Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-04-09 04:08 UTC · Community Announcements · Snarkanti
https://youtu.be/3x87uXAc_U4 Changes and Additions Gameplay Changes Hunt https://i.imgur.com/EOhKi1U.png Bear Rage mechanics overhauled. Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target. A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way! Bears now also Rage to switch targets if a player has been chased for too long. Added “Bear Devils” modifier Removes lives, adds new score metre above player UI. Players gain points for being within range of the bear (in
2018-04-09 04:08 UTC · Community Announcements · Thomas
https://youtu.be/3x87uXAc_U4 Changes and Additions Gameplay Changes Hunt https://i.imgur.com/EOhKi1U.png Bear Rage mechanics overhauled. Now, when the Bear first enters “Rage”, they will stop and roar, before rolling into a ball very quickly towards their target. A Bear in “Rage” can now kill players who aren’t their target. If you see them entering a rage, get out of the way! Bears now also Rage to switch targets if a player has been chased for too long. Added “Bear Devils” modifier Removes lives, adds new score metre above player UI. Players gain points for being within range of the bear (in
2017-11-30 06:33 UTC · Community Announcements · Snarkanti
https://youtu.be/_ZzpuMSONNo Changes and Additions Gameplay Changes Controls Tightened up character controls when turning at high speeds. Updated controls menu to reflect current controls. Moving platforms now behave more consistently Rocks will no longer dig behind you while sitting still on a moving platform. Characters will now leave their rolling animation and go into their idle while standing on a moving platform. Snake rocks now remain in the correct relative position. Gauntlet New Procedural Gauntlet presets for Easy, Medium and Hard variations. This affects overall Gauntlet length, the
2017-11-30 06:33 UTC · Community Announcements · Thomas
https://youtu.be/_ZzpuMSONNo Changes and Additions Gameplay Changes Controls Tightened up character controls when turning at high speeds. Updated controls menu to reflect current controls. Moving platforms now behave more consistently Rocks will no longer dig behind you while sitting still on a moving platform. Characters will now leave their rolling animation and go into their idle while standing on a moving platform. Snake rocks now remain in the correct relative position. Gauntlet New Procedural Gauntlet presets for Easy, Medium and Hard variations. This affects overall Gauntlet length, the
2017-06-23 03:23 UTC · Community Announcements · Snarkanti
https://youtu.be/LIe7M6Tg_4w Changes and Additions Player and Level Selection http://i.imgur.com/HUukVeQ.jpg There is now a video preview of the game in the Player and Level selection menu. When complete, this will be showing Hunt and Gauntlet specific gameplay, but for now it’s the same video for both modes. Character Selection No more profiles or names displayed Displaying the 2D Portrait art instead of models, both in game and in character selection. Colours are now locked to specific Critters Can’t double up on Critters Level Selection Added a random map selection as default for Hunt Shift
2017-06-23 03:23 UTC · Community Announcements · Thomas
https://youtu.be/LIe7M6Tg_4w Changes and Additions Player and Level Selection http://i.imgur.com/HUukVeQ.jpg There is now a video preview of the game in the Player and Level selection menu. When complete, this will be showing Hunt and Gauntlet specific gameplay, but for now it’s the same video for both modes. Character Selection No more profiles or names displayed Displaying the 2D Portrait art instead of models, both in game and in character selection. Colours are now locked to specific Critters Can’t double up on Critters Level Selection Added a random map selection as default for Hunt Shift
2017-03-28 06:38 UTC · Community Announcements · Vostn
Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.4.1 Change Log Additions A bunch of new art assets for the Harvest Hell level. Changes Pause menu background now fades back into colour when un-pausing. The Payload lane in Gauntlet now moves faster when
2017-03-28 06:38 UTC · Community Announcements · PaperStrike
Hey Everyone, We've got a small update out today, with some fancy work in progress art for Harvest Hell, and a bunch of bug fixes. We're still very busy with our contract work, but we wanted to collate some of the work that we have done on BEARZERKERS in the mean time for you all to enjoy. We're eager to work more on BEARZERKERS, and we'll hopefully have more updates coming soon. BEARZERKERS 0.4.1 Change Log Additions A bunch of new art assets for the Harvest Hell level. Changes Pause menu background now fades back into colour when un-pausing. The Payload lane in Gauntlet now moves faster when
2016-08-12 11:33 UTC · Community Announcements · Snarkanti
BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill. Additions - A new visual for who the Bears will rage at next is now visible on
2016-08-12 11:33 UTC · Community Announcements · Thomas
BEARZERKERS 0.4 Change Log General Notes Hi all, this patch we've introduced new Gauntlet levels and art for those scenes. New Cybear art is part way through being introduced to the game with only the regular Cybear and traps replaced so far. Have fun! Known Issues - Changing settings while the game is paused causes the background to go black- resuming returns the game to normal. This will be fixed in an upcoming patch. -Disabled Amoebear Modifier temporarily while it is causing issues when combined with Oil Spill. Additions - A new visual for who the Bears will rage at next is now visible on
2016-06-24 09:38 UTC · Community Announcements · Snarkanti
BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arro
2016-06-24 09:38 UTC · Community Announcements · Thomas
BEARZERKERS 0.3 Change Log Additions - New Modifiers button in the title menu that contains a selection of game modes and small tweaks. As this is a WIP there is a small selection of modifiers available and the Store Presets buttons do not currently function. This will be improved with future patches, but for now enjoy the Snake Rocks mode! - Added player count info for Hunt and Gauntlet modes in the title menu. - Entirely new Art design for Gauntlet Experimental- this is yet to be textured and finalised, but represents the lab style worlds we'll be using for Gauntlet going forward. - New arro
2016-05-03 09:05 UTC · Community Announcements · Snarkanti
https://youtu.be/C7iLbzIVYk0
2016-05-03 09:05 UTC · Community Announcements · Arkanti
https://youtu.be/C7iLbzIVYk0
2016-04-29 10:03 UTC · Community Announcements · Snarkanti
BEARZERKERS 0.2.1 Change Log Additions -New rage threat UI- displays how close different players are to being "Raged" at by the bear, this is displayed with the rest of the player UI at the bottom. This is the first iteration of this system and will be changed in the future. -New powerup spawning system with timed indicator. Players will now know a number of seconds before a powerup lands, where it's going to hit allowing for powerup denial. -New Skill for Gauntlet- Boost. A temporary Boost in speed that stacks on top of your base speed stat. Changes -Removed Powerup spawn from conveyor in Cry
Full appinfo as delivered by Steam PICS, changenumber 35946093. Also at /api/app/325300/raw.
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