2026-08-31 17:09 UTC · Community Announcements · red51
Hi folks! A new big update is now available! It introduces animal feeding and taming, improved cave generation, actual ocean waves and a lot more! Animal Feeding and Taming This update greatly expands the "Animal Husbandry" aspect of the game: you're now able to feed and tame animals! {STEAM_CLAN_IMAGE}/7290298/5257f1b1db234009a9b6a05c698e75f36e038cc3.jpg Animals become hungry over time. If they go without food for a long time, this becomes visually apparent as they appear severely emaciated. This can be counteracted by feeding the animals: animals can be fed directly from your hand, but they
2026-04-30 17:02 UTC · Community Announcements · red51
Hey folks! Finally a new update is available! It introduces various new things, changes and improvements and also several bugfixes. Item Placement With this update you can place items persistently in the world (this means they won't despawn after a restart). To do that, hit the B key twice to place the currently equipped item (this key binding can be changed in the settings). Alternatively right-click on an item in your inventory and select "Place". Placing an item works similar to placing other elements. You can freely rotate and even resize the item. {STEAM_CLAN_IMAGE}/7290298/9919dd64e6d0f8
2025-12-22 18:06 UTC · Community Announcements · red51
Hi folks! First of all, we wish you a Merry Christmas and a Happy New Year! We hope you enjoy the holidays :) {STEAM_CLAN_IMAGE}/7290298/4e27c46235c4dcc872c3789e99b0ba7d928c456b.jpg This is a good opportunity to release a small update! It adds new items, various Quality-of-Life changes, several bugfixes and also support for Steam Cloud. Steam Cloud support means that your worlds and blueprints are automatically stored in the Steam Cloud and synced with other devices where you log in. This is useful if you play the game on more than one devices (e.g. a Steam Deck and a regular PC). If you own R
2025-10-31 17:33 UTC · Community Announcements · red51
Hey folks! Finally the new update is now available! But first of all, I'm sorry for the long wait time. This update should have been available much earlier, but unfortunately unexpected personal circumstances led to this delay. But development should now be back on track. In any case, this update introduces a lot of changes, but the main feature of this update are "Points of Interest" which spawn randomly in the world. Points of Interest (POIs) are special locations in the world, a bit like a "mini dungeon". It could be a special natural structure (e.g a giant tree or a special rock formation)
2025-10-04 18:44 UTC · Community Announcements · red51
Hi folks! This is just a minor security update which fixes a recently discovered security vulnerability in the Unity engine. The security vulnerability affects all Unity games released after 2017/2018. In case of Rising World, the overall risk was very low, but we're releasing this update as a precaution. We're still working on the actual content update, which should be ready very soon. It will introduce Points-of-Interest and many more features, so stay tuned :)
2025-04-29 17:22 UTC · Community Announcements · red51
Hey folks, A new update is now available! Main feature of this update is fishing, but it also adds various other things, like new climbing gear, new clothes, dynamite, thunderstorms and more! This update introduces 12 catchable fishes (including special fishes such as a blobfish, a sea cucumber etc) as well as various catchable loot and other items. The fishes you can catch depend on your location, the water depth and the type of water. The game now distinguishes between saltwater and fresh water. It is advisable to fish in deeper waters. https://images.rising-world.net/media/update/fishing/fi
2025-02-14 18:23 UTC · Community Announcements · red51
Hey folks! We're happy to announce that the Rising World Soundtrack is now available on Steam! https://images.rising-world.net/media/update/storepage/soundtrack-cover.jpg It includes two volumes, which contain the music of the game as downloadable audio files. Volume 3 is already in the works and will be added to the Soundtrack in the future free of charge! https://store.steampowered.com/app/3501970/Rising_World_Soundtrack/ Please note: This is only the Soundtrack, i.e. downloadable mp3/flac files. It neither affects the main game nor is it required to play the game. Stay tuned!
2025-01-31 16:49 UTC · Community Announcements · red51
Hi folks, Finally the new version is ready! This means that it is no longer in a separate beta branch, and we've also updated the store page accordingly. If you're already playing the new version, or if you want to keep playing the old Java version, you can find more information at the bottom of this post. We spent the last year reworking the game from scratch and move it to a new engine. We didn't simply want to port the game, instead we decided to use this opportunity to rework most game mechanics - especially those which weren't that great in the old version. The new version not only provid
2024-12-18 16:21 UTC · Community Announcements · red51
Hey folks, A new update is available, which adds a lot of new content and features, putting a bigger focus on survival and player progression! One of the main features in this update are seasons: while the environment is now lush in spring and summer, foliage turns yellow and orange in the fall. In winter, you will experience snowfall and cold temperatures. Plants won't grow and animal spawn is also greatly reduced in winter. Each season lasts 31 days. It's possible to disable seasons or to change it manually with the new "season" console command. The game now also changes the current weather
2024-08-30 15:23 UTC · Community Announcements · red51
Hi folks, A new update is available now! It introduces a lot of new content, including various enemies, new animals like wolves, a female character, a map and much more! Enemies This update introduces hostile bandits (which spawn at night) and barbarians (which spawn in arid regions). In addition to this, there are various new monsters which spawn in underground areas: there are firewolves and ghouls which spawn in hell, and spiders in caves. This update introduces a new, experimental feature: an optional setting to let skeletons spawn at the surface at night. They despawn at dawn automaticall
2024-02-02 19:04 UTC · Community Announcements · red51
Hi folks, Finally, a new, massive update is available! It introduces new biomes, underground caves, ridable horses, aggressive animals, new items and much more! First of all, the biggest change are the biomes: The game now has two new climate regions (dry and cold region), which consist of 14 new biomes, including deserts, savannahs, tundras, taigas etc. https://images.rising-world.net/media/update/biomes/biome-aridforest.jpg https://images.rising-world.net/media/update/biomes/biome-arid.jpg https://images.rising-world.net/media/update/biomes/biome-desert2.jpg https://images.rising-world.net/m
2023-06-30 16:59 UTC · Community Announcements · red51
Hi folks, Another update is available now! It introduces posters, signs, new crafting stations and several new items. Posters enable you to upload custom images from your hard drive and place them in the world. Of course this also works in multiplayer, so other players can see these images. And of course you can also change the poster color. In addition to that, the new version also features "decals": they are similar to posters, but they're projected on the surface - this is quite handy if you want to place an image on an uneven surface, for example. You could use that for markings, or smalle
2023-04-12 17:28 UTC · Community Announcements · red51
Hi folks, The first (experimental) version of the new Plugin API is now available! It enables you to modify the game in many ways. You can hook into game events (e.g. if the player picks up an item or receives damage) and respond to them accordingly. You can also load custom 3d models, play custom sounds or internet streams or create new UI elements. The Plugin API has a few advantages compared to traditional modding: In multiplayer, plugins are always executed on the server - this means the client does not have to download any plugins or mods in order to play on that server. This also increas
2023-03-01 17:38 UTC · Community Announcements · red51
Hi folks, A new update is now available which finally introduces the first animals to the new version! https://images.rising-world.net/media/update/animals/animals1.jpg https://images.rising-world.net/media/update/animals/animals4.jpg In total, this update introduces 29 different animals as well as different variants for some animals (13 variants in total). This includes male and female animals for most animals as well as cubs. Animals will spawn persistently in unmodified chunks - new animals will also respawn if the animal population becomes too small. https://images.rising-world.net/media/u
2022-10-31 18:10 UTC · Community Announcements · red51
Hey folks, finally the world generation update is available! This is a real game changer, because the game now provides a very varied, randomly generated world. https://images.rising-world.net/media/update/world2/world02.jpg The game now generates various huge islands surrounded by an infinite ocean. These islands contain many details like bays, lakes and mountains. Tall mountain peaks are covered with snow. There are also temperate climate biomes available, like diverse forests, and the game also generates various terrain details to keep the landscape rich in variety. https://images.rising-wo
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"path": "Worlds",
"pattern": "*.db-wal",
"recursive": "1"
},
"8": {
"root": "gameinstall",
"path": "Worlds",
"pattern": "*.cimg",
"recursive": "1"
}
}
}
}