Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:17 UTC.
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2026-07-24 08:59 UTC · Community Announcements · 벽광
Hello, everyone. We’re pleased to share the details of our latest update.Title Screen UpdateThe title screen has been updated to feature the new village scenery.A new title screen intro sequence has also been added.Village ReworkThe overall terrain and layout of the village have been redesigned.Village NPCs will now move around different parts of the hub.A new guidance sequence has been added to show players where to go when entering the village for the first time.The player’s starting location has also been adjusted to match the new village layout.Performance ImprovementsPerformance has been
2026-06-21 06:27 UTC · Community Announcements · 벽광
Bug FixesFixed an issue where duplicated abilities within internal systems could continue occupying memory.Fixed an issue where the player could become unresponsive after using normal or heavy attacks while in Fury Mode.Added the missing animation replacement for the Sprint → Heavy Attack combo.MiscellaneousNormal and Heavy Attacks now utilize Motion Warping.
2026-06-19 08:15 UTC · Community Announcements · 벽광
Important NoticeDue to internal structural changes, previous save files are no longer compatible with this update.Please start a new save after updating.Hello everyone,Originally, we planned to release a single large update after all rework efforts had been completed. However, we realized that this approach would significantly extend the development timeline.As a result, we have decided to release updates incrementally as each area reaches a playable state.This update focuses on the reworked Twisted Forest, along with new enemies, boss improvements, gameplay system updates, optimization work,
2026-05-21 12:13 UTC · Community Announcements · 벽광
Hello everyone,Here’s a summary of the recent development progress.Please note that this is not a major update patch. The following features and changes are still in development and may change before release.Combat & Gameplay ImprovementsRecently, development has been focused on improving combat feel, control responsiveness, and the overall gameplay experience.Fury System ImprovementsImproved Fury mode animations and chaining behaviorAdded HP recovery when landing attacks during Fury modeAdjusted Fury gauge gain balanceImproved dodge chaining during Fury modeGuard & Backstab ImprovementsGuard
2026-04-18 13:09 UTC · Community Announcements · 벽광
Hello,Here’s a summary of the development progress for April.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & System ImprovementsImprovements to the Fury systemFixed issues with animation states and transitionsApplied UpperBody-based animation blending for smoother movement during attacksAdded visual effects when entering Fury modeIncreased kick attack range and adjusted related effectsAdjusted balance for Hybrid damageFixed issues where some abilities would not end properlyFixed cases where abilitie
2026-03-26 14:05 UTC · Community Announcements · 벽광
Hello,Here’s a summary of the development progress so far.This month, the focus has been on overall gameplay improvements, stability, and level design.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & New SystemsGuard System (New)A new guard system has been added.Hold Right Mouse Button to guardReduces incoming damage, elemental damage, and status buildupGuard consumes SP when blocking attacks, and will trigger a Guard Break when SP is depletedDodging while guarding will cancel guard, and some abiliti
2026-02-27 14:21 UTC · Community Announcements · 벽광
Someone’s roots have begun to move.The overall level structure is being redesigned to better align with the story, and greybox work is currently in progress.We’re looking for a character modeler to join the project. Korean is preferred, but not required. If you're comfortable collaborating using AI translation tools, please feel free to contact usSupport ko-fi : https://ko-fi.com/projectsjhg Email: bu30808dev@gmail.com Discord(KR): https://discord.gg/NJ7PfuR5fV
2026-01-31 12:56 UTC · Community Announcements · 벽광
This post is part of a monthly update to share ongoing development progress.It showcases a small part of the combat AI currently being reworked.What happens after the roar?
2025-12-31 14:13 UTC · Community Announcements · 벽광
Hello everyone,It’s been a while since our last update, and we’d like to share some development news.Although i haven’t posted many announcements since the previous update due to personal circumstances,development on the project has continued without interruption.Recently, as the main storyline began to take its final shape,we spent a significant amount of time reviewing the original plans and reorganizing the overall structure and core systems of the game.New Team MembersDuring this period, several new team members joined the project.Thanks to their help, the scope and pace of development hav
2025-10-19 02:35 UTC · Community Announcements · 벽광
Update NotesGeneral Fixes & ImprovementsFixed incorrect death zone setup in the starting area.Fixed several awkward animation transitions.As a result, some previously disabled AI behaviors have been restored.Removed the AI’s “damage awareness duration.”This should prevent cases where enemies lose track of the player despite having them in sight.Updated several visual effects:Goblin projectiles, death effects, and Lich spells.Applied world partitioning to sublevels that previously lacked it.Improved item and ability handling:When an item effect overlaps with specific animation segments, problem
2025-10-09 07:43 UTC · Community Announcements · 벽광
Demo onlyFixed a crash when opening shops caused by missing icon assets.Early AccessFixed an issue where, due to layer bounds, AI could fall to their deaths.Fixed broken animation notifies in some of the Kraken’s animations.Fixed an issue where hit reactions would no longer trigger after dodging.Fixed an issue where input became unresponsive after being knocked back by the Kraken.Updated backstab checks: a target’s backstab eligibility is now evaluated before super armor.The default lock-on camera has been adjusted to be positioned slightly farther back.Support ko-fi : https://ko-fi.com/projec
2025-10-05 10:34 UTC · Community Announcements · 벽광
The issue where field item states were not being saved has been fixed.
2025-09-25 08:16 UTC · Community Announcements · 벽광
New ContentNew AreasLate Desert CanyonDesert Pyramid: After defeating the Harvester and obtaining the key, you can unlock the sealed door near the oasis and descend inside.Canyon Ridge: Once the final boss of the Desert Pyramid is defeated, the sandstorm blocking the ridge will dissipate, allowing access.New Bosses (delayed)The JudgeTervark New Items & Abilities(Some cannot be obtained until the postponed boss update.)Reaper’s Aura: Reduces max HP but increases action speed.Judge’s Aura: Periodically halves damage from bosses, once per cycle.Cracked Scales of Judgment: Bring to Unbaek to unloc
2025-09-20 11:21 UTC · Community Announcements · 벽광
Demo Update NotesChangesUpdated collision and overlap handling between the player and other AI.All doors previously based on NPCs have been replaced with independent door objects.Most textures now use RVT.Save point list is now sorted when displayed.Hovering over a save point now shows an image of the corresponding area.When a save point is clicked, hover no longer updates the displayed information.Visual effects for save points have been updated.Cull distance volumes have been applied across the board.Internal methods for retrieving various data have been revised.Internal functions handling d
2025-08-20 12:04 UTC · Community Announcements · 벽광
Hello, it’s been a while. I’m here to share the current progress of development.1. New AreaAs shown in the screenshots I shared previously, a new area is under development and is nearly complete. Once the seal is broken and you ascend to the top of the pyramid, you will be able to move on to the next area.2. New AIThree major new enemies are in progress:Three elites guarding the sealThe final boss guarding the pyramidTervark, located on a desert hill where a violent sandstorm blocks passageThe core patterns are mostly complete. Effects and sounds are currently temporary. If I feel the update i
Full appinfo as delivered by Steam PICS, changenumber 38498228. Also at /api/app/3231920/raw.
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