2026-09-11 16:56 UTC · GamingOnLinux
Shroom and Gloom from Team Lazerbeam and Devolver Digital has arrived in Early Access - one of the most interesting looking dungeon-crawling deck-builders ever. Read the full article here: https://www.gamingonlinux.com/2026/09/shroom-and-gloom-is-a-double-deck-builder-with-some-impeccable-artwork/
2026-09-10 15:55 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers! Welcome to the most exciting dev log of our lives! Today we're so excited to celebrate the launch of our first-person fungal-punk double deckbuilder! Shroom and Gloom is now out in Steam Early Access! You can finally welcome the spores of our mushroom infested baby into you brain! The road to launch! Development of this game has been a trip. It's been punctuated by some absolutely huge moments; dropping the original prototype, signing with Devolver, going viral on social media multiple times, bringing the demo to Steam and participating in some amazing events. But even more aweso
2026-08-24 09:19 UTC · GamingOnLinux
Fight and eat your enemies in the hand-drawn mushroom-munching dungeon-crawling deck-builder 'Shroom and Gloom' when it arrives September 10th. Read the full article here: https://www.gamingonlinux.com/2026/08/mushroom-munching-dungeon-crawling-deck-builder-shroom-and-gloom-arrives-september-10/
2026-08-22 21:31 UTC · Community Announcements · Team Lazerbeam
Fantastic news Shroomers! We're delighted to welcome you to a most special dev log, to share that SHROOM AND GLOOM HAS A RELEASE DATE! The story so far: Back in September 2024, after 3 months of development, we released an early playable prototype for Shroom and Gloom. The response was beyond anything we could have dreamed of. People loved what we had made. We were approached by a bunch of publishers, ultimately teamed up with Devolver Digital, and the game quickly went into full development. Based on feedback to the prototype, we kept improving on it and releasing updates. In May 2025, we bro
2026-07-31 15:59 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers! Team Lazerbeam here with our July Dev Log! We've been really hard at work, preparing for our upcoming Early Access launch. This has sadly meant we've not been sharing as much as usual, but wanted to drop in with a quick Dev Log for the month of July! 100K explorers have played the demo! This month we hit a huge milestone, reaching 100K Steam downloads of the Shroom and Gloom demo. Thanks so much to everyone that's giving the demo a spin. Bonus high fives to anyone that took the time to leave a review! High fives to all of you! Shroom and Gloom hit Six One Indie's Demo Days! We're
2026-06-16 13:34 UTC · Community Announcements · Team Lazerbeam
Two Dev Logs in one month Team Lazerbeam? Yes, June is such a massive month for us, we just had to share another blast of news! In our last dev log we announced the launch of an absolutely massive update to our demo. Today we're excited to share we're bringing the demo to Next Fest, and sharing some other details of the growing hype for our first-person, fungal-punk double-deckbuilder. Shroom and Gloom explodes into Next Fext! In the meta-game of making and releasing games in 2026, participating in Next Fest is one of the biggest moments a game can have on it's way to launch. We're delighted t
2026-06-07 19:59 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers!
Team Lazerbeam here with our June dev log!After 18 months of developing our first person, fungal-punk deckbuilder we just made our biggest Shroom and Gloom announcement yet. So much good news to share, let’s just straight in!
PC Gaming Show announcements! New trailer premiers!
We’ve just participated in the PC Gaming Show, and took the opportunity to drop a few massive bits of news! Wanna catch up on what we shared? Here’s the brand new Shroom and Gloom trailer that debuted at the showcase!
Early Access Release confirmed and launch window announced!
The cat is out of the bag
2026-05-06 13:39 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers! Ben from Team Lazerbeam here, dropping in with a blast of news from our mushroom-infested indie game dungeon. It's been a super busy time at Lazerbeam HQ as we've been working towards a mysterious milestone. While we can't reveal what's happening there, we can share some other exciting developments. Steam Deck Builders Fest! We're so stoked to have Shroom and Gloom participating in the Steam Deck Builders Fest! So rad that there's a whole festival dedicated to our favourite genre. So stoked to be included in this thing alongside some of our absolute favourites like Wildfrost, Sta
2026-03-25 14:15 UTC · Community Announcements · Team Lazerbeam
Hi Shroomers! Welcome to the March dev log for Shroom and Gloom, our lovingly hand-drawn, first-person, fungal-punk roguelike deckbuilder. We've been working super hard on the game since our last dev log. Progress over the past month has been immense! To shake things up a bit, in this dev log we'll share a bit about some tougher sides of making this game, but before we dig into that, we do have one cool thing to share... You can follow us on Steam! After much dragging of feet we have finally set up the Team Lazerbeam Steam developer page! If you're a fan of our game band, or would like to supp
2026-02-13 15:40 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers! Team Lazerbeam here with another dev log from our mushroom infested studio! We've mostly had our heads down, working our butts off on Shroom and Gloom, but we do have some exciting news to share with you. Most importantly... Shroom and Gloom flew past 150K wishlists! We were delighted to realise that Shroom and Gloom has racked up over 150 000 wishlists! It's absolutely surreal that so many awesome people are excited to play this game. Thanks to every single one of you that smashed that Wishlist button! Our goal now is to reach 250K wishlists by launch. It sounds impossible, but
2025-12-17 13:07 UTC · Community Announcements · Team Lazerbeam
Greetings Shroomers, and welcome to our last dev log for the year! We're wrapping things up with an absolute banger, so strap in and prepare to have your mind blown! Looking back on 2025: 2025 was an awesome year for Team Lazerbeam, announcing our partnership with Devolver Digital, dropping the Shroom and Gloom demo on Steam, landing an overwhelmingly positive rating, racking up over 140 000 wishlists, and adding 2 awesome new members to our band. After so many great wins, the way we wrapped things up in December felt like the most epic climax to the the biggest year in our 11 years of making
2025-10-31 13:42 UTC · Community Announcements · Team Lazerbeam
Happy Halloween Shroomers! Team Lazerbeam checking in with our monthly dev log, sharing the latest news from the dark caves where we're cooking up your favourite fungal punk double deckbuilder, Shroom and Gloom! October was another massive month for the Gloom Patrol. Here are some highlights; Overwhelmingly Positive! This month we blasted past 500 reviews on our demo, unlocking the legendary "overwhelmingly positive" status. With 525 reviews in the bag, Shroom and Gloom currently has a 97% positive rating! Massive thanks to every person that took the time to leave us a review. Different review
2025-09-30 16:38 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers!It’s your favourite game band, Team Lazerbeam, checking in with our September dev log.It’s been a busy month for us. We’ve landed some big development win, reached a bunch of new players, and hit a massive wishlist milestone.Meta-jam:This month 6 Beams headed off into the mountains for a 3 day Shroom jam! Our quest was to lay the foundations for our new meta-progression system. This has been the last unsolved aspect of Shroom and Gloom’s game design, and we’re happy to share that we’ve cracked it!The jam was a wonderful experience. Getting to hang out in a cozy little farm house,
2025-08-19 14:29 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers! It's been more than a month since we last updated the demo for Shroom and Gloom, our fungal-punk, first-person, roguelike double-deckbuilder. Today we're stoked as heck to check in with our August dev log, and share the news that we've just dropped a toasty update to our demo, hit a milestone on our wishlists, and got picked up by your (most likely) favourite streamer! Demo Update! After our last update we said we'd be taking a break from patching the demo so we could get back to our main quest our working on the full game. That's just what we did, digging back into the cards and
2025-07-11 14:08 UTC · Community Announcements · Team Lazerbeam
Yo Shroomers!
Ben from Team Lazerbeam here, checking in with the July Dev Log for our first person, roguelike double-deckbuilder, Shroom and Gloom!
It’s been a wild 2 months for Team Lazerbeam since we dropped our demo on Steam.
We were blown away by the overwhelming response to the demo - we were so stoked to see so many people trying out this early demo for Shroom and Gloom! Between Steam reviews, community discussions, lets plays, streams and posts on our Discord, we received mountains of feedback on the demo. Aside from giving us heaps of encouragement, this feedback highlighted many as
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