May 21, 2026 Minor Update Patch Notes
1.Fixed a bug with some weapon sound effects.2.Fixed bugs related to certain items.The game will continue to receive gradual updates. Thank you for your patience and support!
No Escape from Madness is a thrilling shooting adventure game that blends Lovecraftian elements with extraction gameplay. You will guide the self-sacrificing infantry operators into the Sector where The Elder One is poised to descend.
| App ID | 3264820 |
|---|---|
| App type | Game |
| Developer | qiqin |
| Publisher | qiqin |
| Release date | 2025-04-04 01:58 UTC |
| Release state | released |
| Localized names | english No Escape from Madness |
| Store page | store.steampowered.com/app/3264820 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | NoEscapeFromMadness.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:02 UTC | $11.99 | $11.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 23337005 | 2026-05-21 04:38 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3264822 | 2.25 GB | 183.00 MB | 2190808522529304990 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 23337005 | public | 2026-05-21 04:38 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
1.Fixed a bug with some weapon sound effects.2.Fixed bugs related to certain items.The game will continue to receive gradual updates. Thank you for your patience and support!
Increased the number of containers in Map 7. Enhanced loot quantities from select containers in Map 7. Armed merchant escorts in Map 7 with defensive weaponry, enabling them to protect both themselves and traders.
A novel locale—Eerie Ruins coming!Presenting extreme peril with densely clustered adversaries. Players are advised to equip themselves thoroughly before venturing into this treacherous domain. Accompanying the map's debut, several innovative items and crafting formulae shall be introduced, awaiting your discovery. New side quests and randomized missions will be integrated into the uncharted territory. Fresh horrors emerge: the Necrotic Slug, alongside a formidable new boss—the Omen's Ovum. A novel merchant NPC will inhabit the map, their wares ripe for exploration. Additional armor sets and he
Allow me to extend my most cordial Labor Day greetings in advance. The NEFM (Non-Evacuation Frontier Module) is anticipated to unveil its new map on May 4th. Herein lies a preview of the forthcoming cartographic expansion. New Map Preview A novel locale—Eerie Ruins—shall soon emerge, presenting extreme peril with densely clustered adversaries. Players are advised to equip themselves thoroughly before venturing into this treacherous domain. Accompanying the map's debut, several innovative items and crafting formulae shall be introduced, awaiting your discovery. New side quests and randomized mi
Fixed an issue where gun modifications would sometimes fail. Fixed an issue where the Cosmic Merchant's high-level funds would not increase. Fixed an interaction issue with blue crates in the backpack.
• Fixed texture bugs for certain firearms • New maps currently in development - Stay tuned!
Based on player feedback, we've implemented these fixes and updates: Combat & Equipment Fixes: Fixed max reload level not working - now properly affects operator reload speed Added warning when entering map without weapons New quick-swap feature for equipped weapons (drag to swap) Fixed grenade damage bug - now properly passes through obstacles Fixed AWP muzzle visual bug during modification Rebalanced armor repair costs (never exceeds original price) UI & Quality of Life: Fixed inconsistent font sizes (improved readability) Completed "auto-sort" feature (now groups similar items and fills gap
Combat Fixes: Fixed damage formula bug: Unarmored characters now take proper damage Quality of Life: Fixed quick-loot functionality (now working as intended) Optimized character hitboxes for better environment interaction Reduced invisible walls (significantly decreased getting stuck) Audio & Base Building: Improved firearm sound effects (more natural gun sounds) Fixed workshop placement issues (no more overlapping stations) Thank you for your continued feedback!
After days of intensive optimization, we've implemented these changes: Combat System Overhaul: Completely redesigned damage calculation: Direct damage only occurs when: AND Otherwise, armor durability is depleted first Added tiered armor damage reduction: Higher level armor provides better protection New damage display feature shows weapon damage output Loot & Inventory Improvements: Revised item drop distribution - materials now spawn more consistently Increased stack limits for most craftable items Map Fixes: Fixed collision issues in Island map (reduced invisible walls) Adjusted Snow Mounta
Circus Merchant Behavior: Merchant hostility no longer carries over between raids Attacking them in previous raids won't affect future encounters Looting Improvements: Quick-loot now properly stacks items even with full inventory Added one-click stash transfer (currently limited to current storage tab) Secure container and auto-sort features coming in future updates UI & Technical Updates: Improved UI scaling and adaptation Ongoing complete UI overhaul (layout adjustments in progress) Fixed movement speed for operators created before previous update We appreciate all your bug reports and sugge
Based on recent player feedback and additional bugs discovered during bug fixes, the following issues have been addressed today: Fixed issues with flour and charcoal items. Removed incorrect boarding points on the island. Replaced the initial equipment weapon with an AK. Enhanced character movement speed (for new save files). Fixed the issue with drop pipes in old hiding spots. Optimized the lag issue in Image 5.
Based on player reports and our internal testing, we've addressed these issues: Crafting Fixes: Flour and charcoal recipes now work properly Audio Adjustments: Sound settings now apply correctly to all monster sounds Weapon Modding: G36C attachments now align correctly Snow Mountain Map: Fixed infinite Insight gain from Cthulhu statues Resolved multiple interaction key conflicts Improved lighting and post-processing effects Quality of Life: Added quick-loot (one-button corpse stripping) New monster hit reaction animations Significantly increased player FOV Bug Fixes: Fixed weapon freeze on new
Fixed a bug where some bosses only dropped blueprints.
Here are the fixes we've implemented based on player feedback from yesterday: Fixed the medkit remaining uses display - it now correctly shows remaining quantities Fixed the invisible boss attacks in Snow Mountain - you'll now get proper attack warnings Fixed the Cosmic Trader's item pricing - displayed prices now match actual costs Fixed the Island Boss dealing no damage - its attacks now work as intended Fixed environmental interaction issues - you can now properly interact with doors even when zombies die in front of them Today's additional improvements: New profile creation prompt: Changed
Fixed Issues: Fixed some searchable containers not glowing - now all lootable boxes have a yellow outline Adjusted crate spawns on the Island map - they won't spawn on coral anymore, only on land Tweaked zombie screams - they're slightly less annoying now (full sound redesign still needed) Work in Progress: Armor and weapon damage values: Some adjustments ready but not implemented yet Hardcore & Custom Mode tweaks: Half of changes are live today, rest coming tomorrow if we caught up our progress Human enemy AI tuning: Just slowing them down isn't enough - accuracy and other stats need work Kno
Full appinfo as delivered by Steam PICS, changenumber 37467610. Also at /api/app/3264820/raw.
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