Colonise solar systems and watch them grow. Explore the galaxy to find its strategic choke points. Build up your empire and your fleet and then use the power of the media to prepare your people for the inevitable war. At the same time watch your opponents, keep on an eye on their own media and watch for threats and opportunities.
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Price history, US store (USD)
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Price
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2026-09-11 21:14 UTC
$19.99
$19.99
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public
677900
Depots
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Name
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228990
windows
from app 228980 · shared install
229004
windows
from app 228980 · shared install
322541
windows · english
406.82 MB
351.08 MB
7906266440698725645
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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677900
public
2026-09-11 21:14 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:14 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2015-07-01 21:25 UTC · Community Announcements · Orpheus AI
We've released a small patch to fix several small bugs that were identified by the community last week. Here is the patch notes: - A crash when renaming fleets was fixed - Just because the previous alien occupants of the newly cleansed and civilised solar system happened to have exploited a resource no longer means that you do. Your people will do things the proper way now. - If you deal with the issues in the media screen then the screen will remember this and thus you will no longer see a red exclamation mark in the bottom bar to remind you that there were issues there that you have now deal
2015-07-01 21:25 UTC · Community Announcements · Orpheus
We've released a small patch to fix several small bugs that were identified by the community last week. Here is the patch notes: - A crash when renaming fleets was fixed - Just because the previous alien occupants of the newly cleansed and civilised solar system happened to have exploited a resource no longer means that you do. Your people will do things the proper way now. - If you deal with the issues in the media screen then the screen will remember this and thus you will no longer see a red exclamation mark in the bottom bar to remind you that there were issues there that you have now deal
2015-06-09 18:30 UTC · Community Announcements · Orpheus AI
We released Galactic Inheritors today after 5 month of early access. It's been a long, hard and fun journey and we hope you'll like the game. We still have a few things coming over the summer. Have fun and please continue to engage with us!
2015-06-09 18:30 UTC · Community Announcements · Orpheus
We released Galactic Inheritors today after 5 month of early access. It's been a long, hard and fun journey and we hope you'll like the game. We still have a few things coming over the summer. Have fun and please continue to engage with us!
2015-05-21 20:29 UTC · Community Announcements · Orpheus AI
We have released a new patch that brings a new twist in the game's mechanics, with the integration of an events generator as well as a few bug fixes. Gameplay - The game now includes a random events generators that should help keep you on your toes throughout the games, and especially in the mid to end game - Events impact a large portion of the game's mechanics and can impact significantly your startegy so be on the lookout! Bug fixes - Several small bugs have been fixed - A rather interesting bug in the combat system is now removed from the game
2015-05-21 20:29 UTC · Community Announcements · Orpheus
We have released a new patch that brings a new twist in the game's mechanics, with the integration of an events generator as well as a few bug fixes. Gameplay - The game now includes a random events generators that should help keep you on your toes throughout the games, and especially in the mid to end game - Events impact a large portion of the game's mechanics and can impact significantly your startegy so be on the lookout! Bug fixes - Several small bugs have been fixed - A rather interesting bug in the combat system is now removed from the game
2015-04-17 09:46 UTC · Community Announcements · Orpheus AI
Good morning everyone, We've pushed a new patch this morning with a few new functionalities and a few fixes Patch Notes: - Upgrade to Monogame 3.3: this will fix some sound issues, should you still be having sound issues let us know - Added a new option in the message ledger that disables movement graphics during the end turn resolver in peace time - The message to advise you that a ship has arrived at a solar system that it is transiting through will now be automatically marked as read and so won't generate a warning exclamation mark for the message ledger - Added in a new full screen mode -
2015-04-17 09:46 UTC · Community Announcements · Orpheus
Good morning everyone, We've pushed a new patch this morning with a few new functionalities and a few fixes Patch Notes: - Upgrade to Monogame 3.3: this will fix some sound issues, should you still be having sound issues let us know - Added a new option in the message ledger that disables movement graphics during the end turn resolver in peace time - The message to advise you that a ship has arrived at a solar system that it is transiting through will now be automatically marked as read and so won't generate a warning exclamation mark for the message ledger - Added in a new full screen mode -
2015-04-09 17:06 UTC · Community Announcements · Orpheus AI
Our second major patch is out, with many significant changes to the game. In this patch, we've implemented a number of graphical improvements focusing on the map, each solar system and the specificities and unique identity of each race. We ve also improved the interface by adding a minimap allowing for easier and more intuitive navigation as well as new ships movements lines. a number of balance issues and small bugs have also been modified. Finally, we've also modified and enhanced the Media system with new abilities and a new interface. These changes have addressed a number of comments we re
2015-04-09 17:06 UTC · Community Announcements · Orpheus
Our second major patch is out, with many significant changes to the game. In this patch, we've implemented a number of graphical improvements focusing on the map, each solar system and the specificities and unique identity of each race. We ve also improved the interface by adding a minimap allowing for easier and more intuitive navigation as well as new ships movements lines. a number of balance issues and small bugs have also been modified. Finally, we've also modified and enhanced the Media system with new abilities and a new interface. These changes have addressed a number of comments we re
2015-03-31 20:18 UTC · Community Announcements · Orpheus AI
Dear players, Thanks for sticking with us for the past month. As we mentioned a few weeks ago, we've been hard at work refining Galactic Inheritors, addressing comments and feedback received, improving UI, graphics and arts as well as implementing new features and adding balancing effects to the game mechanics. We are finalizing a new intermediate major patch that should hit Steam very soon (next few days) and we think it will enhance even more your experience playing Galactic Inheritors. Main features that you will discover in this patch are the following: UI, Arts & Graphics: - New minimap t
2015-03-31 20:18 UTC · Community Announcements · Orpheus
Dear players, Thanks for sticking with us for the past month. As we mentioned a few weeks ago, we've been hard at work refining Galactic Inheritors, addressing comments and feedback received, improving UI, graphics and arts as well as implementing new features and adding balancing effects to the game mechanics. We are finalizing a new intermediate major patch that should hit Steam very soon (next few days) and we think it will enhance even more your experience playing Galactic Inheritors. Main features that you will discover in this patch are the following: UI, Arts & Graphics: - New minimap t
2015-02-13 18:09 UTC · Community Announcements · Orpheus AI
The first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an i
2015-02-13 18:09 UTC · Community Announcements · Orpheus
The first patch is out, focusing on fixing a couple of crashes with the game, which we hope to have squashed and we did some balance and interface improvements Bugs: - Fixed crash in tutorial 4 - Music problem on windows Vista. If the music fails to load the game will start but no music or sound effects will be played - Fixed a number of typos. Research: - Added icons that tells the user what benefits a new technology has - Added information on how many turns left - Slightly reduced the amount of research points most technologies require - New background art Solar System overview: - Added an i
2015-02-12 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Declaring war is rarely as simple as pressing a big red button. You’ll want your citizens on your side, ideally, though of course propagating a few choice lies can build and exploit prejudice. Space 4X strategy Galactic Inheritors makes the media an important part of warfare. It’s made by Crispon Games, a studio founded by Chris King, a designer on games including Crusader Kings II and Hearts of Iron III, and fellow former Paradox chap Pontus berg. While the only 4X I’ve spent real time with is Castlemaine, I like the sound of some of its ideas. …
Full appinfo as delivered by Steam PICS, changenumber 36704925. Also at /api/app/322540/raw.