Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-10 11:59 UTC · Community Announcements · Myrn
Hi everyone, Between two updates on HYPNOS, it is with immense joy that we bring you some more news:BLACKSHARD will be released on PS5 and Xbox on 22 September!It’s been a long-running project, carried out in collaboration with our friends at Bromio, and it’s finally coming to an exciting conclusion. We can’t wait to let more people discover the game and to see it take over your living rooms. Here’s the trailer:For the latest newsletter about HYPNOS, click here:In the meantime, take care.
2026-05-09 11:44 UTC · Community Announcements · Myrn
Well, here we are! The Dreamlands are now open, nestled in the shadow of the Holy Mountain. We’re excited, eager AND terrified. Just like with any launch, isn't it? It's been a hell of a busy time, but it was worth it. HYPNOS - STEAM PAGE We simply want to welcome you to the Early Access version of the game, and we’re committed to finishing and perfecting it to the best of our ability. We know where we’re going and how this story ends. I will share the full roadmap in the near future. This is an Early Access release, so you may well find yourself falling into bottomless pits, encountering biza
2026-02-23 18:28 UTC · Community Announcements · Myrn
Today is the day! We are glad to share this first glimpse of the world of Hypnos with you. Welcome, make yourselves at home. We've been sweating bullets over this demo; showcasing a game like this is a perpetual balancing act. But Ashes, we are having a blast working on it! Sure, the segment of the game in this demo will change for the final release. Some areas are closed and some NPCs are missing, but you'll definitely enjoy exploring and interacting. The rest will come later, along with a few surprise systems. We can't wait! In the meantime, here's some information: It turns out that we won'
2026-01-14 15:26 UTC · Community Announcements · Myrn
Hi everyone, The GRAND REVEAL is here! We kept our promise, we cooked and now is the time to unveil our 'new' project: the dreamlike big brother of BLACKSHARD. It is called: HYPNOS is a first-person adventure and exploration game set within a new megastructure described in the Maze Chronicles, a Black Shard of Onyx, hidden beneath the roots of the Forest of Destiny. The Enclave is at work, supported by Redlock Studio and once again featuring the talents of ALT236 and AL9000. “In the Dreamlands, all paths lead to the holy mountain of Kadath, where the gods dwell.Shadowed by the mountain is the
2026-01-11 15:38 UTC · Community Announcements · Myrn
Hi everyone! Merry Christmas, happy holidays and a happy New Year to you all! It's a little late, but I've heard that we have until the end of the month. Yes, the world is going mad, I know. I'm going to leave that aside for now, and I hope you've had a chance to rest, because weeeee haven't, but it was for a good cause. We're just a few days away from making a big announcement, which will lead to lots of discussions and exchanges with you, as well as some unscrupulous proposals and surprises of all kinds. Thank you again for your continued support of BLACKSHARD. Your positive comments are a s
2025-12-01 01:07 UTC · Community Announcements · Myrn
It's true — winter has arrived, at least here. The developers' cave is fuelled by passion, coffee vapours and your constant support in the form of reviews full of love, poetry and eldritch horror. We're still here, so thank you. We haven't been slacking off, although I would have liked this update to be published sooner. However, we have to synchronise it with sales and visibility rounds, as well as combining several projects, to ensure the survival of the troops! But here we are, and that makes me happy. What's in this update, you ask? Those who have tested the BETA branch already have a pret
2025-10-27 10:16 UTC · Community Announcements · Myrn
Hi everyone! I hope you are all well at the start of autumn. The season of rain, mist, dark romanticism and hot chocolate. Actually, there's no such thing as a season for hot chocolate.I am thrilled to announce that a great update will be released for BLACKSHARD in about 10 days. Here's what it features: - A switch to Unreal 5.6 to stabilise the game and fix the save/load crash issue.- A major overhaul of the game's optimisation.- Additional stuff hidden in the depths of the Labyrinth.Most of it is already available for testing on the Steam Beta branch. There's no need to rush if you want to e
2025-09-02 18:37 UTC · Community Announcements · Myrn
We're back!It was far too hot here in France over the summer, and I personally struggled to keep up with work. Ideally, I would have liked to take a proper break, but that wasn't really possible. Despite this, we tried to regain some strength and made progress on several topics. Top of the list is the console version of BLACKSHARD!We're in talks with a new distribution partner, and we're planning a great marketing campaign to promote the game to a wider audience. I have worked with these people in the past, and I have complete trust in them. We're aiming for PlayStation and Xbox at least. Swit
2025-05-07 09:35 UTC · Community Announcements · Myrn
{STEAM_CLAN_IMAGE}/45416505/408ad718f49934aae32d3511111667412b99df93.png Hi everyone! Finally some news. First of all, thanks again for all your enthusiasm for the game, all the screenshots you've posted, all the incredible theories and fantastic reviews. It's been a real joy to share this project with you. On the good news front, today's update includes: - A rebind menu for joystick and keyboard controls - An optimisation pass to reduce CPU VRAM saturation - A few tweaks here and there in the level art to fix some imperfections. This last point is a bit behind schedule, and I've still got a f
2025-04-30 12:37 UTC · Community Announcements · Myrn
{STEAM_CLAN_IMAGE}/45416505/1aef1535de35f57a1f2db6b3256515b519ccde57.png Hi everyone! I've been a bit quiet, but that's only because we've been very busy the last few days. We've finished the key remapping menu, it's been tested a few times and everything works fine now. {STEAM_CLAN_IMAGE}/45416505/1c9009a046a4b58e7cdb61182d95a958f09a2e62.png We haven't released an update yet BECAUSE we're still working on the Unreal crash and the optimisation that goes with it. We don't want a new content update to cause any problem for more users, as it seems to have been the case previously. In short, this
2025-04-18 11:53 UTC · Community Announcements · Myrn
Hi everyone! Thank you for your feedback on the new options menus, for all the new reviews that have been posted in the meantime, and for everyone joining Discord and getting involved. You people are awesome. Today's update: - FOV reset after using witnesses, loading, interactions: fixed - Vsync reset after respawn: fixed - Incomplete menu translations after language change if game is not restarted: fixed - We added a message about the Unreal crash at startup (for the simplest and most common solution only) Ornicar (Discord name) is currently working on the key rebinding menu and some other cu
2025-04-16 13:17 UTC · Community Announcements · Myrn
{STEAM_CLAN_IMAGE}/45416505/9ca6d76507ea5b476d472114d29c9f1595510f9a.png Hi everyone! The big day has come, the full Graphics Settings and Accessibility menus are finally here! Here are some screenshots of what you can use from now on in the game. Thanks for your patience. We hope that more people will be able to access the game and enjoy it in the best conditions possible! {STEAM_CLAN_IMAGE}/45416505/29bba07d9c02757d9a977d759bb1a92976c66683.jpg {STEAM_CLAN_IMAGE}/45416505/4cab0e55da0439f2731d5f5a861533233ca01a8a.jpg Regarding the Unreal Crash, it's a hard one, investigation still in progress.
2025-04-08 19:02 UTC · Community Announcements · Myrn
“I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask. I pray God will curse the writer, as the writer has cursed the world with this beautiful, stupendous creation, terrible in its simplicity, irresistible in its truth—a world which now trembles before the King in Yellow.” ― Robert W. Chambers, The King in Yellow ; We Wait ; in the Promised Carcosa ; * Still working hard on the graphic and accessibility options men
2025-04-07 17:57 UTC · Community Announcements · Myrn
As promised, a hotfix! - Correction on glitching textures in various levels - Addition of a Witness in the lower area of the Tesseract, at the foot of a return path - Correction of the teleportation box to the Organon - Change in the passage between the Organon and the Crossroads: A state before and after the 'change' + some additions of walkable structures there - Various adjustments to decals that were drooling on certain surfaces - Fixes to some French translations I've also added witnesses in the Black Tower, and... reworked the lower area, 'cause I wasn't really satisfied as I saw you exp
2025-04-07 14:27 UTC · Community Announcements · Myrn
{STEAM_CLAN_IMAGE}/45416505/90e7e77ee0fb972b8af8a3345f65c827a6231275.png Hey everyone! BLACKSHARD is officially out! Since we never do anything by the book, we are posting this a few days after the release. Time is relative. Thanks to all of you who have already ventured into the labyrinth, and for the others: Come and see! Team news: we are all back, our fellow programmer is alive and well, even if we are trying to make it easy on him and coddle him so that he really recovers from his misadventures. Thanks for all the messages of sympathy, it means a lot. {STEAM_CLAN_IMAGE}/45416505/78844746c
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3223390/raw.
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