Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-12-27 00:13 UTC · GamingOnLinux
Hopefully, like me, you’ll have booked a bit of time off around the festive period. And coincidentally, Valve’s Winter Steam Sale kicked off just a couple of days before Christmas. Since so many of us and our friends are off, this marks the perfect time of year to dip your toe into the wonderful world of co-operative games. Read the full article here: https://www.gamingonlinux.com/2023/12/festive-co-op-games
2021-09-21 02:13 UTC · Community Announcements · ekun
-Fixed a crash when creating a localization without a translation file in the locale/ directory.
2021-09-17 01:21 UTC · Community Announcements · ekun
Notable changes include localization support through user-created translations, along with a variety of bugfixes and tweaks! As always, many thanks to everyone who supported development by testing on the beta branch, as well as to all of our players new and old for playing our game. Read the full changelog, including from the beta updates previously, here: http://vagantegame.com/changelog.html
2021-06-05 01:18 UTC · Community Announcements · ekun
As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you. Changes: -Hardmode bonfire healing changed to a base value of 10 -Added a chance for spellbooks in loot sacks -Pure Type damage floating text now has a unique look to differentiate from physical damage -Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena -Reworked sword spin to be an upgrade to falling sword attacks -Increased overhead sword swing damage from 66% -> 80% -Added club affinity to random class genera
2020-07-13 23:14 UTC · Community Announcements · ekun
This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players. One major change you'll notice is that the game window has been increased to 720p, with updated menu graphics to make better use of modern displays. {STEAM_CLAN_IMAGE}/7389569/ed7a75fd8075216a67c10768029e3ba5c50ae78e.png We've also filled out the character selection page with new backgrounds, as well as updates to existing ones. {STEAM_CLAN_IMAGE}/7389569/eb3d3a623a14edb531c6860337329d863900ab81.png Each act now h
2019-06-03 22:49 UTC · Community Announcements · ekun
Hey all! This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As always, thanks everyone for supporting us all this way, and an extra big thank you to our beta testers! To skip to the full patch notes, click here Hard Mode https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7389569/da8421163e611fc33fdad6a0edfaf694bbb1bf2c.png Although some of us feel like the game is hard enough as is, our most die-hard players have been asking for more challenge. W
2018-11-21 17:55 UTC · Community Announcements · ekun
New update time! New/Balance New unlockable player class Player animations reworked Reworked Tower Serpent boss fight Reworked Brood Demon boss fight Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it) Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate) Reworked knockback to take into account weapon attack direction Player select menu no longer shows other class backgrounds as locked Rogue starting Dex and Int swapped from -> Modified chaos effect chances slightly (lower % for s
2018-03-01 04:59 UTC · Community Announcements · Lefty_Spurlock
http://cdn.akamai.steamstatic.com/steam/apps/812970/ss_0b64ef582b8a00051cbb72e9dc7a7f8cc6357ff5.600x338.jpg?t=1519683910 While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer. As always a big thank you to the community! Happy adventuring!
2018-03-01 04:59 UTC · Community Announcements · Keo
http://cdn.akamai.steamstatic.com/steam/apps/812970/ss_0b64ef582b8a00051cbb72e9dc7a7f8cc6357ff5.600x338.jpg?t=1519683910 While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam English has put together for your adventures! We also wanted to let you know, we've been extending the launch discount before it hits $17.99 for a short while longer. As always a big thank you to the community! Happy adventuring!
2018-02-28 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
Vagante has left early access after four years, so who better to take a look than someone who can barely get off the first level of this ultra-hard rogue-lite platformer? Everyone else, that’s who! (more…)
2018-02-27 07:19 UTC · Community Announcements · ekun
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no longer enabled by default Bugfixes Fixed crash that could occur with Boss ShadowKnight AI Fixed crash that could occur with TikiMan ai Fixed crash related to certain status effects expiring Fixed alternate caves theme not unlocking properly. Fixed players being able to escape the final boss elevator sequence Fixed not bei
2018-02-27 07:19 UTC · Community Announcements · ekun
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them Post-processing no longer enabled by default Bugfixes Fixed crash that could occur with Boss ShadowKnight AI Fixed crash that could occur with TikiMan ai Fixed crash related to certain status effects expiring Fixed alternate caves theme not unlocking properly. Fixed players being able to escape the final boss elevator sequence Fixed not bei
2018-02-23 00:06 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
As someone who can barely plan their own life a month ahead, I hold a boundless wellspring of respect for indie developers who can churn away at a passion project for years on end without any firm promise of success at the end of it. The latest slow-cooked project to come out of the oven is Vagante, a remarkably technical platformer-roguelike blend that RPS’s Marsh Davies took a lengthy look at back at the start of 2015, during its early days in alpha testing. Needless to say, it’s grown a bit since then. (more…)
2018-02-22 22:57 UTC · Community Announcements · ekun
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks. Removed Nimble background granting from the jumping challenge (it can only be gained from progression points now) Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
2018-02-22 22:57 UTC · Community Announcements · ekun
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed controller tooltips not showing for steam-managed controllers. Re-ordered some unlocks. Removed Nimble background granting from the jumping challenge (it can only be gained from progression points now) Thanks for the feedback and bug reports so far! We're working on fixing a handful of issues as we speak, and we'll push the next patch as soon as we can.
Full appinfo as delivered by Steam PICS, changenumber 37779126. Also at /api/app/323220/raw.
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