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2022-08-10 19:34 UTC · Community Announcements · Odwerki
Good morning community! This morning 08/10/2022 will mark the beginning of many infrastructure and hardware upgrades. The current stage of the upgrades is Account Migration to upgrade the current servers. Players should be aware that the initial upgrades are unlikely to cause any major issues, as our initial migrations to the current servers were successful. However, due to the new AWS requirements some players may experience periodic login failures during the upgrade process. For those curious as to why we've chosen this time to update the servers I'll briefly explain why this decision was ma
2022-02-23 15:14 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/e6adc6446faafcc061689961c27f7b4430150b8e.png Good morning, everyone! We’ve officially rang in the New Year of 2022. While we hope everyone is well, some of our staff has had a bumpy start to 2022 so far. New years handed us Covid, a broken arm and hand, and other medical issues - setting us up for a rocky start in January. While we haven’t yet resorted to living in a bubble we have had to delay our big announcement for just a little longer. The good news is that the team is on the mend, and we have started to get back on pace. This update will go into a bit more dept
2021-12-17 11:21 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/04acb19322ae00de0e9c26962c9a39f65b606f48.png HAPPY HOLIDAYS COMMUNITY! HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY! Good morning community! It’s that time for our monthly article post. We do apologize as we are running a bit behind on our article schedule. As we reach the end of the year we want to wish everyone very happy and safe holidays. These last couple of months have been very busy for us at Repop. We’ll be bringing you more news on what we’ve been up to in our January 2022 Article. Januarys’ article will include info
2021-09-24 16:22 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/cb8177ce50deda8b41007e1bd6bb984d47085b0f.png Good morning community! Last month we let you know that we would be doing a featurette about the Characters, both Player and Non-Player characters. This is primarily what this month is about. Yet it is a bit longer than a featurette. We are also including an update to our development on the Character side. So grab a cup of coffee and sit back. This month's article is focused on some of the joys and difficulties we have encountered with the NPC’s. During this process, we have learned many things and realized additional ways
2021-08-17 12:57 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/1be532df48f3932790191079d0d6f6fc399b921c.png Good morning everyone! We hope you have had a good summer so far. This update is going to be going over what we have done in the last 60 days and our current progress. This has been quite the adventure, however, working in the new design into the game and keeping the same original theme and style has been a lot of fun. It is even more fun seeing this start to take shape on Dev. So, without further ado, we will begin with the largest undertaking and the core of all other systems to come: The Item System and the new GUI! I
2021-06-03 14:02 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/7d8bb13f70a32563e4a9a017119925015b8e0ec5.png Good morning community! June is here, and so is our monthly update. Today’s update will cover both May and June. These last two months have been quite busy and have gone by way too fast. We have a lot of information to share with you, especially since we have begun this next sprint. This month's article update focuses on three areas. The best part is, the players will be able to see and interact/test some of these upcoming changes in the near future. We will keep you, the players informed of the progress and updates as we
2021-04-04 12:04 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/f09711c195620afe16b0556bfb723888550862c3.png Good morning community! Spring has sprung, the team is busy with spring cleaning so to speak. Happy Easter, Spring Equinox, and Passover. We hope you are enjoying a safe and joyous day with those close to you. Today’s article will not be a particularly long one, but we will cover multiple topics. Let’s hop right in! READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE ISSUES AND FIXES: In Patch A.00.03.40 our updates revealed an old bandaid or two to the mission system had been removed during the Container update. Generated Mis
2021-02-26 22:13 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/0b1b2f23a60ba9a77d6049a649664aaee35729d1.png ROADMAP & GAME UPDATE A.00.03.41 Good day community! We hope everyone is having a great Friday. Our team is wrapping up February with a small patch and heading into March by releasing the updated Roadmap. PATCH A.00.03.41: Today we launched a small, but major patch. Read our patch notes HERE. We focused on the major and some minor bugs that appeared after our Container update. During this update, we were able to find a plethora of methods that items were created. Though this did cause additional unknown issues, it has help
2021-02-18 21:29 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/c61e678f70ca985b7a8cb2c8291d36c665448235.jpg Good morning community! This morning the server came down for Patch A.00.03.40. This patch primarily focused on bug fixes, and clean-up now that the Container System has been added. You will also be able to preview some of the new items for the Lunar New year that will be made available to the players once the Item and Crafting System is done. READ OUR PATCH NOTES FOR BUILD: A.00.03.16 HERE CONTAINER SYSTEM REMNANTS: As many of you know, when we recreated the Container system to clean and reduce overhead, we also ripped of
2021-01-13 01:30 UTC · Community Announcements · Odwerki
Good day community! We hope everyone is well and eager to start a productive year off with us. On Wednesday 13 January 2021 we will release Patch A.00.03.16. This will take place at 10:00 am EST (2 pm GMT). Once the server is back online we will inform you here. Below you’ll find a list of known issues and a link to our patch notes. CONTAINER SYSTEM: The container system and all subsystems under that are a primary base that all games, especially MMO’s have. A container is basically anything that holds “something”. These can be data containers which tell the system what it contains (such as the
2020-12-28 23:48 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/48dd411073e7f28797b62242052e471313c7866a.jpg HAPPY HOLIDAYS! HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY! Happy Monday community! We hope that everyone is well, and excited to hop into today’s topic. As promised on the 25th, today's article will cover the upcoming patch, and supporting information. First, we’ll review the update itself, the challenges we faced, what to expect next, and a tentative push date for the patch. CONTAINER REVAMP UPDATE The inventory has been streamlined. Previously the player inventory was handled
2020-12-25 16:10 UTC · Community Announcements · Odwerki
HAPPY HOLIDAYS! HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY! We wanted to give you a quick but informative update during this special time. We know posted news has been sparse for the last 6 weeks as we have been very busy, but we really enjoyed all of the one on one with our community. This is more a teaser of what is to come than anything, however, we wanted to let you all know that we have been working hard and have not given up! I want to give a special thanks to all the players and testers! We have all been busy working and testing, and this has
2020-10-31 12:02 UTC · Community Announcements · Odwerki
Good morning community, Happy Halloween, Dia De Los Muertos, Samhain, and Diwali! This month's update is a progress report. Since our last post, the team has been hard at work. As the progress continues with the new container and inventory system, we have also been able to identify a lot of issues that have plagued The Repopulation and opened up some of the bare bone causes for inventory bugs in the game. This allows us to compare the old/current system to our new systems in development now, and those being designed. To make sure we are able to learn from the mistakes of the past team and our
2020-09-22 14:20 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/e41ebff53b8ca6bec740b9a876802f2532b5ac69.png Good morning community! Our apologies for being slightly behind our normal posting schedule this month. You may have noticed this month is a familiar topic. You may notice there are not as many images for this update because this article is focused on what we have completed and will be pushing to the test server in the next few weeks. This is a technical update and will be covering two topics. First topic: A major fix/improvement: We are including a significant fix that is currently on Test. This revamp is to the NPC Steal
2020-08-09 17:31 UTC · Community Announcements · Odwerki
{STEAM_CLAN_IMAGE}/7431308/93608449e161473d17ab354d7d6f22338edac6f8.jpg Good morning community! It has been another busy month of development for the team. So let's jump right in and discuss recent work, the coming Container System and supporting subsystem Items and its tiers. These systems will not be implemented for some time, but we want to help familiarize you with the coming changes. Before we transition into our main topic I'd like to touch on the continued work to clean up ticket issues. As always we are thankful for all the feedback and support we receive from the community. We’ve rece
Full appinfo as delivered by Steam PICS, changenumber 38766093. Also at /api/app/322300/raw.
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