Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:32 UTC.
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2026-02-11 09:03 UTC · Community Announcements · dmong.v
ZOMVIRUS UPDATE 5- Bug Fixes & Gameplay ImprovementsHello, this is Jooyoo, the developer of ZOMVIRUS.We’re back with Update 5.As mentioned previously, this update focuses mainly on feedback received from players. Here’s a summary of the work completed over the past week.1) Updates1-1) Default Language Based on System SettingsWhen starting the game for the first time,the default in-game language is now automatically set based on your device’s language settings.No more manual language configuration required.1-2) Melee Weapon Adjustments and AdditionsWire Bat removedSledgehammer addedNail Bat mod
2026-02-04 06:09 UTC · Community Announcements · dmong.v
ZOMVIRUS UPDATE 4Hello, this is Jooyoo, the developer of ZOMVIRUS.We’re back with the fourth update.I originally thought I could finish this update within a week, but while testing together with multiplayer features, more bugs appeared than expected. As a result, I’m back after two weeks.During that time, I received a lot of feedback, and I’ll be addressing them step by step through future updates.Now, let’s take a look at what’s included in this update.1) Zombie AI Behavior Tree RenewalDue to rapid early development, the behavior-related code and feature-related code had become tangled.With t
2026-01-21 05:47 UTC · Community Announcements · dmong.v
ZOMVIRUS UPDATE 3Hello, this is Jooyoo, the developer of ZOMVIRUS.We’re back with the third update. This update addresses several points based on player feedback. Let’s take a look.1) Magazine RecoveryPreviously, removing a magazine meant it was consumed permanently. With this update, magazines can now be recovered.Bring the magazine close to your body, and your ammo count will increase.2) Item Selling Feature AddedPreviously, items could only be discarded.Now, they can be sold.Throw the item onto the machine next to the lobby table.Your money goes up.Weapons cannot be sold.ClosingThat conclud
2026-01-15 06:20 UTC · Community Announcements · dmong.v
Hello, this is Jooyoo, the developer of ZOMVIRUS.We’re back with our second update.We received a lot of feedback saying that reloading felt difficult. So we decided to make it easier.Let’s take a closer look at what’s new.1) Reload Option Added# Realistic / Automatic SettingsReloading has been divided into Realistic and Automatic modes.RealisticWorks the same as before.Insert the magazine, then rack the slide or bolt to chamber a round.AutomaticSimply insert the magazine and you’re ready to fire.No extra actions required.# Faster CombatIn situations like defense modes where zombies rush in, us
2026-01-06 10:12 UTC · Community Announcements · dmong.v
Hello, This is Jooyoo, the developer of ZOMVIRUS.We’re back with the hotfix update v2.1.2.This update focuses on two main points:Tutorial renewalBug fixes1) Tutorial Renewal# Improved VisibilityThe previous tutorial used toast-style messages, which were often hidden behind other objects and difficult to see.To solve this, we reused the TV UI from the options menu so the tutorial is now clearly visible on the screen. # Freely Skippable TutorialWe moved away from a fixed, step-by-step tutorial and changed it to a format that players can freely skip.Press the X button to skip tutorial stepsProgre
2025-12-30 06:26 UTC · Community Announcements · dmong.v
Hello everyone,This is Jooyoo, the developer of ZOMVIRUS.The long-awaited Multiplayer CO-OP mode has finally arrived! Along with the new CO-OP mode, we’re also bringing zombie visual updates and starting to address the feedback you’ve shared with us.Let’s take a look at what’s included in this update.1) CO-OP Multiplayer Mode(Stage 3 gameplay screenshot)A 2-player CO-OP mode has been added!Use the weapons and items you’ve collected individually and play together with a friend, from Stage 1 all the way to Stage 13 at Hapjeong Station.(Multiplayer TV UI)You can access CO-OP mode through the TV U
2025-11-19 13:09 UTC · Community Announcements · dmong.v
First, I'd like to apologize.I returned much later than expected.There were various issues, big and small, during development.The team also shrunk from 6 members to just 1.(I'll skip further details. Haha)Trying to launch alongside the Meta Store also prolonged the optimization process.I'm sorry.Moving on to the main point, I'll share the renewed features.1) Lobby RenovationThe farming system has been changed to a shop purchase system.We apologize to players who were previously using the old system.With the change in planners, it couldn't be helped... (ㅠㅠ)Just kidding.We made the change thinki
2025-08-06 08:24 UTC · Community Announcements · dmong.v
Hello, fellow survivors!This is the ZOMVIRUS development team.Thanks to your enthusiastic interest and valuable feedback, we're excited to be making final preparations for ZOMVIRUS's official Metastore release.🔧Standalone Environment Optimization in ProgressWe're currently conducting final checks and optimizations to ensure the game runs reliably in a standalone environment.We're also preparing to allow players to play ZOMVIRUS freely, anytime, anywhere, using only their MetaQuest device, without a PC.More players will soon be able to experience the thrilling survival action of ZOMVIRUS throu
2025-08-04 05:56 UTC · Community Announcements · dmong.v
Hello, fellow survivors!This is the ZOMVIRUS development team.In this Developer Note, we'd like to share the in-game optimization work we've been doing over the past few weeks.We've made various improvements to provide a comfortable and immersive VR survival experience.✅System Resource Optimization - Improved GPU/CPU ShareZOMVIRUS strives for a strong sense of immersion through realistic lighting, sophisticated zombie animations, and physically-based effects.However, we discovered that some elements were consuming more system resources than necessary and determined that optimizations were nece
2025-07-31 09:22 UTC · Community Announcements · dmong.v
Hello, fellow survivors.This is the ZOMVIRUS development team.Today, we're announcing major overhauls to the gun control system, which has been a long-standing topic of user feedback.As this is an element that determines the feel and immersion of combat, we've meticulously reviewed each aspect based on your feedback.We're currently working on a major overhaul to ensure a more immersive and stable combat experience in the VR environment.1. Improved Gun Control Sensitivity and ShakeOne of the most frequently reported issues we've received is feedback like, "My hands shake even when I'm quiet, ma
2025-03-21 02:11 UTC · Community Announcements · dmong.v
Hello everyone! This is the ZOMVIRUS team. We’re releasing a hotfix update to ensure smooth gameplay. Please check the details below: Melee weapon farming method update Before: Only equipped weapons could be retrieved Now: Both equipped and held weapons can now be retrieved New achievements have been added That’s all for now. If any issues persist or if there are further changes, we will continue to notify you via announcements. The ZOMVIRUS development team always listens to our survivors and strives to improve your experience. Thank you! ZOMVIRUS is built with your love and support. We appre
2025-03-05 01:36 UTC · Community Announcements · dmong.v
Hello, everyone! This is the ZOMVIRUS team. A hotfix update has been applied for a smoother gameplay experience. Please check the details below. Gun-related shaking issue Fixed an issue where hands would slightly tremble when holding a pistol or rifle. Zombie respawn adjustment Increased the respawn time of zombies on all difficulty levels (Easy, Normal, Hard) to allow for easier looting. Others Changed the icon color of Stage 13 to red. Enabled language change at the start of the tutorial. Increased the detection range in the tutorial section where the beer bottle is thrown. That’s all for no
2025-02-26 09:59 UTC · Community Announcements · dmong.v
Hello, everyone! This is the ZOMVIRUS team. It’s been a while since we last reached out! During the Early Access period, we went through various trials and errors, reflecting on feedback and making improvements. After a long journey, we are finally here with exciting news. Today, we bring you updates regarding the official release of ZOMVIRUS and changes to the game. ① Changes to the Gameplay Before: The game followed an open-world-like progression. Players moved through different areas, searching for safe zones and clearing stages upon reaching the destination. When moving to a new area, zomb
2024-12-06 08:32 UTC · Community Announcements · dmong.v
Hello, Survivors! This is the ZOMVIRUS Team. We are excited to announce a hotfix update to ensure a smoother gameplay experience. Please see the details below. 1. Weapon-related Fixes # Fixed an issue where bats would spin like a top. # Resolved a bug where items held would drop from hands when changing maps. # Fixed an issue where the quick slot would disappear. 2. Sound Issues # Adjusted the sound of the handgun. # Fixed a bug where sounds would play when transitioning between zones. 3. Graphics Fixes # Resolved an issue where item outlines would flicker in white. Additional Notes ◆ If you c
2024-12-03 08:44 UTC · Community Announcements · dmong.v
Hello, everyone! This is the ZOMVIRUS team. We’ve implemented a hotfix update to ensure smoother gameplay. Please check out the details below. 1. Game Start Instructions Adjusted # The mini-map tutorial guide at the beginning of episodes has been made easier to understand. 2. Respawn Error Fixes # Fixed an issue where health would drop to 0 upon respawning after death. # UI no longer repeatedly pops up in checkpoint zones. 3. Weapon Equipping Issues Resolved # Addressed a problem where rifles couldn’t be equipped properly. # Fixed an issue where weapons would disappear when transitioning betwe
Full appinfo as delivered by Steam PICS, changenumber 35094606. Also at /api/app/3222270/raw.
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