Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
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2019-05-29 16:18 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
Bossa Studios have announced plans to cancel Worlds Adrift, the sandbox MMO where players can build their own airship and own aerial island, and shut it down in July. It hasn’t even left early access. The servers will close and the game will become unplayable. Their reasoning is fairly straightforward: the game is kinda eh so it’s not selling enough for the company to continue development. Folks who bought the game within the past month will be offered a refund, while older players will not. The end of the sky is nigh. (more…)
2019-05-29 15:15 UTC · Eurogamer
Worlds Adrift, the promising air pirate MMO which looked a bit like Skies of Arcadia, shuts down for good in July. In an open letter to fans, developer and publisher Bossa Studios admitted the game simply hadn't attracted enough players to keep it online and financially viable. Bossa will throw an End of the World Party on an exact date still to be announced during July 2019. The event will be livestreamed on Twitch. Read more
2019-05-29 10:10 UTC · Community Announcements · BossaKirk
https://youtu.be/yjTUf9VT4q8 At Bossa Studios we love taking risks and making stuff that no one dares to do in order to create great original experiences for players. Worlds Adrift was an ambitious undertaking for us: a community crafted MMO built on freedom and player agency with multiplayer physics, set in a huge world. We are proud of what we achieved with the game since development began five years ago out of a humble game jam. We are immensely grateful for every Traveller that’s come to experience this community crafted world. However, Worlds Adrift just hasn’t reached the level of popula
2019-05-01 14:56 UTC · Community Announcements · BossaKirk
https://www.worldsadrift.com/wp-content/uploads/2019/05/unknown-1024x640.png BLIGHT 2.0 Improvements to telegraphing:Made the Blight screen overlay transparent when looking away from the centre of the storm to make it clearer which direction to travel in to get out.If you can see particles you're at risk of destruction (you're near the destruction radius)Destruction VFX will last longer. Now it will fade to black over 7.5s and 'dissolve' over 2.5s. Colliders should also be disabled halfway through the dissolving process.New lightning VFX to make the Blight look more dangerousBlight will now tu
2019-04-16 11:55 UTC · Community Announcements · Eternz
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/6657dac7ab13461aebf8a3f72295b4546afc25d3.jpg PTS Issues On Friday we pushed the code we've been working on for the past couple of months to the PTS and we encountered the minor issue of most players not being able to login at all! This was highly likely given the fact that we've almost completely rewritten the entire login/logout system. We didn't however expect the issues to be this drastic as obviously we hadn't seen this during our QA process. Initial observations indicate that logins work fine at first but then abr
2019-04-12 17:03 UTC · Community Announcements · BossaKirk
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/7837558f47a2b694e98f964cc5da033770b38b86.jpg PTS - Update 30 Patch Notes BLIGHT 2.0 Improvements to telegraphing: Made the Blight screen overlay transparent when looking away from the centre of the storm to make it clearer which direction to travel in to get out. If you can see particles you're at risk of destruction (you're near the destruction radius) Destruction VFX will last longer. Now it will fade to black over 7.5s and 'dissolve' over 2.5s. Colliders should also be disabled halfway through the dissolving process
2019-04-03 15:34 UTC · Community Announcements · BossaKirk
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/39ef2384a3e4af51ef1ac004b7d1e498d3be685a.png Greetings Travellers, For my last Tech Tuesday, I described how we are going to save all of the offline ships in the world and then delete them all in a subsequent update. Well, it turns out that as of late the PvE deployment, in particular, has been really struggling with the sheer amount of ships in the world so strange bugs such as ships not appearing have started to happen much more frequently. Due to this, we've decided to bring forward the work of deleting all of the o
2019-03-19 16:03 UTC · Community Announcements · BossaKirk
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/21b5a7d5d31a2f6b447fc0164573fd1957f1a13c.jpg Knowledge And Scanning Revamp Update 30 will bring the first big changes to scanning and progression in Worlds Adrift. First things first; scanning has been heavily reworked. We have removed the need to scan every individual object in the game. They no longer give any knowledge but their description text remains. From now on knowledge is primarily gained from databanks, lore pages and salvaging schematics. Another quality of life change we’ve made is a new cursor icon when h
2019-03-05 18:10 UTC · Community Announcements · BossaKirk
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/dbbe8b4e2dd42f7c4d91e36eee33cd3437bde865.jpg Greetings Travellers, Worlds Adrift hasn't been wiped for quite some time. On the PVP that's not really a big deal because people blow each other up, but on the PVE server it means this: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/d178359cde6792ff64ddb054de80bbca62c0a00b.png Yup, that's a lot of ships, specifically offline ships… Recently we put in place optimisations to reduce the impact of offline ships on the servers, but it's impossible to
2019-02-22 16:00 UTC · Community Announcements · scornillon
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/ffb2369293ac6a5be48bae21a49ba135f9127342.jpg Hi there, Since its very inception, Worlds Adrift has been at the cutting edge, innovating in quite a few areas at the same time. We released the game to players very early in development, to test and co-develop the design and technology of the game that were unique in so many ways, and therefore rather unknown to us all. Worlds Adrift is often compared against higher budget games, and given the size of the team and resources available, we’re immensely proud and humbled by t
2019-02-19 17:09 UTC · Community Announcements · BossaKirk
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/c0a58aa8e3aefb5c9026516c44fa08cd42fe4774.png Hi, Sylvain here, CTO at Bossa Studios, dropping in to give you quick summary of what we are tackling right now. As some of you may have noticed if you read the forums, the Worlds Adrift team is currently undertaking some big technical upgrades to quite a few of the core systems. Whilst these upgrades will bring significant quality of improvements for players; they aren’t without their challenges. The issue with these systems is that they are usually touching a lot of the ga
2019-02-08 17:21 UTC · Community Announcements · Bossa Julia
https://www.worldsadrift.com/wp-content/uploads/2018/10/ezgif.com-gif-maker-3.gif Greetings Travellers, Hope you've had a lovely week and are enjoying the new startings of the store as well as the slightly less common Blight! More to come. News We launched a hotfix! Patchnotes - HERE The store WHY and HOW explained - HERE Tech Tuesday: What's Hot? - HERE What have the devs been working on this week? Network optimizations and other assorted QOL things Ship Imposters Added a system to make messages in the server more reliable Working on the new player login pipeline to make it more reliable Isla
2019-02-06 14:24 UTC · Community Announcements · Bossa Julia
NEW FEATURES AND CONTENT OMG shopping! Steam shop is now available for purchasing exclusive clothing items and ship decor. So fetch. (This is just the beginning - read more about it here) NOTABLE BUGFIXES AND CHANGES Fixed one issue with the Blight so it should be occurring less. Fixed a bug where players were not be able to collect knowledge from databanks.
2019-02-06 14:24 UTC · Community Announcements · Bossa Julia
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/1204367cecf3e9799d5fee2bd287ae73acf03e97.jpg Dear Travellers, Starting today when you gather your Crew and ready up for a trek across the skies, the eagle-eyed among you will notice a brand new option in the main game menu - the Worlds Adrift Item Store! The Item Store comes alongside a bunch of other fixes (please see the usual tasty patch notes for more on those), but we felt there may be people out there who wanted more info on the whys and wherefores. If that’s you - read on! First up, it’s important to reiterate t
2019-02-05 19:10 UTC · Community Announcements · Bossa Julia
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10223679/0ede2073e35de071e29ab69b2771989787e2962f.jpg Hi Sylvain here, Last Tech Tuesday we covered the Hotfixes and the technical challenges, decisions and processes we had to put in place to allow ourselves to release hotfixes faster to the community. First I wanted to make it clear that together with committing to more focused updates, we have actually pledged to react faster after updates and deliver hotfixes on critical issues where we can. Deciding if something is critical is obviously a subjective call especially in a ga
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/322780/raw.
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