2020-10-14 13:00 UTC · Community Announcements · Ins Tredd
Hello Out of Reach survivors! As we are happy to announce that OoR: Treasure Royale is released and we prepared a special lifetime promotion just for you! If you are an owner of the original OoR or consider buying both games, you can choose to buy a double pack bundle and save additional 20% on your purchase - you will only pay for a game you don't own in your Steam library! https://store.steampowered.com/bundle/16480/Out_of_Reach_Double_Pack/ If you'd rather only fight for your treasures rather than build and craft, we await you on one of the Treasure Royale server! https://store.steampowered
2020-07-01 09:24 UTC · Community Announcements · Ins Tredd
https://steamcdn-a.akamaihd.net/steam/apps/867400/extras/TreasureRoyale-Kickstarter-supportus2.gif Hello guys and welcome back after the Steam Festival and 7 days of constant sailing! First of all we really want to thank you for all your feedback and motivation! Kickstarter This time we are pleased to announce that our Kickstarter campaign has just started! Everyone who wants to support the new spin-off - Treasure Royale - can also choose one of the prepared perks - starting from small badges and credits mention to assets that will be visible to all the players such as self-made sail banners,
2020-06-18 12:37 UTC · Community Announcements · Ins Tredd
Hi guys, as some of you may already know, we've been busy preparing the next adventure for our 'out-of-reached' pirates. During the Steam Festival, we've opened our servers to anyone who's willing to take a rifle, crew, ship and try to win against us in the upcoming Out of Reach: Treasure Royale! {STEAM_CLAN_IMAGE}/8505334/79683f465def78b574ecc77a741610bc931f2882.png Just click the link below and download the free demo right now! We are streaming and playing the whole week:) https://store.steampowered.com/app/867400/Out_of_Reach_Treasure_Royale/ Want to support the development and secure yours
2019-09-17 17:05 UTC · Announcement · Valve
Today's Deal: Save 75% on Out of Reach!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 23 at 10AM Pacific Time
2018-09-04 10:55 UTC · Community Announcements · Ins Tredd
Changelog 1.0.2: Wind affects boats - speed is multiplied by direction and wind force, helmsman operating the boat sees wind indicators on HUD. Killing NPC pirates gives experience to the Assassin skill now Fixed regression with torch and lantern repairing directly from the inventory Added option to rename character by chat command once a month (to avoid abuses) Fixed teleportation issue when climbing on boats in certain situations Fixed animation issues when shooting in TPP mode after opening inventory and other windows Hovering mouse over map tiles shows tile number Server name is displayed
2018-07-18 00:13 UTC · Community Announcements · Space Boat Studios
Hi guys! after months of early access development, we've finally reached the version that we would like to call 'Full'. This means that Out of Reach looks like a game that we wanted to create when we started and now it's time to make a list of new ideas, features and give the direction in which OoR will continue to develop. Since the full release, we've already pushed 2 packs of fixes that you can read about below, but firstly let's see how the game core features have evolved since the initial EA release: Base building The whole system had many iterations, optimization rounds, models redesigns
2018-05-28 11:36 UTC · Community Announcements · Space Boat Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8505334/861b8acb5d72cdae7fc90257d62f1e5a19eac101.jpg Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and will get its proper announcement and extras, but already today, we are happy to release the followin
2018-02-15 19:19 UTC · Community Announcements · Ins Tredd
Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) Changelog 0.34.2: - Fixed problems with standing and getting up from crouch on a boat - Fixed fire spread causing neighboring buildings to catch fire (only visual effects) - Fixed fracture and destruction of 15 building components having wrong rotation - Added door to the rounded walls - entrance to the rounded tower - Added rounded floors with a ladder - necessary for multi-floor towers - Added option to downgrade building components from h
2018-02-15 19:19 UTC · Community Announcements · ins
Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) Changelog 0.34.2: - Fixed problems with standing and getting up from crouch on a boat - Fixed fire spread causing neighboring buildings to catch fire (only visual effects) - Fixed fracture and destruction of 15 building components having wrong rotation - Added door to the rounded walls - entrance to the rounded tower - Added rounded floors with a ladder - necessary for multi-floor towers - Added option to downgrade building components from h
2018-02-12 17:51 UTC · Community Announcements · Ins Tredd
Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the o
2018-02-12 17:51 UTC · Community Announcements · ins
Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features. Base-building reworked starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards. UI managing From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip. The building panel on the o
2018-02-10 10:37 UTC · Community Announcements · Banan
Hi guys, we are glad to announce that the next patch is scheduled to be released on Monday. We've spent the last month working on the core features of the game. Some of them have been given the last touches, some of them got reworked. From the gathered feedback and ideas we've decided to make the base-building system much more friendly for player to use and for us to develop in the future. As a result all the previous building components have been redesigned, many new are ready to be released and even more is scheduled to come along with the next patches. As the patch will be very close to the
2018-02-10 10:37 UTC · Community Announcements · Banan
Hi guys, we are glad to announce that the next patch is scheduled to be released on Monday. We've spent the last month working on the core features of the game. Some of them have been given the last touches, some of them got reworked. From the gathered feedback and ideas we've decided to make the base-building system much more friendly for player to use and for us to develop in the future. As a result all the previous building components have been redesigned, many new are ready to be released and even more is scheduled to come along with the next patches. As the patch will be very close to the
2017-12-21 18:25 UTC · Community Announcements · Ins Tredd
Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog: Updated weather and daytime cycle to support the
2017-12-21 18:25 UTC · Community Announcements · ins
Hello guys! Here's the last patch of the 2017 containing fixes and community's requests. The whole list is down below as usual and main fixes-to-come are listed in our Trello. From the beginning of 2018, we are going to put our main efforts in improving the core features of Out of Reach. We've already received lots of feedback from you, but still, if you have new ideas for any changes needed to the upcoming new building system, overall movement/climbing or item crafting let us know in the Discussions tab or here in the comments below! Changelog: Updated weather and daytime cycle to support the
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