Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
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2025-11-20 21:46 UTC · Community Announcements · VrystaatMan
1 YearToday marks a year since the release of Ultra Cop.I want to thank you guys for giving my jank ass small game a chance, and hope it has been a fun experience.From one player to another, I sincerely thank you all for playing! Very grateful for the whole thing, especially with how obscure my stuff is. You guys are the real ones ːsteamthumbsupːThat being said, what follows is probably not going to sit well with everyone.This is a long, messy update, but I really believe it needs to be done.Hopefully you guys understand where I'm coming from.You already know what you're in for if you've been
2025-06-09 14:21 UTC · Community Announcements · VrystaatMan
Hey guysIt's been a little while, decided to post a quick update.Mostly to prove I'm still alive and haven't walked away indefinitely.I wouldn't abandon any games I've released, ain't about that life.So if there's ever any radio silence for some time then something's probably wrong lolChangelog:Added the option to have non-gibbed enemy bodies stayAdded the option to have non-gibbed human enemies always ragdollIt's not a huge one, granted, but there were requests for these so why not?Updates and shitUltra Cop ContentApologies for how long the big updates are taking.I know you guys have WAY bett
2025-04-27 22:34 UTC · Community Announcements · VrystaatMan
Hey guys This patch added four extra weapons and some fixes/changes. Changelog: Added M3 Shotgun Added Jumbo Shotgun Added GL 40 Grenade Launcher Added Explosive Crossbow Rebalanced USAS Shotgun Fixed Weapons visibility glitch Increased Tank projectile damage Reduced Clone tank hitpoint amount in Mission 2 Attempted to improve resolution reset code I was going to wait until the levels update to add the new weapons, but thought it might be better to release incremental broken updates instead of one big broken update. {STEAM_CLAN_IMAGE}/45253929/218003410ed2ef19fa060619eadf33f34c64f9a2.gif It's
2025-03-22 19:53 UTC · Community Announcements · VrystaatMan
Hey guys Quick update to address (attempts to at least) some stupid issues that I missed or caused. Changelog: Attempted to fix resolution resetting bug within Windowed Mode Added a Resolution scaler in the Video Settings to reduce perceived resolution Removed forced internal Anti-Aliasing unless it is toggled in Video Settings Fixed particle effects on Support Enemies Increased Sparks incendiary weapon chance to set enemies on fire (33% likely now) Fixed Sparks off-center aiming to shoot where crosshair is pointing The resolution reset problem was a pain to circumvent. This bug has been with
2025-03-19 20:16 UTC · Community Announcements · VrystaatMan
Hey guys Sorry for the delay, I have uploaded a janky update to add 4 new weapons to choose from and some other minor stuff. Changelog: Added Dual Auto Pistols Added Dual Machine Pistols Added a Precision Rifle Added a Projectile Machine Gun Reduced particles on Mission 4 to improve performance Added the ability to toggle friendly/enemy unit boxes The Dual weapons are fast firing, the precision rifle can blow off heads, and the projectile machine gun shoots incendiary bullets that have a chance of setting enemies on fire sometimes. The new toggle is located in the User Interface Menu, and you
2025-02-13 22:21 UTC · Community Announcements · VrystaatMan
Ayo boyoz Here is the promised Difficulty update with extra stuff included. Some smaller updates will come out after this and before the Maps/Modes update. Changelog: Added a Difficulty Settings menu Added 2 new enemy support units Added 2 Experimental Vehicles Reduced Mission 3 Airship health from 1000 to 400 Added a laser pointer to the Mission 3 Airship to better show current target The next update will be adding more weapons while also fixing some issues, such as the Windowed mode issue not saving your resolution. I just wanted to get this out in the meantime because it's been a while sinc
2025-01-13 21:35 UTC · Community Announcements · VrystaatMan
Yo boyz Changelog: Re-added missing Hostage beeping bomb sound Re-added missing Terrorist beeping bomb sound I have zero clue why the sounds were missing. Remember assigning them somewhere at the end of last year. Not sure why this happened, hope it's not my NVMe acting up and straight up deleting blocks. Might need to procure backup storage just in case. The difficulty update is going smoothly (so far) and i'm modeling/texturing the new units. Will attempt to add more homages to Robocop, specifically the second movie. I'll remind you guys, if you decided to play this you pretty much signed up
2025-01-08 19:10 UTC · Community Announcements · VrystaatMan
Hey dudes This is a small update before the more significant updates that are to follow. I was ill on and off for the past three weeks (no strange orb or fog here lol) and this update is a simple way to get the ball rolling again, and it's proof of life. Changelog: Mech can now "sprint" Mines health decreased to 1 hit point Heavy Machine Gun accuracy increased Submachine Gun accuracy increased, damage decreased by 1 Improved Weapon Case choice detection The biggest change here is that the Mech can now move faster by holding the sprint button. It looks a bit silly, but you guys wanted it and I'
2024-12-18 18:16 UTC · Community Announcements · VrystaatMan
Hey guys Changelog: Changed health and armour pickups to refill completely, instead of 25% Changed repair pickups to refill 50% of the Mech and 100% of the Riot car Fixed Vehicle health bars updating after being destroyed Halved shotgun spread, so it's much more accurate over a distance Some of you guys mentioned the game being too hard, so this update is a temporary remedy until the Difficulty settings are implemented. Think it might be better for me to add this feature early next year, instead of waiting for the Content update to be finished. If you thought this game was hard, this will hope
2024-12-09 20:45 UTC · Community Announcements · VrystaatMan
Ayo muh boyzzz I heard you like updates {STEAM_CLAN_IMAGE}/45253929/50f021e10a0dfe5896edeedaee375bc7752ffc8b.jpg Changelog: Added a Vehicle Repair pickup Added a User Interface settings page where you can change the HUD's transparency Re-enabled the dead and buried Sprint functionality You can now collect/hoover up all Pickups with the Vehicles You can now repair the vehicles with the orange gear pickup. It will restore the Mech with a quarter of its health, and restore the Riot car with half its health. There are two in each level, but you're gonna have to find them yourself :) You can also c
2024-12-02 11:49 UTC · Community Announcements · VrystaatMan
Hey guys Just a quick summary as to what the "plans" are going forward if any of you are interested. The idea is to work on both Ultra Cop content and the next game thing i planned a while back, and will switch between them occasionally to reduce the chance of burnout/fatigue. Really want to improve my output in 2025 going forward. Will obviously keep fixing any bugs in the meantime too ːsteamthumbsupː The original roadmap i posted on CARNAL's page was as follows: Ultra Cop (2024) Saturn's Gaze (2025) Unnamed Car combat game (2025?) CARNAL: Reborn, a free remaster update (2026?) These things a
2024-12-01 14:17 UTC · Community Announcements · VrystaatMan
Hey guys Quick patch to add some changes and quality of life stuff Changelog: Added Jump sounds Added beeping sounds to suicide bomber enemy vests Added beeping sounds to Hostage babe cages Reduced machinegun and minigun turret health (too spongy) Reduced enemy metal shield health Corrected a spelling error on Mission 4 billboard Boosted friendly AI health slightly Increased rocket launcher splash damage range (be careful lol) These are mostly cosmetic and QoL changes. I will be posting a short roadmap update a bit after this to give you guys an idea of what the next steps will be for this gam
2024-11-28 16:30 UTC · Community Announcements · VrystaatMan
Hey guys Quick patch to address the damn jump and input related issues, again. Changelog: Completely reworked the Jump and general Input systems for the game Added an Aim Toggle in the Settings Menu Had to go read up some vague shit on Unity's websites to figure out what is causing the retarded input lag. Based on this i tried to figure out some hacky method of having the game run on stupidly high frames while also respecting the players inputs. I don't know 100% if shits fixed now, but i at least tried to emulate having 200+ frames and could iteratively get it to work right on my end. Please
2024-11-26 15:54 UTC · Community Announcements · VrystaatMan
Hey guys Another day, another update. I make broken games and make even more broken updates. Here is a new cooked update fresh from the jank oven lol. Changelog: Redone Jumping code to offset the issues with the double jump Added an aiming sensitivity slider in the System Settings Added more sounds to audio mixers Improved tarp wall collisions on Mission 2 Screamed into a pillow The issue with how jumping works in the game is still weird and the game is still locked to internally run its code at 60 fps, even though you cool guys own super graphics cards/monitors that try to render the game at
2024-11-24 23:00 UTC · Community Announcements · VrystaatMan
Hey guys I removed the Refresh Rate slider. Seems it did make things worse. I reverted the game back to its old 60 fps self. The only way to have stable performance and no-lag input is to set the game in your graphics driver to run at 60 fps, if you are someone with a higher refresh rate monitor that is. For most people i believe this will be no issue. Sorry for the inconvenience, it seems i'm not quite done with this issue. Unsure if this is a Unity thing, or a Nvidia/AMD thing. Will look out for possible fixes. Also i added more sounds to the mixers. I'm certain there are more but there are
Full appinfo as delivered by Steam PICS, changenumber 37951471. Also at /api/app/3274790/raw.
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