Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-11-03 17:12 UTC · Community Announcements · mundanepixel
Change List:UIFixed incorrect progress values on the "King" skillFixed incorrect progress values on the "Repairing" skillFixed incorrect progress values on the "Tool Keeping" skillFixed the mission progress bar in family menu overlapping when in grid display modeAdjusted scaling on the Efficiency Breakdown menu to better fit ultra-wide screensTweaked anchoring on Rival interaction menu to better fit ultra-wide screensTweaked position of character summary menu to better fit ultra-wide screensTweaked anchoring of the family menu to better fit ultra-wide screensThe rate text on the pricing menu n
2025-07-07 22:39 UTC · Community Announcements · mundanepixel
Gameplay Changes: - The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3 - Adjusted a few of the starting scenarios to start with a female character (Squire, Herder, Cannibal, and Smuggler) - Forests will stop growing if more than 50% of tiles already have forests Balance Changes: - Tweaked the effect of the "love flower" slightly. it now removes all multiplicative changes to pregnancy chance so it will properly set pregnancy chance to 100% - The "love flower" crafting recipe now
2025-05-30 06:14 UTC · Community Announcements · mundanepixel
Bug Fixes: Fixed an issue that prevented townfolk from being assigned to work sites Fixed an issue where exiled characters weren't properly marked as dead
2025-05-26 18:38 UTC · Community Announcements · mundanepixel
Balance Changes: Increased food cost for townsfolk: 15 -> 18 Increased employment costs for townsfolk Reduced influence that efficiency has on mission rewards Reduced income scaling for farmers: 1.5x -> 1.25x Decreased shelf life of a handful of food items Wheat: 8m -> 7m Oats: 8m -> 7m Beans: 10m -> 7m Carrots: 8m -> 6m Reduced fertilizer crafting cost: 8 -> 5 rotten food Performance Improvements: Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size. Fixed the frame drop that occurred when enabling the smal
2025-05-17 00:15 UTC · Community Announcements · mundanepixel
We have received feedback regarding the frequency and instability of new patches. To remedy this there is now a new opt-in testing branch. All future changes will live here until their quality and stability can be verified. Updates will be brought over to the main branch once they have been properly quality controlled and have enough changes to warrant a full update. How to access the testing branch: 1. Open the "properties" menu for Medieval Legacy 2. Select the "betas" tab 3. Select the "Unstable" option from the "Beta Participation" drop down The first testing build is now available on the
2025-05-13 21:54 UTC · Community Announcements · mundanepixel
Balance Changes: Overflow on durability removal will no longer count towards skill progression The dexterity requirement for the "Gentle Touch" skill has been increased: 12 -> 15 The intelligence requirement for the "Intricate Designs" skill has been increased: 12 -> 15 The willpower requirement for the "Perseverance" skill has been increased: 12 -> 15 The food cost reduction for the "Perseverance" skill has been increased: 2 -> 4 Bug Fixes: Fixed an issue where the "Cursed Crossbow" item was removing an extra 5 status per turn Fixed alignment issue on save file select Fixed an issue where job
2025-05-13 16:05 UTC · Community Announcements · mundanepixel
Fixed an issue where skills that increased starting stats, increased them too much
2025-05-12 18:56 UTC · Community Announcements · mundanepixel
Fixed an issue where the child and elderly sickness mod was applied to all risks Fixed an issue where the plated armor gave +5% injury chance instead of -5%
2025-05-12 15:56 UTC · Community Announcements · mundanepixel
Fixed an issue that caused effects that target multiple jobs, or check multiple jobs for their requirements, to not function properly (example, the "Better Training" skill)
2025-05-11 22:55 UTC · Community Announcements · mundanepixel
Major Additions: Spanish localization Balance Changes: Stats below the base level (8/10/12) now have a multiplicative penalty instead of an additive one. Should make lower stat levels more impactful on performance Character starting stats are now dependent on their age, with children having lower stats Adjusted how starting stats are inherited from parents, stat spread should be closer to the average of parent's stats Adjusted the amount of experience needed to level up stats, lowered experience requirements for lower stats and increased them for higher stats The "Acceleration Elixir" now adds
2025-05-08 15:40 UTC · Community Announcements · mundanepixel
Fixed an issue where the inventory wouldn't render with certain screen resolutions
2025-05-08 01:36 UTC · Community Announcements · mundanepixel
Fixed a performance issue related to having large amounts of unique item stacks in the inventory. The state of the separate stack toggle will now persist between sessions Fixed an issue that prevented auto-butchered animals from being removed from the inventory Fixed the effects of the "Pessimistic" and "Optimistic" traits Fixed an issue where changing the family name would let the player skip the requirements for the selected starting scenario The "Ring Of Seasons" now properly removes the new drought effect The "cursed" start now has a more intense version of the drought effect (for characte
2025-05-06 07:16 UTC · Community Announcements · mundanepixel
Fixed an issue that caused imprisonment reduction and death reduction effects to be swapped Replaced the text in the "Manor - Resources" page of the guide with the correct English text Added icons to the shop that appear during the plague and famine to better communicate if the shop is out of food/medicine Increased the contrast of the heart "stamp" that appears when sending someone to find love or when they're under the effect of the love flower The black market is now guaranteed to appear if the player goes more than 5 turns without encountering it (this timer only increments if the player m
2025-05-04 15:29 UTC · Community Announcements · mundanepixel
Fixed the check for the "Land Locked Armada" achievement Ships now properly give ownership when built
2025-05-04 14:42 UTC · Community Announcements · mundanepixel
Fixed reversed requirement text on the "King" skill
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3232580/raw.
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