Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-06-05 19:23 UTC · Community Announcements · Monu
Hi guys! Wanted to do a mini-announcement. I just recently finished my second game, Keyclash. If you're interested in a simple tower defense roguelike about building on keyboard keys and surviving as long as possible. Then check it out! Use keys as turrets and place them on your keyboard.Purchase perks, upgrades, and buy more keys to build your defense.Unlock perks with the waves earned through playing.Beat every stage in the game. You can find the Steam page here:Thanks again for playing Deep Space Cache
2024-12-12 12:53 UTC · Community Announcements · Monu
Changes include: Added Lasers Added Frenzy bullets Talent tree is entirely visible New reload upgrades That's it for the updates. I might update it silently if there are any bug fixes or performance issues but besides that. That's pretty much it for this game. It's my first game and it shows. I definitely learned a lot from it. In the end, I wanted to make it a simple incremental with some bullet heaven aspects. I like how it turned out now after all the updates. Thanks to everyone for the amazing feedback and to those who decided to play it
2024-12-12 08:56 UTC · Community Announcements · Monu
Changes include: 6 new power-ups that can be earned through a new asteroid Movement Bonus 2x Damage 2x Attack Speed 2x Ability Reloads Max Crit Chance 2x Magnet Range Can no longer see the entire talent tree. It removed that sense of mystery when I made it all visible. Moved around ability upgrades to be earned earlier. This is because I want to add 2 more upgrades to the next content update. Added in reloads for spiral bullets in the attack speed tree. I was thinking about adding in one more achievement as well as enemies to the game but I think that's out of scope for it. There will be one m
2024-12-11 11:21 UTC · Community Announcements · Monu
Changes include: Talent tree is now entirely visible from the start. Added critical strikes. Shortened early game bullet lifetime significantly. Asteroid hitboxes are fixed. Sorry about the small amount of changes. I tried cooking some ability upgrades such as a laser beam, 3 different bullet variations, and a giant circle that falls down the screen from the top but nothing really landed. So I decided to upload this small patch for now.
2024-12-10 10:12 UTC · Community Announcements · Monu
Changes include: Increased homing bullet count from 6 -> 12 Increased spiral bullet count from 6 -> 12 Increased rotating bullet count from 24 -> 48 Significant performance improvements. High and low end devices will now clock-in about 60 FPS consistently while harvesting. The total number of asteroids spawned on the screen at once also now adapts to the FPS of the game on your device. This means higher end devices and possibly some lower end devices will be able to spawn more asteroids on screen at once and will adapt according to your system. This should help performance as well as improve g
2024-12-03 03:24 UTC · Community Announcements · Monu
Changes include: Initial Damage Increase: 17 -> 19 Change to generator purchase prices: Duo Mine: 100 -> 30 Quad Mine: 80 -> 25 Octo Mine: 45 -> 20 HD Mine: 30 -> 15 Tria Mine: 15 -> 10 Tetra Mine: 5 -> 5 Decreased bit prices by cutting their values by 1/2 for every augment. Hi. It's been a while since the last update but I've noticed that the game is a bit repetitive. The repetitive feeling is core to the game which can't be changed. However, I feel like these changes can help improve the quality of the experience. These changes should cut the playtime by at least 1/2 if not more. A full play
2024-11-24 17:29 UTC · Community Announcements · Monu
Changes include: Lowered end game "The Last Bits" skills substantially as well as subsequent skills before it. Power and spawn rate: reduced the values from 10000 bits to 2000 bits. Damage and attack speed: reduced the values from 10000 bits to 3000 bits. I noticed that the end game felt like a slog. Since most players who have reached this point have seen most of the content with the end game skills and have all mines unlocked. I felt like completely removing a substantial amount of the end game grind will overall help players.
2024-11-24 00:11 UTC · Community Announcements · Monu
Changes include: A small change to the asteroid pointer which now points to the nearest asteroid then locks it in until the asteroid is destroyed or despawns due to distance from asteroid being too great. This should help out the early game spazzing out with the asteroid pointer reducing frustration. I didn't know if I wanted to change it but I feel like players spend a decent time in the early game to warrant this.
2024-11-23 22:57 UTC · Community Announcements · Monu
Changes include: Enabled v-sync to help limit fps from going to numbers like 1200 fps which was unnecessarily using up the GPU.
2024-11-22 22:19 UTC · Community Announcements · Monu
A quick patch to revert the game back to 64 bits from 32 bits. I feel like most devices now can handle 64 bit games and since I swapped to 32 bits. It has been causing bugs due to floating point errors.
2024-11-22 20:24 UTC · Community Announcements · Monu
Changes include: Almost doubled FPS while harvesting asteroids. Changed game from 64 bit to 32 bit. A slight reduction in loading times between scenes. I've noticed some devices have a very rare bug where the textures don't show up and the game loads the scene again after pressing on the harvest button. If anyone has this in their game please let me know if this update fixed that for you. Thanks for the patience!
2024-11-20 18:11 UTC · Community Announcements · monu
Changes include: Can now use arrow keys to move spaceship. Early game asteroids de-spawn after a greater distance from spaceship compared to before. Main Menu asteroids have a chance to change asteroid type based on mine unlocks on game launch.
2024-11-18 21:58 UTC · Community Announcements · monu
Changes include: QoL change to the harvest button to highlight every so often. QoL change to the generator upgrades which now highlight white if resource amount is enough, highlights grey if otherwise. Changed Asteroid Types to unlock through mine purchases instead of skill tree, replaced old slots with magnetic range upgrade. Added a resource multiplier that increases based on how much time you last in a run. This should help speed up everything within the game especially once you reach late game it becomes easier to upgrade faster and reach the end. Raised starting power from 20 to 30. This
2024-11-18 08:44 UTC · Community Announcements · monu
Changes include: Auto-shoot is now enabled by default, still has an option to toggle it off. Went through another pass of the skill tree, notable changes include: Swapping of an early game homing upgrade to be pushed back to match the symmetrical nature of the damage and attack speed skill trees. Rearrangement of both damage and attack speed trees to make unlocks mandatory to reach the end goal. This change included a decreased value of bits towards the end goal within the path. Helps players be required to unlock most, if not all upgrades to help reach the late game with all skills unlocked r
2024-11-17 14:03 UTC · Community Announcements · monu
Changes include: - Complete overhaul of the skill tree progression numbers effectively fixing the slow early game and making it easier to reach the end game with consecutive unlocks being lower. The final unlocks cost almost half as much as before. It still requires quite a few amount of bits but due to the easier access to the late game unlocks, it should effectively make reaching that point easier. - Reduced the cost of the bit mine purchases by a significant margin. - Reduced the frequency of smaller asteroids which should remove most asteroids that are difficult to shoot and aim at. - Adde
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3226750/raw.
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