Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 00:20 UTC.
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2026-09-11 16:08 UTC · Community Announcements · igor.szynkiewicz
Finishing Kaliningrad mapLast month, we showed the Kaliningrad map as a little teaser. We are currently adding the finishing touches to it, so everyone who plays it will feel cold to the bone while looking at infantry walking those snowy steps! Improving existing map: Hostomel Hostomel is one of the first maps we started working on. Though it wasn't playable before, we're now sitting down to bring it up to the same level as the rest of our maps. Once we finish, there will be another video showcasing the visual updates, just like last month!Visual update for France infantryThe French infantry v
2026-08-12 16:13 UTC · Community Announcements · igor.szynkiewicz
Are generic "Tundra" and "Desert" tank skins getting old? We think so. While discussing customization for Systemic War, we wanted to go beyond basic camo swaps. Check out the 4 options attached these are a few possibilities we came up with for personalizing your vehicles. Customization is for the players, so we really want to hear your thoughts: Would you like to customize your vehicles this way, or do you prefer a different approach? Take a look at the pictures (1–4) and tell us what you think in the comments!
2026-08-11 14:42 UTC · Community Announcements · igor.szynkiewicz
As playtests for RTS were deleyed progress on our game was not. So, this time we would like to show you what happend in July! Deployment zone - ReworkWe’re sharing a prototype for new resources and logistics in Systemic War! Deployment trucks now carry supplies to repair units and replenish limited ammoAttacking enemy supply trucks destroys carried suppliesDamaged units or trucks can’t heal immediatelyLower tier trucks repair high-tier units slowerYou can automate supply truck routes to reduce micromanagement One of many new Special Player AbilitiesHere is a first look at a new Special Player
2026-08-10 17:09 UTC · Community Announcements · igor.szynkiewicz
2026-07-11 10:06 UTC · Community Announcements · NFP_Maciej_Osica
Expanding grandstrategy layer with Military & Civilian factoriesDuring June, we expanded our production mechanics, such as the connection between civil and military factories. For example, each of these "strategic resources" for military production has its own production chain originating from the civil one. At the very bottom, you can see "institute" points which also correspond to these four resource colors, and they will be pinned to produced equipment for strong production bonuses. The brown points on the right are "factories" for specific armament groups-they "assemble" a given piece of e
2026-06-09 13:09 UTC · Community Announcements · NFP_Maciej_Osica
While the Systemic WAR demo focused on Central and Eastern Europe, the full version of the game will cover the entire world between 2008 and 2025. The main actors during this period are the USA (a declining hegemon) and China (a rising superpower).Through a series of regular posts, we want to share our take on the US-China rivalry. In turn, we want you to let us know in the comments how we should capture this conflict in the game mechanics, specifically within the Grand Strategy layer.We are kicking things off with tech. While in 2008 China mostly copied Western solutions, by 2025 they have be
2026-05-26 16:13 UTC · Community Announcements · NFP_Maciej_Osica
Hello Commanders! In Systemic WAR, we're adding multiplayer, new gameplay features… but we're also significantly improving the graphics.This is what one of the RTS maps looked like in the 2025 demo, and this is what the version you'll play in 2026 will look like.Let us know what you think of these changes in the comments! Don't miss out on the action-secure your spot and add the game to your Wishlist today!👉 Wishlist Systemic War on Steam Here
2026-05-22 15:30 UTC · Community Announcements · NFP_Maciej_Osica
Hello Commanders!We are thrilled to announce that the first multiplayer playtests for Systemic War will launch on August 15th 2026 on Windows PC! This playtest will focus on our real-time tactical combat, allowing you to test your strategic skills in direct PvP engagements. Here is what you can expect:Command Modern Units: Take control of advanced, realistic military forces from modern armor and mechanized infantry to cutting-edge drones and electronic warfareFight for Focal Points: Clash with other players at real-world locations. Every engagement takes place on detailed maps accurately recre
2026-03-16 13:24 UTC · Community Announcements · Systemic War
In the XXI century conflict zone, understanding the battlefield is crucial to success. That’s why lately we’ve upgraded the method of bringing battlefields to life. By utilizing maps like OpenStreetMap already available in the public domain, we procedurally create fields of battle that our designers later enhance. Ultimately, this will give you even more opportunities to test your tactical skills.Stay tuned for more updates on our end!
2026-03-13 14:38 UTC · Community Announcements · Systemic War
After we showed the new map design a few days ago, now’s the time for the overhauled user interface. As you can see, the UI in Systemic War has undergone significant changes. For example, the color scheme shifted from flat grey to graded celadon green. We also replaced small icons with large tiles.Changes go deeper. While selected elements now clearly distinguish themselves from the background, we reduced some contours and frames in numbers. Now, data crucial to the gameplay will be shown in the form of an infographic. Finally, the navigation in the main menu will now become simplified and mor
2026-03-10 14:24 UTC · Community Announcements · Systemic War
OK, we wrote some time ago that the features present in the upcoming demo will slowly reveal themselves. Well, here’s the first one – our new Grand Strategy map. For now, the view is set only from a distance, but you can already see some huge changes. The new map design shows terrain features, and it has a more “military” color scheme. Finally, country borders are drawn with much more detail and smoothly complement the color design.We added the map from the previous demo to further accentuate the difference. More fresh stuff coming soon Well, what do you think about the new design?
2026-03-09 11:48 UTC · Community Announcements · Systemic War
During recent discussions on our various forums, we have discovered that many of you have a thing or two to say about countries that should be selectable in Systemic War. So let’s play a little game — which countries would be the most interesting to play in the full version of the game? If you could choose, let’s say, at least 6 (random number). Let’s see which countries get the most votes. :) Attention: This is not a contest, so the outcome of the final vote will not be binding for our dev team (although it will most certainly be heard ;)).
2026-03-04 13:14 UTC · Community Announcements · Systemic War
We’re currently working on military production in Systemic War. As always, we're thrilled to hear your feedback. What feature would you add to military production that you find desperately lacking in the other strategic games on the market?
2026-02-26 12:50 UTC · Community Announcements · Systemic War
Working on the economic and social aspects of the upcoming demo. Which brings us to the centuries-old question – where is the fine line between a military and a well-being state while the country is under external threat?
2026-02-18 14:10 UTC · Community Announcements · Systemic War
Recently, we discussed the role of close air support during RTS battles in Systemic War. Out of curiosity, how would you like that aspect of the game to work? Do you have any favorite solutions from other titles?
Full appinfo as delivered by Steam PICS, changenumber 38809112. Also at /api/app/3270430/raw.
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