Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2026-08-04 13:04 UTC · Community Announcements · Mad Mushroom
The next large update to the game is just around the corner, arriving in the second week of September (if everything goes as planned). The new class is now finished and I’m currently testing and balancing it while also creating new artifacts, uniques and eldritch items to support a wide variety of builds centered around the class.However it’s not the only new thing coming with the update. In this blog I want to introduce a new gameplay system called Runewords. As many of you can probably guess it takes heavy inspiration from Diablo 2’s runeword system while adding its own unique twist to it.Pl
2026-07-02 13:33 UTC · Community Announcements · Mad Mushroom
The next major update focuses on the new class and it’s been really hard to pick topics to talk about and show work-in-progress assets without giving too much away or spoiling things. That said, one of the new additions coming with the update is a new damage type, Umbral Damage. While the existing damage types are tied to the old primordial gods and the cosmic sun and moon goddesses, this new one revolves around the mysterious Black Planet.This new damage type is not fully exclusive to the new class, as it can also be used by the Thief, whose abilities and masteries have been adjusted around i
2026-07-01 13:17 UTC · Community Announcements · Mad Mushroom
It’s once again time for a monthly featured build and this month I’ve picked a build that fits the season. Summer is at its peak, it’s hot af and you’d rather spend your time outside than sweating next to your PC. The build below is perfect for starting a run, leaving your character AFKing and going outside to sip on your drink in the sun. This month’s featured build is Lazy Reflector by Daryl Zero (modified slightly by me).“The laziest build out there. It gets boring quickly.Note: Soul Veil just helps you level faster. Reflect damage scales with levels, so this is a great bonus. If you get a
2026-06-24 14:02 UTC · Community Announcements · Mad Mushroom
Hail, Fated Ones! The publishing team at Mad Mushroom here with a quick message about another ARPG in our portfolio that you might enjoy: Hell Clock.Hell Clock is a roguelike ARPG from Rogue Snail, set in a dark retelling of real Brazilian history. And it has its first major expansion dropping on July 14: Cursed War! To celebrate, Irmstoi has added something from Hell Clock to Conquest Dark. We don’t want to spoil the surprise, but fire the game up and see if you can find it. If you already own Conquest Dark you can get Hell Clock on a pretty big discount with our bundle and the Steam Summer
2026-06-24 13:59 UTC · Community Announcements · Mad Mushroom
New ContentAdded a new Hell Clock artifact to celebrate the upcoming launch of Hell Clock’s Cursed War expansion. You can check the game and the expansion here. Gameplay\ Armor Enhancement can no longer roll stats that have already been capped. If a character has no viable stats to enhance, a reroll token is granted instead, similar to how Rune Scrolls work.Armor Enhancement selection can no longer contain the same item multiple times in the same selection. The item can still appear again after rerolling or upgrading the selection.\ Soul Fragments can no longer roll with stats that are already
2026-06-03 13:10 UTC · Community Announcements · andrusaurus
This month’s featured build is Space Lazer Madness by Sugar_Ray.“This build comes online very fast and has no defensive capabilities so to speak of. But the sheer damage output makes defense unnecessary.I've not seen such a high dmg build yet where you feel like 80% like you're completely alone in the ritual circle because everything dies so fast that you don't even see it.The idea is to use only Cosmic Ray and push it's damage as far as possible. Between Tier 15 and 20 there are a few spots where enemies have enough life that you have to run away for a bit.” -Sugar_RayTo try out the build in-
2026-06-01 17:20 UTC · Community Announcements · Mad Mushroom
I’m going to start this first monthly development update with the classic “there’s some good news and some bad news.”About a month ago, when I started working on the design of the new upcoming class I quickly realized that it felt mechanically too similar to what already exists in the game, just with a different theme and visual flavor. I felt it wasn’t something players would be excited about after such a long wait.I scoured Discord, the Steam discussion boards and other channels to get a better picture of what players really wanted to see from a new class and then decided to pivot towards th
2026-05-15 06:57 UTC · Community Announcements · Irmstoi
Gameplay / UIDamage floater animation is no longer sped up if game speed is increased.Focus target now prioritizes elites and bosses over normal enemies.In-Game Build Planner and Auto-Build ModeAdded some missing stats to In-Game Build Planner fragment stat categories.Updated official barbarian farming build. Balance Changes\ Resistance Piercing Chance stat base value reduced from 20% to 5%. Developer Comments: This stat is one of the most powerful in the game, especially against enemies with high resistances (elites and bosses), but the large base value meant it would almost always reach the
2026-05-11 18:14 UTC · Community Announcements · Irmstoi
Conquest Dark has now been in Early Access for one year (actually a week over, but I was too busy writing this last week). Since launch it has sold more than 150,000 copies, securing development funding for years to come, especially for a one-man team. This allows me to take my time and think beyond the game’s original concept, shaping it into something truly unique that stands out among other survivors-likes and ARPGs. The First YearBefore I go into more detail about what’s coming in the future, I want to take a quick look at what was added during the first year and also set expectations for
2026-05-06 15:03 UTC · Community Announcements · Irmstoi
Finding a good build that feels uniquely barbarian and doesn’t repeat things we’ve already seen a lot of (looking at you, Eye of the Berserker) has been a bit tough and it made me realize it’s probably the class most in need of a minor revamp. Barbarian was the first class created years ago and it’s clearly not as flexible and diverse as the rest of the classes. You can expect some reworks to barbarian abilities later this year.That said, this week I’m going to share a build I created (calm down, calm down... I asked the community for permission before featuring my own build) while designing a
2026-05-01 14:28 UTC · Community Announcements · Irmstoi
User InterfaceCorrected text in multiple places in the UI. Ritual descriptions now mention the difficulty level. This makes it easier for new players to evaluate the challenge without having to interpret it from the ritual modifiers.Ritual descriptions now indicate whether Shards of the Black Planet can be slotted into obelisks without a difficulty penalty. In-Game Build Planner and Auto-Build ModeSave as Build feature now recognizes if player has skipped any of the abilities.Balance ChangesOrdwyrn, Crown of the ConquerorIncreased Damage per 1000 Kills reduced from 15% to 10%.Increased Damage
2026-04-29 14:08 UTC · Community Announcements · Irmstoi
This week’s featured build is Sunblotter by Hadrian. “An auto-build version of the Hunter build I played most around the time I first beat Akka. Not optimized for Akka specifically, but inspired by that build and using the latest Unique & Eldritch gear, which was not available at the time. Enjoy! // Future Conquest Dark Content & more Survival, Sandbox, and Strategy gameplay @ ” -HadrianTo try out the build in-game:Highlight and copy the string below:H4sIAAAAAAAACs1WS3PbOAz+K1wd9sQ6lmzFqU/rxHl4Zttk6rb7mhxgCbZYU6RLkXbdTP77gpQcT+I4cfew04sGAgh8AD4I1F1UwRLzP4QtLqHEz2gqoVXUj9qtpN2K2xGPJk7I/D0ZSTt2a
2026-04-25 07:21 UTC · Community Announcements · Irmstoi
0.20.9 Early Access - HotfixBalance ChangesOrdwyrn, Crown of the Conqueror: Increased Damage per 1000 kills reduced from 25% to 15%.Increased Damage per 1000 kills stat base value reduced from 6.25% to 1.5%.Developer Comments: This is meant to be the go-to item for AFK builds that spend extended amounts of time in rituals, but it was scaling too quickly. With the above changes, it no longer overshadows other eldritch gear until players have accumulated a significant number of kills. Bug FixesFixed a bug that could cause the game to crash when using auto-build mode and a build that does not con
2026-04-24 13:16 UTC · Community Announcements · Irmstoi
New ContentNew Eldritch Armor: Ordwyrn, Crown of the ConquerorGameplay Systems\ Upgrading Weapon Sets, Power, Passive, and Movement Abilities now grants related global stat bonuses, making all upgrades more rewarding by contributing to a shared global bonus. To compensate for the overall power increase, individual damage bonuses from upgrades have been reduced by 50%, though total damage remains higher than before.User Interface\ Rituals on the world map now show an Eldritch Scroll icon if Eldritch Scrolls are available to drop from them. Updated some Game Guide entries. In-Game Build Planner
2026-04-22 10:14 UTC · Community Announcements · andrusaurus
This week’s featured build is Ashbringer by Yaimao. “It slows enemies and burns them to ashes. With 6 BP Shards used freezing falls off in later stages of the game as does damage (On T8-10). Band of Primal Power can be used instead of the Frostfire Gem. Getting the Chromatic set is optimal but not always possible, so solar skills are best SoF/SB. Soul Shards with stats to cover weaknesses and increase damage and survivability , Chance for Rare items is very useful if you can get it , for more and stronger soul shards and armor pieces to increase stats.” -YaimaoTo try out the build in-game:High
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