Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2026-09-10 19:20 UTC · Community Announcements · AllbaseDumpledore
Hello, dear players!Over the past month, we have focused on expanding combat, improving enemy behavior, polishing the Main Forest, and fixing several multiplayer and interface issues.This update brings the game to Early Access 0.5.4, Build 168.Weapons and CombatAdded and integrated the sawed-off shotgun and machete.Added shotgun ammunition, inventory entries, world pickups, icons, and loot distribution.Introduced a new melee combat system with randomized attack animations, stamina consumption, hit detection, impact sounds, effects, and camera shake.Made firearm hit detection server-authoritati
2026-08-10 13:04 UTC · Community Announcements · AllbaseDumpledore
Hello everyone!We’ve released Hotfix 0.5.1.4 to fix the multiplayer issue that appeared after the latest update.The issue could cause sessions to display 9999 ms ping and prevent players from connecting properly.Multiplayer should now be working normally again.Thank you to everyone who reported the issue, and sorry for the inconvenience!
2026-08-07 16:03 UTC · Community Announcements · AllbaseDumpledore
Update 0.5.1 brings one of the largest technical changes to BodyRecords since its Early Access release.The game has been fully migrated to Unreal Engine 5.7, along with major updates to multiplayer networking, world streaming, physics, and several core gameplay systems.Most of these changes happen behind the scenes, but their goal is simple: improve overall stability and provide a stronger foundation for future updates.Engine UpgradeBodyRecords has been migrated from Unreal Engine 5.4 to Unreal Engine 5.7.The newer engine version includes numerous improvements and fixes in areas heavily used b
2026-08-05 14:14 UTC · Community Announcements · AllbaseDumpledore
Hello, survivors!We are continuing to investigate and address the crash reports submitted by players. This update includes additional improvements to several gameplay systems that could potentially cause replication inconsistencies and lead to host-side crashes.Stability ImprovementsThe following systems and entities have been revised:Player characterLandminesLoot containersEnemy ManagerThe freezing mechanic used by the Doll monsterThese changes improve network synchronization and reduce the risk of host-side stability issues during gameplay.Balance ChangesReduced the number of monsters appear
2026-08-01 13:00 UTC · Community Announcements · AllbaseDumpledore
Hello, everyone!Following the previous patch, we continued monitoring crash reports related to an engine-level issue involving physics simulation during world streaming.This hotfix introduces a more comprehensive fix implemented directly at the engine level. The game has been rebuilt using a custom engine build containing the necessary changes, which should resolve the issue.We have also made several cosmetic improvements to the world:Removed excess vegetation obstructing several roads.Added a small point of interest to mark the turnoff onto the dirt road leading to the antenna.Thank you for c
2026-07-30 16:38 UTC · Community Announcements · AllbaseDumpledore
Hello, dear players!Thank you for the attention you have given to the latest major update and for submitting your crash reports. We are reviewing every report and working to address the issues as quickly as possible.This hotfix focuses primarily on crashes reported over the past few days.Major FixesReworked the vehicle spawning system across the map. This should reduce the initial CPU load on the host and improve overall world performance.Implemented a workaround for an engine-level issue involving a conflict between World Partition streaming and vehicle physics simulation.Additional FixesFixe
2026-07-27 17:03 UTC · Community Announcements · AllbaseDumpledore
Hello, everyone!Those who have been following the development and testing the preview builds already know that BodyRecords has been undergoing a complete overhaul for more than six months.During this process, we have tried to account for the feedback we have received, as well as our own updated vision for the project. We believe these changes will fundamentally shift the focus of the game and the way players perceive the world of BodyRecords.A tremendous amount of work has already been completed, with even more still ahead. This update represents another major milestone in building the BodyRec
2026-06-22 10:04 UTC · Community Announcements · AllbaseDumpledore
First of all, we would like to thank everyone who has shown interest in the reworked iteration of BodyRecords, which has now been in development for over five months.Our previous post covered only a portion of what this new direction for the game includes. The scope of the rework is simply too large to present everything at once, especially while many gameplay systems, features, and parts of the environment continue to evolve on a daily basis.For this reason, upcoming updates will first be released through the Preview branch before being moved to the stable version of the game.Over the past we
2026-06-10 18:47 UTC · Community Announcements · MEI[zer]
🚀 The long-awaited BodyRecords update is now available in the preview branch!The update is available to all game owners. See the screenshot below for instructions on how to access it. What's new? 🚁 Helicopter evacuationCall for evacuation and leave the area after completing the mission. 🎒 New inventory systemA completely redesigned inventory management system for a smoother gameplay experience. ☠️ New death and respawn system 🎯 Match-based modeMultiple respawn points, crash sites, and evacuation points make every session unique. 👾 New enemy spawn systemEncounters with enemies have been re
2026-02-05 08:52 UTC · Community Announcements · AllbaseDumpledore
We’re excited to present the next update, which represents another step toward the upcoming global gameplay overhaul.Changes:Added Late Join Support, allowing players to join an ongoing match after it has already started via the session list or by inviting a friend directly into the match, as long as the session capacity of 4 players is not exceeded. The preparation phase and synchronized team start remain applicable when starting a match after gathering in the Lobby.Reworked the handling of new player connections to improve overall session stability and to resolve issues related to the timing
2026-01-21 13:20 UTC · Community Announcements · AllbaseDumpledore
Fixes & Changes:Fixed a crash that could occur when a player left the session during the teleportation process to the Backstage.Fixed an issue where the Runner could abduct a player who had just been killed, causing teleportation to trigger twice and preventing the death location marker from appearing on the compass.Updated the game’s packet compression method and settings to reduce CPU load during on-the-fly asset streaming, which could previously cause micro-stutters on lower-end CPUs.Updated the default graphics preset: the FPS cap has been removed (previously locked to 60 FPS by default),
2026-01-16 18:38 UTC · Community Announcements · AllbaseDumpledore
We’re excited to roll out one of several updates leading up to a major overhaul of the game mode. Vehicles play a crucial role in upcoming content, so this update focuses on fixing issues and significantly improving the ATV experience.ATV Movement Fixes & ImprovementsComplete overhaul of the engine and transmission, along with adjustments to wheel physics and body mass distribution. These changes improve top speed, handling, and overall stability—especially when climbing hills or colliding with obstacles.Steering behavior has been reworked to create a clearer relationship between current speed
2025-12-31 14:06 UTC · Community Announcements · AllbaseDumpledore
Work on future updates is ongoing, and we’re happy to present the final update of the year. This patch continues the chain of planned improvements introduced in Update 0.2.0 and focuses on stability, polish, and improved environmental readability.Crash Report HandlingOptimized fire and smoke particle effects that could potentially cause GPU crashes.Bug FixesFixed monster AI noise reactions triggered by distracting items falling (tin can, plastic bottle, glass bottle).Fixed the placement of several levitating objects near the crash site.Fixed intersecting objects in the Pumping Station basement
2025-12-26 19:31 UTC · Community Announcements · MEI[zer]
Performance-Reduced RAM usage with critical code cleanup-Major forest vegetation optimization-Improved smoke effects, character LODs, and helicopter performance Environment-Reworked forest layout for better density and navigation-Updated landscape with rocks and improved world flow-Redesigned road system for smoother exploration-Added and connected new points of interest with clearer markings-Improved navigation at key locations (Antenna, Pumping Station) Fixes-Fixed inventory lock caused by signal pistol ammo-Improved item switching when dropping items-Fixed loot spawn/respawn issues-Correcte
2025-12-16 09:25 UTC · Community Announcements · MEI[zer]
We are excited to announce that the development of BodyRecords has officially resumed!The development and support of the project were paused due to a lack of funding, the main cause for this is war. The war against Ukraine has been going on for almost four years now, and the situation has been extremely difficult for us.At the moment, we often have problems with an electricity. Because of this, we kindly ask you not to judge us too harshly. 🙏Despite all the challenges, we managed to overcome the hardest moments and have now returned to active development and support of BodyRecords. We are alr
Full appinfo as delivered by Steam PICS, changenumber 38771109. Also at /api/app/3232040/raw.
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