Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2024-08-15 13:00 UTC · Community Announcements · [Polygon Art]
Exciting News, Adventurers! We're thrilled to announce that the Spell Slinger gameplay reveal is happening this Monday at 16:00 (German time)! Get ready to dive into the magical world of Spell Slinger and witness the epic first look at our unique blend of exploration and extraction gameplay. Don’t miss it! Mark your calendars and join us for the reveal. Your adventure is about to begin! Wishlist now: https://store.steampowered.com/app/2221800/Spell_Slinger/ Follow us on Social Media: https://discord.gg/FuWNKEvwg9 https://x.com/PolygonArt https://www.facebook.com/gaming/SpellSlingerOfficial
2021-10-29 16:43 UTC · Community Announcements · [Polygon Art]
Hello, I would like you to invite to complete this Survey. I want to develop the next game very colse with the community and so I want to know, which game would you like to se developed? This does not mean we are dropping any existing title support. There are still a lot of patches, bug fixes and content updates planned for various titles! Thanks for your time! Make sure to follow Polygon Art on: Facebook Twitter Discord
2020-03-02 12:51 UTC · Community Announcements · [Polygon Art]
{STEAM_CLAN_IMAGE}/8630384/60fc9177e32e4f34ea06dcc6994403ef32328aa8.jpg Witches and Wizards of Revenge: Rhobar's myth, it's time for a new adventure! Revenge: Rhobar's Curse is a First-Person Wizard Adventure in a small, detailed open world. Use unique and mighty spells to manipulate the world. Explore hidden corridors in an mythical old castle, fight evil creatures and solved puzzles to save the world from Rhobar's curse. Revenge: Rhobar's Curse is a remake / reinterpretation of Revenge: Rhobar's myth now using Unreal Engine 4 in an entirly remastered gameworld with new Story and Gameplay ele
2017-07-14 14:08 UTC · Community Announcements · [Polygon Art]
Hello everyone, it's been a while since the last update and the official end of the support for Revenge: Rhobar's myth (almost 16 month). Yet I decided after the successful launch of Beyond Enemy Lines to start working on Reveng: Rhobar's myth again. Based on the feedback and and hopefully appreciation of that I will continue working on the game with low priority whenever there is some time available. v30299 Changelog (14. July 2017) - reworked player movement - resized door interaction range - tweeked lights - fixed script bugs within the first mission ________________________________________
2017-07-14 14:08 UTC · Community Announcements · [Polygon Art]
Hello everyone, it's been a while since the last update and the official end of the support for Revenge: Rhobar's myth (almost 16 month). Yet I decided after the successful launch of Beyond Enemy Lines to start working on Reveng: Rhobar's myth again. Based on the feedback and and hopefully appreciation of that I will continue working on the game with low priority whenever there is some time available. v30299 Changelog (14. July 2017) - reworked player movement - resized door interaction range - tweeked lights - fixed script bugs within the first mission ________________________________________
2016-03-30 10:35 UTC · Community Announcements · [Polygon Art]
Update News A new Update for Revenge: Rhobar's myth is now live and brings a lot of great new additions to the game. The most improvements are technical aspects of the game. The mayor part of this update is the new level loading and hotreload system for the story. That means, that there is no more need to reload the entire world to switch from a day to a night version of the map or loading another mission. It's now done on the fly without the need of waiting on a loading screen. This also allowed me to remove a lot of now unused assets and maps to save ~1GB of filesize. This also reduced the r
2016-03-30 10:35 UTC · Community Announcements · [Polygon Art]
Update News A new Update for Revenge: Rhobar's myth is now live and brings a lot of great new additions to the game. The most improvements are technical aspects of the game. The mayor part of this update is the new level loading and hotreload system for the story. That means, that there is no more need to reload the entire world to switch from a day to a night version of the map or loading another mission. It's now done on the fly without the need of waiting on a loading screen. This also allowed me to remove a lot of now unused assets and maps to save ~1GB of filesize. This also reduced the r
2015-12-19 12:13 UTC · Community Announcements · [Polygon Art] KAEPS 133
>>> Changelog v30123 |--- new Features ---| + new additional rooms opened + new content for Freeroam |--- Bugfixes ---| - fixed savegame problems in Freeroam - fixed several scripting bugs in story maps - fixed location of items in Freeroam |--- additional changes ---| - updated Launcher with new server links This update is now also available for all customers on IndieGameStand, Desura is pending approval.
2015-12-19 12:13 UTC · Community Announcements · [Polygon Art]
>>> Changelog v30123 |--- new Features ---| + new additional rooms opened + new content for Freeroam |--- Bugfixes ---| - fixed savegame problems in Freeroam - fixed several scripting bugs in story maps - fixed location of items in Freeroam |--- additional changes ---| - updated Launcher with new server links This update is now also available for all customers on IndieGameStand, Desura is pending approval.
2015-09-08 09:17 UTC · Community Announcements · [Polygon Art] KAEPS 133
The new version 30110 provides several great and amazing changes to the game. On the most important improvements is about the performance. I spent weeks on optimising the game even more and the result is fantastic. By cleaning the code, removing unused objects from the packages and the maps, I archived the following results: 1920x1080 @Ultra High: RAM: 5GB required (before 7GB) VRAM: 900 MB required (before 2GB) 1920x1080 @Very Low: RAM: 4GB required VRAM: 700 MB required This massive update also provides some new graphical settings within the Launcher. You are now able to set your Field of Vi
2015-09-08 09:17 UTC · Community Announcements · [Polygon Art]
The new version 30110 provides several great and amazing changes to the game. On the most important improvements is about the performance. I spent weeks on optimising the game even more and the result is fantastic. By cleaning the code, removing unused objects from the packages and the maps, I archived the following results: 1920x1080 @Ultra High: RAM: 5GB required (before 7GB) VRAM: 900 MB required (before 2GB) 1920x1080 @Very Low: RAM: 4GB required VRAM: 700 MB required This massive update also provides some new graphical settings within the Launcher. You are now able to set your Field of Vi
2015-08-31 12:00 UTC · Community Announcements · [Polygon Art] KAEPS 133
Hello, I just uploaded a new version v30100 to Steam. This is a public beta test of the final version. This step is important to test the ne functions and improvements before the early access phase ends. You can access the public beta by right clicking on Revenge: Rhobar's myth Steam-Library, open the properties , open the Beta tab an select the publicbeta branch. All Savegames are compatible and are working with both versions and all new features (overview map, Field of View, View Distance) are included. Homepage Facebook
2015-08-31 12:00 UTC · Community Announcements · [Polygon Art]
Hello, I just uploaded a new version v30100 to Steam. This is a public beta test of the final version. This step is important to test the ne functions and improvements before the early access phase ends. You can access the public beta by right clicking on Revenge: Rhobar's myth Steam-Library, open the properties , open the Beta tab an select the publicbeta branch. All Savegames are compatible and are working with both versions and all new features (overview map, Field of View, View Distance) are included. Homepage Facebook
2015-08-04 10:19 UTC · Community Announcements · [Polygon Art] KAEPS 133
Hello gamers, it's time for a new update on the progress of Revenge: Rhobar's myth. You might have wondered why there wasn't any update/news the last weeks. The answer is very simple. I was working on a massive update that improves a lot parts of the game and will end the early access phase. The update comes with some new features, additions, fixes and improvements. Launcher: - added Field of View (FOV) Slider in the range from 60 - 120 - added view distance selector (reducing the view distance can improve the performance up to 30%) - added graphics preset selector Features: - added new overvi
2015-08-04 10:19 UTC · Community Announcements · [Polygon Art]
Hello gamers, it's time for a new update on the progress of Revenge: Rhobar's myth. You might have wondered why there wasn't any update/news the last weeks. The answer is very simple. I was working on a massive update that improves a lot parts of the game and will end the early access phase. The update comes with some new features, additions, fixes and improvements. Launcher: - added Field of View (FOV) Slider in the range from 60 - 120 - added view distance selector (reducing the view distance can improve the performance up to 30%) - added graphics preset selector Features: - added new overvi
Full appinfo as delivered by Steam PICS, changenumber 36730216. Also at /api/app/324270/raw.
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