Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2025-06-06 15:58 UTC · Community Announcements · GeamGames
Hey everyone! Exciting news! The Summer Update v1.2 is live with new weapons, a new map, an Easter Egg, new features, Summer Event camos, gameplay improvements, and bug fixes! To celebrate, we’re launching a 34% discount on the game — available for a limited time, so grab it while it lasts! Patch Notes https://i.imgur.com/8uAXRQU.jpeg New Weapons GX-5 (SMG) – Primary Unlocked by eliminating 3,500 zombies Fire Rate: 765 RPM Damage per bullet: 42 https://i.imgur.com/2rWlcfp.png Plasma Shotgun – 40 Watt (Secondary) Unlocked by eliminating 2,000 zombies Fire Rate: 252 RPM Damage per pellet: 60 Pel
2025-05-06 13:24 UTC · Community Announcements · GeamGames
Fixed an issue where the Master Challenge would not unlock. Reduced hitmarker sound concurrency from 3 to 2. Added new sound concurrency settings for impact sounds. Changed the credits scene animation curve from cubic to linear. Fixed a spot on the Airbase Hangar map where zombies could get stuck. Introduced a new avoidance technique to prevent zombies from getting too close to each other.
2025-05-01 22:06 UTC · Community Announcements · GeamGames
Fixed an issue where the Event Master Camo and Charm were unlocked earlier than intended. Fixed an issue where the in-game unlock popup for Master Rewards did not appear upon completion.
2025-05-01 08:43 UTC · Community Announcements · GeamGames
Hey everyone! Thank you so much to everyone who has played Deadzone Haunt so far! It's been an amazing first week, and I truly appreciate all the support and feedback. To celebrate the release, the first in-game event is now live, with exciting new content waiting for you to unlock! Just as a reminder: Today is also the last day of the introduction offer — don’t miss out on the discounted price. Patch Notes Spring Event (May 1st – June 6th) Celebrate the season with the first in-game event — available from May 1st to June 6th! https://i.imgur.com/u1wCoKk.png Complete a set of 4 limited-time ch
2025-04-24 11:03 UTC · Community Announcements · GeamGames
Hey everyone! Deadzone Haunt is out now! Now it’s your turn — dive in and experience everything Deadzone Haunt has to offer! A huge thank you to each and every one of you for your support and feedback during development. Your input is always appreciated and helps me continue enhancing the experience with future updates. You can easily share your feedback or report bugs directly in-game — just head to Options > Feedback & Bug Report in the main menu. For more details on all the game’s features, check out the Community posts from the past few days! Now there’s only one thing left to say: Enjoy t
2025-04-23 11:00 UTC · Community Announcements · GeamGames
Hey everyone, Only 1 day left until launch! Today, we're giving you a first look at several core features: Minimap, Firing Range & Tutorial, Controller Support, Automatic Leaning, the Point System, and the Random Weapon Machine. Automatic Leaning: When aiming down sights and approaching cover like walls or vehicles, your character will automatically lean to the side. https://i.imgur.com/qwgmaOo.png Minimap: The minimap shows all key elements that help you dominate the zombies — including ammo crates (800 points), all perk machines, the Weapon Upgrade machine, the Random Weapon Machine, and eve
2025-04-22 11:00 UTC · Community Announcements · GeamGames
Hey everyone, Only 2 days left until launch! Today, we’re giving you a first look at all the maps available at launch. https://i.imgur.com/IkVNJOz.png Tutorial & Firing Range Map: On this map, you can start the tutorial and have access to all weapons and upgrades to test them out on the firing range. https://i.imgur.com/T2x3Cqo.png Prison: An abandoned prison with plenty of opportunities for strategic gameplay to dominate the zombies. https://i.imgur.com/Q5XidOv.png Bowling: Already known from the demo. Reworked lighting adds a more intense atmosphere to this map. https://i.imgur.com/qqxYvwR.p
2025-04-20 13:00 UTC · Community Announcements · GeamGames
Hey everyone, Only 4 days left until launch! Today, we’re giving you a first look at the Camo Mixing System in Deadzone Haunt. You can experiment with the Camo Mixing Tool at any time, but you’ll only be able to equip your creations once you’ve unlocked the Zekop Mastery Camo. (For more on how to unlock it, check out the Camo Overview post from a few days ago.) This overview is all about how the system works — and how it gives you access to over 10.78 million unique camo combinations — one of the most in-depth camo customization systems in any FPS game. https://i.imgur.com/M8IpQEr.png https://
2025-04-19 13:00 UTC · Community Announcements · GeamGames
Hey everyone, Only 5 days left until launch! Today, we’re giving you a first look at the Game Modes that will be available on day one. https://i.imgur.com/NMBxcMM.png Classic: The default mode — survive as many rounds as you can. No limits. 10 Rounds: Same rules as Classic, but the game ends after 10 rounds. Perfect for short sessions, practice, or speedrunning. Battle Royale: As the game starts, a gas zone begins shrinking for 10 minutes. After that, it stops shrinking but starts moving every 30 seconds for 60 seconds. Inside the gas, you take 10 damage per second. Use Stims to survive longer
2025-04-18 11:00 UTC · Community Announcements · GeamGames
Hey everyone, Only 6 days left until launch! Today, we’re giving you a first look at how the Camo System works. Sidenote: In the Settings under Video & Interface, you can enable a feature that keeps your custom camo skins on Loadout Weapons — even after upgrading them. Otherwise, upgraded weapons will use their default upgrade camo. Weapon-Specific Camos: Every weapon in the game has 3 unique weapon specific camos you can unlock by completing these challenges: – 500 Kills – 250 Headshots – 250 Upgraded Weapon Kills https://i.imgur.com/h1qYf09.png Once unlocked, you can use any of these camos o
2025-04-17 11:00 UTC · Community Announcements · GeamGames
Hey everyone, Starting today, we’ll be posting daily intel drops leading up to the release of Deadzone Haunt. Each day, you’ll get a sneak peek at a different part of the game. Only 7 days left until launch! Today, we’re giving you a first look at how the weapon upgrade system works. Each weapon (except the knife) can be upgraded up to 4 times during a match by purchasing upgrades at the weapon upgrade machine. https://i.imgur.com/Ddqsj9a.png Upgrade Level I Cost: 2,500 Points Effect: Damage increased to 250% of the weapon’s base value https://i.imgur.com/3Z0LWmy.png Upgrade Level II Cost: 7,5
2025-03-25 02:13 UTC · Community Announcements · GeamGames
Hey everyone, The launch is just around the corner - Deadzone Haunt will be available on Steam on April 24, 2025! We’ve been working hard to improve the game since the demo. Our goal will always be to deliver smooth gameplay, great performance, and a visually appealing experience. Don’t forget to save the date—April 24th! More updates will be coming soon. Thanks for being part of this journey! https://i.imgur.com/qrm8w55.png
2025-03-08 10:20 UTC · Community Announcements · GeamGames
Hey everyone! The demo is now over, and we want to thank you all for playing and sharing your feedback through the in-game tool and here in the Steam Community Group! We’re excited to share that nearly 1,000 unique players took part in the demo over the past two and a half weeks, and the in-game feedback tool was used 60 times to provide us with helpful feedback. Your input has been incredibly valuable, and we've already made some improvements based on your suggestions. We're continuing to work on making the game even better. Thanks again for your support, and stay tuned for more updates!
2025-03-02 08:25 UTC · Community Announcements · GeamGames
Movement & Mechanics Improvements Reworked sliding and stim mechanics to make movement feel more fluid: Sliding and stims are now speed-based instead of force-based. Added a sliding speed curve for a more natural and realistic slide experience. Updated braking deceleration while sliding for smoother transitions. This rework also fixes an exploit where spamming slide and jump could lead to unintended speed boosts. Slide canceling remains possible. Stims now provide a 40% speed boost to overall movement speed for 3 seconds. Increased HUD animation brightness while using a stim to better reflect
2025-02-28 07:00 UTC · Community Announcements · GeamGames
General: Added portals as the new spawn points for zombies. Updated lighting on the Bowling map. Updated default scalability settings to optimize volumetric fog performance. Updated icons in the Loadout tab in the main menu. Bug Fixes: Addressed stability issues related to groom assets on Operator models in the main menu. Monitoring continues.
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