Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2026-09-09 08:53 UTC · Community Announcements · Joubarbe
NEW FEATURESGame modifiers. In New Game+, you can now activate new modifiers that will increase the game difficulty. Be careful, some of them are super hard! 😉CHANGESIn NG+, invaders now randomly target one of your lands instead of always picking the closest one.Adjacent unexplored lands now appear in grey in order to easily identify the edge of the map.Added 40+ new follow-up events.Added the Pawnshop, a Tier 2 building that takes 1 Inspiration for 2 Greed. There was a lack of greed in early game.FIXESSome Independents had a #number as suffix in their name when it was not needed.Rare out-of-
2026-09-01 14:54 UTC · Community Announcements · Joubarbe
4.0 is here!Hello harmonious people! Today is a big day, as I'm very excited to present you the Map update! If you have missed the previous announcement where I talk about the main changes, you can read it here.The game has gone through so many changes that it would not make much sense to detail every little one here. Roots of Harmony has been reforged, so enjoy, share, join the Discord, and don't hesitate to leave a review! 😉Version 4.0 is a major version, and as such, savegames from 3.1.4 are non compatible. You can choose to play version 3.1.4 through the Beta program in the Steam option.N
2026-08-15 18:54 UTC · Community Announcements · Joubarbe
Hello, Harmonious people! Long time no see, right? Well, guess what? Roots of Harmony isn't dead, and I'm actually working on a pretty big update! "The biggest update ever!" blah blah, you know the rest. But this one has been quite a lot of work, as it involves refactoring some of the game's major core features, so it's definitely exciting!So what's the big update about? Well, there are two major features amongst many other minor ones: a map, and a new combat system.The new grid mapWhen I launched RoH, the locations were presented as a list because I thought it would be clearer and sufficient
2026-03-17 10:46 UTC · Community Announcements · Joubarbe
Fixed: Inventory items were not restored after retrying a battle. Also improved the error library. Whenever there's a critical error, the log will automatically open.
2026-03-15 10:44 UTC · Community Announcements · Joubarbe
Fixed: Demons could duplicate themselves when you retry combat. This bug made me think about the balance of the "master betrayal" feature, which I now find quite frustrating. As a result, Demons have no chance of betraying you anymore.Improved engine performance and various fixes. Could potentially lead to some bugs, so please report them in the forum if you find any. :)
2026-01-14 11:19 UTC · Community Announcements · Joubarbe
Fixed: The previous GUI Theme update messed up with resolutions. There is now a new settings window that let you choose predefined resolutions, as well as entering a custom one.Fixed: All wide-ratio resolutions now work and scale properly. 4:3 ratios don't work.
2026-01-05 18:50 UTC · Community Announcements · Joubarbe
Hello harmonious people!First let me wish you a happy new year, full of happiness and... harmony! 🌳As explained in the last dev talk, Roots of Harmony now costs 8$ from today. Thank you to everyone who have sent supportive messages about this decision.If you want to support the game even more, please consider leaving a review. As you know, it greatly helps and it's always nice to have some feedback. 🦋3.1 ChangelogAdded: Harmonypedia. As the name suggests, the Harmonypedia is a new dedicated section that provides help on various topics of the game. Please let me know if you want more topics c
2025-12-09 08:46 UTC · Community Announcements · Joubarbe
We need to talk.The infamous bugSince its release in October 2024, Roots of Harmony has been impacted by one of those very weird bugs that make programming such a "wonderful" experience: the game was always slower when it was launched through Steam. This affected the menus and the responsiveness of the UI, but most importantly, all the heavy processes, like world generation and the end of a turn. For instance, the world generation function could be up to 20 times slower than when the game was launched through the raw .exe file.No longer will you wait 4 seconds to generate the world or end your
2025-12-06 08:51 UTC · Community Announcements · Joubarbe
Changed: The event where you discover a book that reset all doctrines has been modified, because cancelling a doctrine is no longer possible in 3.0.Changed: When you have explored at least one land after an Outpost, you can pass through, whether or not it's owned by the enemy.Changed: Enemies now also stop when capturing an Outpost.Fixed: Crash when enemies would invade an Outpost that you own.Fixed: Outposts owned by enemies would not appear in red in the exploration menu.
2025-12-01 17:48 UTC · Community Announcements · Joubarbe
Changed: Skeletons have now 5% Dodge (was 10%) and 8 max. range (was 10).Fixed: A crash would occur after taming a beast, as it was not properly deleted at the end of a battle. As a consequence, all your tamed beasts that have appeared outside of combat have been deleted. To be clear: when one of your disciples tame a beast, it only spawns during combat, and is removed afterwards. If the beast dies, it won't respawn on the next battle.Fixed: Demons could betray their master if Independent.Fixed: \ units would appear in the list of sacrifiable disciples (Altar).Fixed: Some events had doctrine-b
2025-11-15 10:34 UTC · Community Announcements · Joubarbe
Added: Three new blessings that add 4 damage modifiers against each armour.Added: Blessing of the Hunter: deals more damage against \.Added: In NGP+, tribes now sometimes receive one or two altar creatures to fight on their side.Changed: Distribution of land events (POI) is now more randomised. Before, you would have very little chance of seeing the new POIs. To increase the chance even more, POIs are now all unique.Changed: Increased the chance of events during expeditions.Changed: The option "Add to existing group" is now above "Add to a new group".Fixed: Some trait parameters were missing f
2025-11-12 10:58 UTC · Community Announcements · Joubarbe
Hello harmonious people!Today I'm very excited to announce the release of Roots of Harmony 3.0! It took months of work and the changelog is massive! It's actually so massive that I've decided to make a condensed version of it. Listing every little menu modification and every disciple stat makes no sense. The general idea is that everything has been overhauled!If you haven't read the previous announcement, please follow this link, where I talk in details about the main changes of this new version.All previous savegames are incompatible with 3.0. If you want to finish a game, you can do so by us
2025-10-25 08:03 UTC · Community Announcements · Joubarbe
Hello harmonious people!One year ago, Roots of Harmony got released out of nowhere. No marketing, no hype; even my family was not aware. What was the point? I still don't know. I think I was willing to keep the project on its own track, scared of the idea that I would have to delay its release if the game wouldn't receive the feedback I was expecting. That's basically the poorest decision you can make when it comes to releasing a video game (or anything?). This is a saturated market, and having a niche project is not enough to attract attention. That being said, it has found its place. It's on
2025-08-12 07:26 UTC · Community Announcements · Joubarbe
Hello Harmonious people!The Steam 4X Fest is here, and Roots of Harmony is celebrating with a 20% discount! If you're looking for a unique text-based 4X game with deep strategy, now's the perfect time to explore!
2025-08-03 09:26 UTC · Community Announcements · Joubarbe
New feature: Tribe aggressiveness. The reputation threshold under which a tribe will declare war upon you now varies from -10 to -50, instead of being a fixed -30. Their aggressiveness is influenced both by their choice of doctrines and randomness. Added: More options for groups. You can now merge two groups together, split one group, put all disciples on land in a group, and set a homebase (+ additional order to move your group to this homebase). Added: At the end of a battle, you now have access to some combat stats where you see how much damage your units have dealt (melee, range, and trait
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