve performance for many machines which are restricted by a low-end GPU. - The game now skips drawing frames when it detects that it's having trouble running at 60 frames per second. This should allow many more machines that are restricted by a low-end GPU to run the game at full speed. - Replaced several object-bas
Full appinfo as delivered by Steam PICS, changenumber 35197617. Also at /api/app/321830/raw.
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