Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:07 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-07-12 08:53 UTC · Community Announcements · Mr. Podunkian
Hail, Wyrms and Wastreds... A surprise "drop" as the kids call it, from Mr. Podunkian. It's been a long, long time since I've thought of WASTED, though I've replayed it many times over the years (it's surprising how well some of the jokes hold up. It turns out poo poo pee pee jokes are timeless). So as not to bury the lede, WASTED is no longer being delisted from the Steam store! After the phenomenal efforts of the kind folks at Warner Brothers Discovery, we were able to work out a deal to allow me to continue distributing and updating the game. While this means a sequel is unlikely to happen,
2018-07-19 01:12 UTC · Community Announcements · Mr. Podunkian
Howdy, Wasters! Mr. Podunkian back again after probably not enough time for you guys to miss me for another small update to the game! Hoo-boy, we're finally at build 1000 (!), and while I was trying to save such a momentous build number for something really, really cool, well, these little bugs decided to rain on my parade. There's always build 2000 to look forward to, right...? As I mentioned before, it's mostly little bugfixes in this one, but build 1000 also includes the new Mods menu, which displays a list of any mods that've successfully been loaded with the game. Mod authors can also now
2018-07-10 01:55 UTC · Community Announcements · Mr. Podunkian
W...Wasters?! Mr. Podunkian here, blowing the dust off this thing for a totally unexpected update. First things first, how are you? Good? Good. Now, I know it's been a hot minute since I've updated WASTED, but after some light prodding from some of our community members (notably from king bore haha, creator of the extremely excellent WASTED: Binge Edition, and Big Boon, of the WASTED Wikia), I decided to jump back in with a few light changes to warm up. One of the biggest reasons I was resisting putting together a new update for the game was that newer versions of the Unity engine straight-up
2017-08-18 19:53 UTC · Community Announcements · Mr. Podunkian
Greetings, Wasters! Mr. Podunkian here with another update! At long last, an update to the game that changes some of the game's more annoying aspects! First, a bit of background. Originally, my post-launch plans for WASTED were to provide small bugfixes to the game in the months following the game's launch, while secretly working on a larger scale expansion that took wasters into some of the settlements that didn't make it past the cutting room floor. My secondary goal there was to simultaneously try to rework some of the game's more, shall I say, controversial (and perhaps review tanking) asp
2017-08-18 19:53 UTC · Community Announcements · Mr. Podunkian
Greetings, Wasters! Mr. Podunkian here with another update! At long last, an update to the game that changes some of the game's more annoying aspects! First, a bit of background. Originally, my post-launch plans for WASTED were to provide small bugfixes to the game in the months following the game's launch, while secretly working on a larger scale expansion that took wasters into some of the settlements that didn't make it past the cutting room floor. My secondary goal there was to simultaneously try to rework some of the game's more, shall I say, controversial (and perhaps review tanking) asp
2017-07-05 21:01 UTC · Community Announcements · Mr. Podunkian
Wasters big and small, Mr. Podunkian here with another small update. Nothing too exciting here -- the biggest change is to an aspect of the AI that had been causing Dick to get involved in the Slab fight, and usually ending up dead due to crossfire. This may have a slight knock-on effect on other character interactions, but for the most part, it should be fairly unnoticeable during gameplay. There are other fixes to things like crafting recipes, which were sort of broken in minor ways weren't really that noticeable until people started messing with the new modding API. Speaking of which, this
2017-07-05 21:01 UTC · Community Announcements · Mr. Podunkian
Wasters big and small, Mr. Podunkian here with another small update. Nothing too exciting here -- the biggest change is to an aspect of the AI that had been causing Dick to get involved in the Slab fight, and usually ending up dead due to crossfire. This may have a slight knock-on effect on other character interactions, but for the most part, it should be fairly unnoticeable during gameplay. There are other fixes to things like crafting recipes, which were sort of broken in minor ways weren't really that noticeable until people started messing with the new modding API. Speaking of which, this
2017-05-24 18:30 UTC · Community Announcements · Mr. Podunkian
Ahoy Wasters! Mr. Podunkian here with a quick patch. I wasn't planning on pushing this update up, but it's come to my attention that a change in the Unity's underlying UI systems was causing the inventory to spam the output file with error messages every time it was closed, which could cause it to balloon up in filesize pretty quickly, and in some cases, could crash the game outright after awhile (Thanks to Richard Huang for the tip!). Since game crashes are pretty gnarly, especially for permadeath games, I've decided to fast-track this update and to push it in its current state. That also mea
2017-05-24 18:30 UTC · Community Announcements · Mr. Podunkian
Ahoy Wasters! Mr. Podunkian here with a quick patch. I wasn't planning on pushing this update up, but it's come to my attention that a change in the Unity's underlying UI systems was causing the inventory to spam the output file with error messages every time it was closed, which could cause it to balloon up in filesize pretty quickly, and in some cases, could crash the game outright after awhile (Thanks to Richard Huang for the tip!). Since game crashes are pretty gnarly, especially for permadeath games, I've decided to fast-track this update and to push it in its current state. That also mea
2017-05-04 04:40 UTC · Community Announcements · Mr. Podunkian
Hey Wasters! Mr. Podunkian with a brank spankety spanking new update, if you can believe it! I've really, really been wanting to do a huge content update on the game with new weapons, buffs, and room layouts, but between other projects I'm being paid actual cash money (the real kind, not the buttwipe variety) to not ignore, I haven't been able to sit down and really dig in. With that said, I wanted to give back the community something a little bit more substantial than the normal bug-fix build, so I decided to hunker down and just slam out a bunch of highly-requested Quality of Life improvemen
2017-05-04 04:40 UTC · Community Announcements · Mr. Podunkian
Hey Wasters! Mr. Podunkian with a brank spankety spanking new update, if you can believe it! I've really, really been wanting to do a huge content update on the game with new weapons, buffs, and room layouts, but between other projects I'm being paid actual cash money (the real kind, not the buttwipe variety) to not ignore, I haven't been able to sit down and really dig in. With that said, I wanted to give back the community something a little bit more substantial than the normal bug-fix build, so I decided to hunker down and just slam out a bunch of highly-requested Quality of Life improvemen
2017-04-21 01:02 UTC · Community Announcements · Mr. Podunkian
Wasters! After a thousand year slumber, I have returned to bestow upon ye uncaring, wasted masses a new era in bespoke post-apocalyptia. That's right -- WASTED's experimental, potentially very broken mod build is now available for download (* once you opt-in! -- see below) Now, as a disclaimer, mod support is very much in its infancy right now, and between having to juggle a dozen other projects, I haven't had the time to completely test it, nor have I had the time to sit down and really get the documentation in any remotely usable form. Still, I've shipped the mod support with a few example m
2017-04-21 01:02 UTC · Community Announcements · Mr. Podunkian
Wasters! After a thousand year slumber, I have returned to bestow upon ye uncaring, wasted masses a new era in bespoke post-apocalyptia. That's right -- WASTED's experimental, potentially very broken mod build is now available for download (* once you opt-in! -- see below) Now, as a disclaimer, mod support is very much in its infancy right now, and between having to juggle a dozen other projects, I haven't had the time to completely test it, nor have I had the time to sit down and really get the documentation in any remotely usable form. Still, I've shipped the mod support with a few example m
2016-11-26 05:18 UTC · Community Announcements · Mr. Podunkian
It's been awhile, Wasters and Wasterettes! Mr. Podunkian here with a quickish update to get you guys all up to speed with what's been going on with WASTED behind the scenes. Last I posted, I was hyping up the fact that I'd gotten WASTED's modding tools re-integrated into the game on a basic level. However, as I began messing with the system some more, I began running into some real limitations on what could feasibly be done within it, and the doubts began creeping in. I gave WASTED a nice, long break so that I could focus on other things for awhile. Cut to a few weeks back, while working on an
2016-11-26 05:18 UTC · Community Announcements · Mr. Podunkian
It's been awhile, Wasters and Wasterettes! Mr. Podunkian here with a quickish update to get you guys all up to speed with what's been going on with WASTED behind the scenes. Last I posted, I was hyping up the fact that I'd gotten WASTED's modding tools re-integrated into the game on a basic level. However, as I began messing with the system some more, I began running into some real limitations on what could feasibly be done within it, and the doubts began creeping in. I gave WASTED a nice, long break so that I could focus on other things for awhile. Cut to a few weeks back, while working on an
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/327510/raw.
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