2026-07-08 20:56 UTC · Community Announcements · maplesyrupghost
Hey fixed that silver crafting bug. Took exactly 2 hours of AI nonstop combing over the game's files, and a dozen build attempts later, we actually got silver crafting working again! Was strange to see it break -- and so severely at random like that? Didn't change any files in months. If you were curious, this is the actual solution that made it work. Facepunch didn't change recently but maybe some of those variables became more strict or something at Steam. No idea. But finally got past this one lol. It seems fast too!
2026-05-22 20:24 UTC · Community Announcements · maplesyrupghost
Hey everyone, I wanted to tell you about a new app I created which is launching in just a couple days here on Steam! It's called HiFi Streamer Pro, it's a media player that I created for use in streaming my music from my Plex server in high sound quality, now as a standalone app it has the ability to do WASAPI exclusive mode for bit-perfect sound and a new mini-player with borderless skins which are totally customizable. It was always designed to just be an audio-only player, but I am imagining expansion and plugins providing us with more limitless possibilities, and I think we could get the w
2026-04-09 21:39 UTC · Community Announcements · maplesyrupghost
Hey! I had an idea yesterday to create an actual dedicated AutoClicker application, and put it inside JAMs as a bonus if you purchased the AutoClicker DLC: It not only will click for you in the game, but now has a second feature: it includes an entire separate program you can use on your computer for your general Auto-Clicking needs. Goes up to 1000 CPS! Break all the games! 😈 It's perfect because the AutoClicker itself is essential to our game right now, it's practically a required purchase so why not slap a whole program in there as a bonus toss-in feature to say thanks for buying the DLC a
2026-03-25 22:28 UTC · Community Announcements · maplesyrupghost
Hey guys sorry I haven't made new items for a little while there, they were kind of driving me crazy. I have the ability to make the coolest AI artwork now, but the animations are really hard to make perfectly looped and sometimes you do 20 animations in a row and the pixels haven't budged at all, and it costs money per animation attempt, it's maddening to say the least. So I went to develop a ton of other software using AI, I found that I could write an entire program or game in the time it would normally take me to make 1 AI video animation and be happy with it, and I made so many programs t
2026-02-07 09:21 UTC · Community Announcements · maplesyrupghost
I did it!! Built us a System Tray minimize feature in one long 18-hour session at the keyboard. 😆 So satisfying to see it working!!! Fully translated into all 23 languages!\We're trayin'!!!!\It only has "show" and "exit" functions right now, I'm not sure what other buttons we would need in there, but this is the more advanced version of a task tray thing and I set it up to accept images, so I'll get it super purple and extra beautiful soon. Hard-coded it to all languages, I made sure the translations were 100% perfect on these, I might need to update all our other language strings though as a
2026-02-05 18:35 UTC · Community Announcements · maplesyrupghost
Got the macOS build done and it's working good! Spent a couple days trying out macOS and getting my system to run decently, very annoying to work with but I have it at a point now where I can easily patch the game so we should be good. This covers all of the currently possible operating systems on Steam now, hopefully soon we get Android support and I can put a build for that online as well. There's currently one game that has an Android APK up but that system may take years to mature, too early to consider now. But the first moment we should, I will!Let me know if anyone has issues with the m
2026-02-03 11:13 UTC · Community Announcements · maplesyrupghost
Okay after learning that some prefer how Steam handles Windows apps under Proton under Linux, I wanted to have that as an available option for Linux. So you will now find that as a launch option when starting the game. It's a launch script for that Proton Mode, and after installing a whole bunch of Proton versions to test them out I realized how quickly you can run out of hard drive space doing that. I moved my Proton versions to a second hard drive, only for it to no longer detect it in my script... So I made an interactive Proton Setup script you can now use to configure your system. You don
2026-02-02 07:51 UTC · Community Announcements · maplesyrupghost
Hey Merry Christmas, Happy New Year, and almost Valentine's Day already but I'm always plugging away here on JAMs. I have added a Linux build of the game! Tested it out and it works good! Also I have started January 1st to be the start of Season 4 arbitrarily, but then I realized that Steam changed the template for the size of items so the new ones will fit properly from now on, and you can tell if any old ones are that new 4px-narrower size then it was one that had an update done to it. That's pretty much all the news I have for now, let me know if there are any new ideas for features we are
2025-11-26 22:47 UTC · Community Announcements · maplesyrupghost
Hey! ːcta_emo7ːIt's that time of year again, time to vote! Please cast your vote for us to be the 'Labor of Love' award winner! I know we are going up against the entire Steam Store and we don't really stand a chance, but I have to at least ask!Last year when we were eligible in all categories, we were just a week or so into the beginning of the project and nothing had even really been started. It didn't even make sense to vote for but at this point in the game with 600+ versions in, I think we are getting a bit closer to the goals, but not quite all the way there yet. The game's UI works now,
2025-10-04 22:11 UTC · Community Announcements · maplesyrupghost
Updated Unity! v1.607 is the first version with the recent vulnerability patched Unity Editor.
2025-09-24 01:18 UTC · Community Announcements · maplesyrupghost
Hey! This week I have been working on a media player for the JAMs songs, and I think I've got it pretty much complete at this point, or usable at least. I made a bunch of AI music like a year ago, and I stopped working on that since the game itself was so far from complete at the time. Now that the game is starting to get more complete, the next logical step was to add the music in. The prophecy is complete --- JAMs now actually has JAMs in it!!! When you don't want it open, you can just minimize it using the 'X' on the end there:Click on this 'Song List' button to view your songs:And your pla
2025-09-11 12:17 UTC · Community Announcements · maplesyrupghost
Okay I spent a few days wrestling with Unity but I finally got it done --- the first minigame JAMTRIS is complete! You can access it via this icon on the main screen for now:So in the minigame when you score points, it immediately counts towards your click counter on the main screen, so technically you could just play this game INSTEAD of active clicking, and the auto-clicker (if equipped) will still be clicking away in the background. The points/steamstat are awarded per-line-clear (not at the game-over screen, when the high score is submitted). to just give you another way to advance towards
2025-09-08 05:38 UTC · Community Announcements · maplesyrupghost
Hey I added a new collection screen to the app, it's located to the far left!You can click on the items you own and you will be taken to the item details screen for that item. It also shows the quantity of that item in the list! You can change the sort order to be ID# and by name, and I made it display that text in your chosen language. The 'back' button on the item details screen will go to the inventory if you click in from there, but if you click in from the collection screen, the back button will go back to collection (and the hover tooltip displaying correctly). I might tweak the visual d
2025-09-06 03:18 UTC · Community Announcements · maplesyrupghost
Hey! Quick update here, I know the inventory screen is a bit of a chore to use with all the images it has to load, so I did some tweaks. I created a new mode that has memory management, and I made it remember what page you are on when you are browsing through the items. When you click the back button, it remembers what page you were browsing.This new mode is now the default, and I removed the mode selector toggle. Now the game can stay under 2-3GB of RAM as you browse through the pages. There may still be a tiny memory leak but it's very manageable now compared to before. It can have some stra
2025-09-04 04:06 UTC · Community Announcements · maplesyrupghost
Hello everyone! I've been grinding away on this for awhile and I've finally got it working. I created a way to exchange your items for a Silver & Gold currency, and this will be used for features within the game and also it would be cool to have minigames where you could earn more silver too. The button to exchange items is on the details screen for each item.Each common (or DLC) type item can be exchanged for 1 silver, and 100 silvers will automatically convert into 1 gold. Each 'rare' can be exchanged for 1 gold each. You can do them in bulk in 1x, 10x, or 100x multipliers by right-clicking
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