Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
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2020-05-20 19:09 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/aI1079z.png This demo is a modernized version of the test build that was available to Early Access players. It takes place in the northern realm of Snow Peak with a mid-game player character. The adventurer has arrived at the abbey in Snow Peak after getting rid of the Forgotten Folk that had the castle and the surrounding city in a lockdown. Word of the good deeds has reached Queen Ingrid quickly, and she is now expecting our hero in court. If you've been on the fence about the game, or have wondered whether it will be compatible with your setup, the demo is a good way to
2020-05-20 01:13 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/U3QWzw3.png The Negotiation "An ambassador from Tuskland sinks into a generous chair. An imp pours wine. They speak alone, candles holding the nighttime back. A toast: to a brighter tomorrow, and renewed alliances! Inside the ambassador's cup, the wine would shimmer green in better light." While we are working on the demo version for Hardland, I thought it would be interesting to show you this illustration I finished last weekend. It's based on one of my favorite passages in the game. I like it a lot because, despite the almost comical difference in the proportions of the t
2019-10-25 10:17 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/fcFODkx.png This update is all about the pumpkins for the Halloween. These guys are on display in a house located in one of the more grim places in Hardland. Where might it be? Happy Halloween in advance you all! https://store.steampowered.com/app/321980/Hardland/ Detailed Patch Notes Includes this update and previous two smaller patches. - The Halloween House. - The Elven Lord storyline extended. - 1 new achievement for a gruesome quest. - An hourglass icon and better messaging in the loading screen. - Automatic save game cache file re-creation when loading the world file
2019-10-11 02:02 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/jfirC2U.png Why would anyone want to steal the Cartwright Gold? This update integrates the new location, Cartwright Shrine, to the game world along with all four contest winners. Congratulations once more to Pino, Zebogo, The Fiery One, and Petalwing! Another major change in this version is a bug fix to seeing just the black screen at startup. If you were one of the players impacted by this, please make sure to download this update. The bug surfaced if your user account didn't have a permission to write to the folder where the game was installed. The game couldn't create th
2019-10-08 08:15 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Jay Castello)
This is not a review of fantasy RPG Hardland, because I played for a few hours and, as far as I can remember, I only completed one quest. And it is all down to my deeply fallible memory, because the game doesn t provide any direction to its players, up to and including a log or any kind of notes. Instead, I m going to try to tell you whether or not that works, which is a big mmmmmaybe? (more…)
2019-10-07 17:57 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/XziUFJ4.png Illustration of the new Bounty Hunter character. He is called Glorious Emmanuel, and this guy is your best bet for gaining access into Root Hall in case you've accidentally locked yourself out of that location by eating too many Great Hearts. Detailed Patch Notes - Added the Bounty Hunter storyline. He also sells Great Hearts. - Added three new text-based dreams. - Added clues to point out that killing goblins isn't always desirable. - Renamed Wilhelm's Graveyard to Lonely Glen. Extensive set dressing for that location. - Blunderbusses picked up from Ghoul Merch
2019-09-29 20:32 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/lQpykLn.png Concept art for a potential DLC location. The ability to fast-forward text-based dreams was a much-requested feature that has now been implemented. We also pushed out a patch that adds playing instructions under "How To Play" in the main menu, talking a little bit about what players should expect from the game. This is visible for anyone who hasn't yet completed the game. Additionally, dialogue has been clarified and tweaked in several sections of the game to make both the quests, as well as the dialogue itself flow better. Chandler decided to write a small new
2019-09-23 17:58 UTC · Community Announcements · SirGalis
https://i.imgur.com/uNYj9Ft.png The latest patch is now live. It adds support for 30 Steam achievements. Should work even for older saves. So if you load a game in which you have fulfilled the requirements for a specific achievement it should unlock the achievements accordingly. PS. Cartwright Clan Shrine competition is still ongoing! There's been 2 correct answers so far by users Pino and Zebogo. Two verses remain unanswered so you still have a chance to win and get your name in Hardland! The competition post can be found by scrolling down or clicking this link: https://steamcommunity.com/gid
2019-09-22 21:42 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/SBxGoCA.png The names in the statues of the Clan Cartwright nobility are worn off. In whose honor were these statues made? Time to find out! https://i.imgur.com/rhN6wmP.png One of these might be you! The competition rules are simple. There are four dreams with missing verses: 1. Dream I "You dream about woods." "About moving deeper into an ancient forest." "About drinking gold from a horn, and building bridges" "that nobody can cross without the lightest feet." - Correct answer provided by Zebogo. 2. Dream II "Snow roars across a frozen battlefield." "Corpses lie outside hi
2019-09-21 15:34 UTC · Community Announcements · SirGalis
Many of you have been requesting achievements so we're in the process of implementing that as the next feature. It will be available in the next patch! https://i.imgur.com/BOZ3Lgr.png Btw. anyone tried the new Steam library beta yet? It looks pretty neat, especially the way the trading cards and achievements are integrated to the library view. - Timo
2019-09-18 01:20 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/J2WaHKB.png Today is the day. After over six years of development Hardland is ready. I'll let that sink in, because I haven't fully internalized it myself! My sincere thanks to everyone who supported us through Early Access; Hardland exists because of you. The people on the forum deserve a special thanks, because Hardland is immensely better because of you. At the end of the day, we are a tiny indie team who got a lot of help from people in the front lines to find the land mines, the flow issues, and anything that needed attention. Being able to rely on that has been massiv
2019-09-17 16:43 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/nqUkiiu.gif And a list of the final tweaks that we did. CHANGELIST Improved the game flow in the beginning to make player's goal more clear. New relic. New book item. Compass / minimap can be acquired more easily in the beginning. Reorganized quest and note items so the new items fit into the grid. Bonfire close to Mrs Dunyazad. Intro weather refined. Snow area audio balance tweaked. Consistent use of Hardland logo in the menu. You need just one click to load a game on a mouse. Barry's Field area has prettier sunflower fields. Levitating items are not taken by the Death Dea
2019-09-14 01:56 UTC · Community Announcements · Kimmo Vihola
September 17. Mark the day on your calendars. That's when Hardland will be officially released, and also all of you who have been watching the development, but haven't been able to purchase the game, will be able to finally jump in! You can watch the release trailer below: Kimmo
2019-09-12 21:23 UTC · Community Announcements · Kimmo Vihola
https://i.imgur.com/jQgvYqo.png Meanwhile, here's the changelist for several smaller updates that we've released since the last announcement post: CHANGELIST Added five new place names to the map: Fisherman's House, Goblin Tavern, The Broken Horn, Mountain Sheep and Queen's Tower. "Jump stamina cost" decreased from 30 -> 10. "No stamina jump speed" increased from 4.6 -> 7.0. InteractionCamera's head bone location is calculated more accurately, it targets the lower third of heads so faces should fit better to the camera. Changed the names of important doors to give a bit more guidance about the
2019-08-20 04:20 UTC · Community Announcements · SirGalis
https://i.imgur.com/OKpdBkA.png With this new Release Candidate, you no longer need to switch to a branch to play the full version. This version is available for every Early Access player by default. We'll be fixing small things here and there up until the official release date, but at this point the game is fully playable from the beginning to end. There are over 10 different endings in the game, though, so if you happen to stumble across something we have overlooked, just let us know on the forum. HIGHLIGHTED CHANGES https://i.imgur.com/oUAssNj.png https://i.imgur.com/QXd64Pe.png The intro h
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/321980/raw.
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