Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-24 18:30 UTC · Community Announcements · Axel
Dear Metrogether community, Development on Metrogether updates is planned to resume early next year. This is not set in stone as it is tightly bound to the release of our next game, which is to be announced soon. We would like to get some feedback from the community before development starts up again. Please be aware that any updates coming to Metrogether in the future will be infrequent and most of our time will be spent on our next game. This is why we really need to know which ideas you as a community want and which ideas we should discard. It would really help our decision on what to focus
2025-08-14 18:52 UTC · Community Announcements · Axel
This week's update adds passenger information displays and fixes a nasty bug where AI drivers just abandoned their trains shortly after entering.Full ChangelogNewAdded dotmatrix displays to the interior of trains. They display important information for passengers, like the line name, the destination, the next stop or on which side the doors are going to openThe dotmatrix displays at the front and back of the train now work and display line name and destinationYou can also set custom text for the passenger and the front dotmatrix in the train menu (default: C)Bug Fixes & ImprovementsFixed an is
2025-08-10 23:27 UTC · Community Announcements · Axel
With this update, we have reinstated all changes from 1.3.4, with some additional changes & fixes.Full ChangelogChangesThe reticle is now permanently visible for dispatchersIncreased render distance and made distance fog less pitch-blackBug Fixes & Improvements(From 1.3.4) Fixed an issue where distances shown in the track feed were not accurate(From 1.3.4) Fixed an issue where AI-driven trains would sometimes think they were already at a station when they were not close at all, which would also result in them leaving the train there if it was the last stopFixed players being able to take over
2025-08-08 03:57 UTC · Community Announcements · Axel
This week, we got a small performance and bugfix patch. Full ChangelogBug Fixes & ImprovementsPerformance ImprovementsFixed some npc issues, specifically in multiplayerFixed train carriages sometimes not positioned correctly on it's wheels after spawning in until it started movingFixed an issue where dispatcher offices would sometimes fail to unload, for example when going to the main menu while dispatchingTrains on the yellow line can now also start from Founder's Square Platform 1 & 2 if the dispatcher sends a yellow line train there by accidentMinor Bug Fixes & Improvements Due to some crit
2025-07-29 16:15 UTC · Community Announcements · Axel
Fixed an issue where on-foot statuses didn't properly update for everyone but the host and fixed an issue where status would never update for newly joined players.
2025-07-29 13:22 UTC · Community Announcements · Axel
This hotfix fixes an issue with approaching trains' route request not always resulting in dispatcher being notified.
2025-07-29 00:36 UTC · Community Announcements · Axel
This hotfix only fixes npc issues, specifically sitting npcs never exiting the train and npcs entering trains at the end of their timetable.
2025-07-28 16:59 UTC · Community Announcements · Axel
Update 1.3.0 is our biggest yet, as it adds an entirely new way to play and addresses community feedback, like boring visuals and lots of minor improvements.Dispatcher ModeYou can now enter the dispatcher office of a station to become a dispatcher (only available at certain stations). From there, you are able to set routes for incoming and outgoing trains and make sure trains get to their destinations on time.Tunnel Visuals OverhaulThe tunnels are no longer pitch-black and now have a more detailed texture, making the environment a lot less boring.Full ChangelogNew- Added the following stations
2025-06-28 01:43 UTC · Community Announcements · Axel
Steam Deck PlayableMetrogether is now officially labeled as Playable on Steam Deck and should also run on most linux pcs through Proton.Remote Play TogetherRemote Play Together is now enabled for Metrogether. We have received requests to enable this feature so people can show the game to their friends and let them try it out for free before deciding on whether they should buy it. NOTE: All players in the Remote Play Together session share the same player, there is no actual local multiplayer functionality that works with Remote Play Together.Dispatcher Mode Development UpdateWe know you're all
2025-06-08 12:39 UTC · Community Announcements · Axel
This week, we got a small performance and bugfix update that should reduce crash frequency and improve overall performance.Full ChangelogChangesSpeeding Score Penalty is now slightly more lenientBug Fixes & ImprovementsImproved rendering, increasing performance and reducing crashes that occur during regular gameplayFixed an issue where non-host players desync could result in their train despawning while they were still operating itFixed an issue where non-host players desync could result in npcs and trains not spawning near them anymoreFixed a block never emptying on the soutbhound local line
2025-06-05 17:48 UTC · Community Announcements · Axel
Dear train drivers and ticket inspectors,we have been busy adding new content and improving the game, which wouldn't have been possible without your support and your feedback.We want to know more about your experience, what you like, what you don't like and what you want to see in the future.If you have a couple of minutes, we would appreciate you taking our short survey here.
2025-05-29 16:46 UTC · Community Announcements · Axel
Our first map extension is now live! We heard all your feedback and have expanded the map with a new area, featuring quad track where express trains overtake local trains as they bypass three of the four new stations between Pine Street and Founder's Square. This update also contains a bunch of bug fixes and performance improvements, aswell as password-protected lobbies and other multiplayer quality of life improvements. Full Changelog New Added the following stations: Purple Bridge, Bank, Royal Gardens, Rosengard Street Added express trains. On the Purple Line, express trains overtake local t
2025-05-24 12:08 UTC · Community Announcements · Axel
First Map Extension Arriving! We're excited to announce the launch of our first map extension on May 29th. Four brand-new and unique stations have been added into 4km of new quad track between Pine Street and Founder's Square: Purple Bridge, Bank, Royal Gardens and Rosengard Street. Players can now experience a more diverse experience with the addition of express trains, which will bypass three of the four new stations. This bypass allows express services to overtake local trains, saving approximately 4 minutes off the full route and creating new possibilities for players to pass each other. B
2025-05-15 00:01 UTC · Community Announcements · Axel
We've been pretty silent the last couple of weeks, but that's because we've been busy working on the next big update that will add a section of quad-track for express and local trains with a couple of new and unique stations that are placed between Pine Street and Founder's Square. We were able to find the time to work on this small performance and bugfix patch for the time being. This should get rid of the little stutters (or sometimes even crashes) that happen while moving through he world, which became very noticeable since we added lamps to the tunnels. Bug Fixes & Improvements Improved dy
2025-05-04 01:30 UTC · Community Announcements · Axel
Hey everyone, today we just got a small patch with a couple of fixes and improvements to the overall experience. Changes Decreased NPC hitbox size to make walking through a crowded train less frustrating. NPCs may still block you off but it's possible to get through more often Bug Fixes & Improvements Fixed train timetable & train sounds still displaying sometimes after teleporting away Fixed an issue with one of the AI Driver personalities that would cause them to stop too early, sometimes leaving the train partly outside of the platform Fixed an issue that caused AI Drivers not to activate o
Full appinfo as delivered by Steam PICS, changenumber 37825446. Also at /api/app/3239770/raw.
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