Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:00 UTC.
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2026-09-10 14:21 UTC · Community Announcements · Gear
Thanks to everyone playing, testing, and taking the time to send in feedback. It’s already helping me find things I can fix and improve, which is hugely appreciated. In this small patch:Fixed an occlusion bug near the pyramid path.Fixed several small quest text errors.Nerfed the Sawed-Off Shotgun due to excessively high damage per shell.Updated the credits. This is an ongoing process and will continue to be expanded and corrected where needed.
2026-09-10 08:12 UTC · Community Announcements · Gear
Today is a dream come true.After years of planning, more than a almost 2 years of development, and countless decisions both big and small, Under a Desert Sun has officially launched into Early Access. For an overview of the game please scroll down because first I will rant a bit ;) Alright here we go..I know there is still a long way to go. But today, we celebrate a huge milestone.There were moments when this project felt impossible. Building an action RPG largely on my own while working alongside incredibly talented artists, musicians, voice actors and testers often felt like an insurmountabl
2026-08-27 11:45 UTC · Community Announcements · Revolving Gear Studios
As promised, before we move into the Early Access release on September 10, I wanted to update the demo so it better represents the game as it will be released in Early Access.I’ve made it part of the company motto that buying a game should feel fair and complete, and having a proper, representative demo is part of that promise. The same goes for things like no microtransactions or season passes, which in my opinion are often just ways to keep monetizing things that used to be included in the price of a game.This demo update is comprehensive, and I’ve included a list of the major changes below.
2026-07-15 09:21 UTC · Community Announcements · Revolving Gear Studios
Lately, development has been a strange mix of excitement and exhaustion.I’ve been recording footage for the upcoming release trailer, but every full run also turns into another extensive testing session. Roughly every 45 minutes, I still seem to uncover something that needs fixing—sometimes a minor visual issue, sometimes an old bug that has somehow survived for months.It is honestly a little daunting. On one hand, it is wonderful to see how far the game has come. On the other, each complete playthrough reminds me how much polish still goes into making an Early Access game feel truly solid.The
2026-06-12 13:35 UTC · Community Announcements · Gear
The prologue of the upcoming ARPG Under a Desert Sun: Seekers of the Cursed Vessel:A 1930s pulp adventure action RPG inspired by classic ARPGs, ancient curses, forgotten gods, cursed vessels, and the kind of old-school adventure where danger waits beneath every grain of sand.Wishlist on Steam: Join the Discord: https://discord.gg/g5fK7Df
2026-06-03 14:30 UTC · Community Announcements · Revolving Gear Studios
Small development updateI’m currently doing a cleanup pass on the area maps in Under a Desert Sun. Until now, many of them were still temporary maps based on literal top-down screenshots from the editor, with a shader applied on top. That worked fine while building and testing, but it never really looked like a proper part of the game.Thats better!The goal now is to bring those maps to a usable state and make them better resemble both the actual areas and the visual style of the game. It’s one of those improvements that may sound small on paper, but it really helps the game feel more polished
2026-05-28 09:51 UTC · Community Announcements · Revolving Gear Studios
Just a small update on the Early Access timing for Under a Desert Sun.I know a few people are wondering when exactly Early Access will open, so I want to be clear on where things stand.The good news is: the base game is there. Act 1 is playable from start to finish, the main story route is complete, and the core systems are all in place. That said, I’m currently deep in bugfixing and polish. Some days I’m fixing skills, other days it’s map issues, UI, start screen work, balance, or random things that only show up once people actually play the game.So the release timing depends on a few practic
2026-05-19 18:40 UTC · Community Announcements · Revolving Gear Studios
Alright, with release coming closer, I think it’s wise to start repeating what the initial Early Access release will contain, and what will come later.What will be there:The main goal for release is that the entirety of Act 1 (of 4 planned acts) is available and fully playable in both single-player and 4-player local co-op.In addition, 2 of the promised 4 classes (and hopefully eventually 6) will be available and fully playable.To be clear, on a technical level this means a few important things:All core technology needed to create and maintain story content is already in place.This includes qu
2026-04-29 05:49 UTC · Community Announcements · Revolving Gear Studios
Alright, quick update.As you know, Early Access is planned once Act 1 is fully playable and at least 2 of the 4, hopefully 6, classes are ready. Local 4-player co-op is, of course, a must.The good news is that both classes and co-op are already in a solid, playable state. There are still some bugs, but the core experience holds up well. What remains is finishing the Act 1 content. Features like replayability and difficulty settings will follow shortly after the beta phase begins.We’re getting very close. The final open-world quests are now functional and ready for testing, and the path to the
2026-03-14 09:54 UTC · Community Announcements · Revolving Gear Studios
Alright! Now that the demo build has been updated, I’m free to continue working on finishing the story and questline of Act 1.Just as a reminder, the plan is to release Under a Desert Sun into Early Access once Act 1 is fully complete. The good news is that all core systems required for Early Access are already finished and ready.This includes:• All planned Early Access classes — Adventurer and Soldier — fully implemented and playable• All core technical systems — menus, skills, map, quest log, and related systems• Full local 4-player co-opSo from a technical and gameplay systems perspective,
2026-03-13 14:54 UTC · Community Announcements · Revolving Gear Studios
Hey everyone!All recent updates — both technology improvements and content additions — have now been pushed to the demo build as well.This means the demo now reflects the current direction of the game much more closely, including the large performance improvements, system rewrites, and gameplay updates that were previously only available in the beta branch.And speaking of the beta branch…We really need more beta testers!If you want to see the next chapters of Under a Desert Sun early and help shape the game while it’s still being built, come help test! Feedback at this stage is incredibly valu
2026-03-04 18:37 UTC · Community Announcements · Revolving Gear Studios
🚀 Performance First — Preparing for Early AccessAs many of you know, I’ve been focusing heavily on performance improvements before moving further into new story content and major gameplay additions.My approach is simple: Every time I add significant new content, I follow it up with a dedicated performance optimization pass to make sure the game remains smooth and stable.During the latest dungeon expansion, it became clear that the new content was placing considerable load on both the GPU and CPU. That exposed several areas where deeper optimization was necessary.I’m very glad we addressed thi
2026-02-05 18:53 UTC · Community Announcements · Revolving Gear Studios
Quick note before the details: As you may have noticed, I’m now fully focusing on beta branch updates.The demo will remain available and stable, but from this point onward it will only receive major bug fixes. All new content, systems, story beats, and technology will land on the beta branch first.This update marks the first major beta-only release and significantly advances the story, gameplay, and underlying technology of Under a Desert Sun.🏛️ New Dungeon ContentAdded a brand-new two-layer dungeon, introducing a larger and more varied dungeon structure.Implemented the end boss of the new du
2026-01-18 07:26 UTC · Community Announcements · Revolving Gear Studios
Hey everyone,Quick heads-up about how builds will be handled going forward for Under a Desert Sun.I’m moving toward a clear separation between the public Demo and the active Beta / Early Access builds.Right now, the demo classes aren’t entirely complete anymore, but unfinished content can’t be reached during normal play. As development ramps up, maintaining both a special demo build and a fast-moving beta build is becoming increasingly difficult.What’s going to change:The public demo will receive one final cleanup and polish pass, then be locked as a stable demo build.The demo will return to n
2026-01-16 10:11 UTC · Community Announcements · Revolving Gear Studios
In this update, I wanted to highlight further progress on populating the dungeon and increasing overall visual fidelity. The spaces are steadily becoming more lived-in, with more props, set dressing, and environmental detail to reinforce the atmosphere of the Dweller dungeon.Alongside that, I’ve implemented a lever system that can be used for puzzles and light exploration-based objectives, such as opening doors or unlocking new paths. This gives the dungeon more interactive moments beyond combat and helps pace exploration a bit more.In addition, I’ve built some underlying tech to support rando
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