2023-09-19 22:29 UTC · Community Announcements · Rayvolution
This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :) If you want to read more about the enormous Update 2 patch, click here. Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 2d Change Log Miscellaneous Changes Lowered "Goal Completed" sound a few decibels. Boosted praying actions to give 3 essence worth 3 energy rather than 2 essence worth 2 energy. (aka; now you get 9 total essence per action, instead of 4) Changed problem panel text for no food to also mention a
2023-08-29 00:36 UTC · Community Announcements · Rayvolution
This is a small patch addressing a few bugs, as well as a few minor balance tweaks. Enjoy! :) If you want to read more about the enormous patch that was just released on Saturday, click here. Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 2c Change Log Miscellaneous Changes Trash burners now release or store 5 units of energy per tick, but the ticks are now 5 times longer. This fixes an issue where burners would cause too many particles to generate late-game. All chest open costs now reduced by 50%. (N
2023-08-26 19:02 UTC · Community Announcements · Rayvolution
https://media.tenor.com/AO9kGgay3RUAAAAd/its-about-time-starcraft.gif Introducing the largest update patch ever in Rise to Ruins history. Update 2, the Achievement Update. This patch adds a massive amount of new content, bug fixes, tweaks and over 100 Steam Achievements tied into a brand new goals system. I've also started live streaming development on Twitch, if you're interested, you can follow me there. I'll mostly be streaming Rise to Ruins, Rise to Ruins 2 (Yes you just read that) and Rayvo2D Engine development. But I may also occasionally Stream gaming and other random things. In additio
2023-08-23 18:12 UTC · Community Announcements · Rayvolution
Click here for help on accessing the Unstable branch! *Brushes dust off podium* Hello? *tap tap* Is this thing on? Hello? *clears throat* Ahem.. anyway.. Rise to Ruins Update 2 Unstable 4 has finally arrived, is content complete, and brings in the brand news goals system! Once Update 2 is out of testing, the new goals system will link up with Steam, adding one of the most requested features in Rise to Ruins history; 🎉Steam Achievements!🎉 This patch has obviously been a long time coming, and I'm hoping after a bit of play testing, I can get the full Rise to Ruins Update 2 out the door, activa
2022-06-11 23:23 UTC · Community Announcements · Rayvolution
Click here for help on accessing the Unstable branch! Update 2 Unstable 3c is a minor release addressing a few bugs and balance issues that creeped up. Check out the changelogs and enjoy! If you find a bug, you can report it on the Steam Bugs Forums or Discord! Previous Update 2 Unstable Change Logs: Update 2 Unstable 1 Update 2 Unstable 2 Update 2 Unstable 3 Update 2 Unstable 3c Change Log Miscellaneous Changes You can now set the particle movement back to "retro" by setting retroParticles=true in the settings.properties file. Houses can no longer store raw meat. Reliquary vessel spots can no
2022-06-01 22:44 UTC · Community Announcements · Rayvolution
Click here for help on accessing the Unstable branch! Update 2 Unstable 3 has arrived! Just like Unstable 1 and 2, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the brand new death/ghost mechanics, the Reliquary, Crylithium Firepits, vessels, clouds, and a ton of bug fixes and other QoL changes. Next up, Unstable 4 will be "the big one" you've all been waiting for, and easily one of the most requested features of all time. The beta release of ... achievements! 👀 Just keep in mind, I may not be able to officially e
2022-04-26 22:23 UTC · Community Announcements · Rayvolution
Click here for help on accessing the Unstable branch! Update 2 Unstable 2 has arrived! Just like Unstable 1, this patch adds a ton bug fixes and improvements, but most importantly, new content! Some of the highlights of this patch are the new upgradable doggo houses, further enhancements to the new faith system, tons and tons of new animations, the resource rate calculator, additional resource bar configurations, a new spell/disaster (a comet!), really high quality new font rendering, and a ton of bug fixes and other QoL changes. As with most of Rise to Ruins' patches, there's way too much to
2022-03-23 01:40 UTC · Community Announcements · Rayvolution
Click here for help on accessing the Unstable branch! A long time coming, I am happy to introduce that Update 2 Unstable 1 has arrived! This patch adds a ton bug fixes and improvements, but most importantly, new content! The biggest additions are the new essence generation and faith mechanics. Now, you no longer fuel your Essence Collectors with crylithium. Rather, you now build a new building called an Essence Altar and assign new workers called Occultists to them. These new Occultists will go to the altar and pray, upon completing a pray action, they will boost faith in the area and generate
2022-01-11 22:33 UTC · Community Announcements · Rayvolution
Greetings everyone, It's time to get back on the bandwagon, and explain my current plans. Although they are always subject to change, I wanted to give everyone an update on what's been going on and where I'd like to see my company, Rise to Ruins and my future projects to go in the future. As you all know, I've taken an extended break from game development as I focused on myself and my own health, my life, and the people around me. Most of you guys who follow me on Discord or Twitter have seen several of the things I've posted or said over the past year or so. A mistake I made on my previous an
2021-03-16 15:12 UTC · GamingOnLinux
Sometimes you read a story that's really hard to believe it's true but probably is. In this case it's Raymond Doerr of SixtyGig Games doing something absolutely nuts to secure funding for their games. Read the full article here: https://www.gamingonlinux.com/2021/03/the-developer-of-rise-to-ruins-is-absolutely-mad-and-has-secured-funding-for-their-games
2021-03-15 00:03 UTC · Community Announcements · Rayvolution
Greetings fellow gamers! Many of you have probably noted an obvious slowdown in development since Update 1c was released last year. First and foremost, I would like to absolutely reassure you that development is, in fact, continuing and Update 2 is currently in work, with Update 3 and 4 already planned out. But why did this happen? Well, that's a story I thought I would never find myself in a position to tell, but here we are. So strap in! There's a lot of back context needed. In 2013 I decided to learn to program as it was the only remaining skill left I did not have to make a video game. I h
2020-08-25 10:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Nate Crowley)
‘Building’ is a pretty broad theme. There are a lot of games where you build things, after all, and they can be very different. Helpfully, then, I’ve split this list of the 20 best building games on PC into four sections, each covering a sub-category of this big, messy genre. (more…)
2020-07-19 21:33 UTC · Community Announcements · Rayvolution
This is a smaller patch full of a ton of small quality of life improvements, bug fixes and balance changes. This patch was originally going into Update 2, but I decided to break out some of the Update 2 content and move it to a smaller patch, so you can get some of the new improvements and changes early, without having to wait for Update 2 later. Enjoy! :) Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it on Discord or the Steam Forums. :) Update 1b Change Log Miscellaneous Changes Essence Collectors no longer deliver essence when out of range of
2020-05-17 17:14 UTC · Community Announcements · Rayvolution
The Rise to Ruins soundtrack is now uploaded all over the internet, including Spotify, Amazon Music, Youtube, Google Play and more! All revenue (Less various store fees) from purchasing or listening to the soundtrack does not go to me, rather it goes to Rise to Ruins' composer, José Ramón "Bibiki" García. So if you want to support him directly by throwing a few bucks his way, be sure to buy the soundtrack! :) If you're interested in listening or purchasing the soundtrack on various platforms, you can click here to get started! Additionally, if you just want to jam out on youtube, you can find
2020-03-23 01:20 UTC · Community Announcements · Rayvolution
The first free post release content patch has arrived, introducing The Magic Update! This update includes a complete and total overhaul of the spell casting mechanics, as well as a ton of new spells. It also includes double the perks the game released with, a ton of bug fixes, balance changes, and general improvements. Specter mechanics have been changed quite a bit in this patch as well, so be sure to checkout the "New Walls and Specter Mechanics" category below and read it carefully! ːrtrheartː Check out the change log for all the juicy bits, and if you find a bug, don't forget to report it
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/328080/raw.
{
"appid": "328080",
"common": {
"name": "Rise to Ruins",
"type": "Game",
"releasestate": "released",
"logo": "4a09f8a5caa9c51052fad8af84ebe465e16139be",
"logo_small": "4a09f8a5caa9c51052fad8af84ebe465e16139be_thumb",
"icon": "ebca943b0f8e2609544b45aad54f61ef53eed527",
"clienticon": "d25200e6460e37b327959af2b22632344b25336d",
"clienttga": "eb027c609e798b74ed69a0aee380ec44771ffaf9",
"oslist": "windows,macos,linux",
"linuxclienticon": "af22b7c1095b9c82a69b021d8c2078971ae76458",
"osarch": "64",
"osextended": "macos64",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1645574400",
"tested_build_id": "5317189",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-7.0-1",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Rise to Ruins",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "56.23474953216186",
"height_pct": "85.15247763793238"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
}
},
"library_logo": {
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "56.23474953216186",
"height_pct": "85.15247763793238"
},
"image": {
"english": "logo.png"
}
}
},
"store_asset_mtime": "1693075962",
"associations": {
"0": {
"type": "developer",
"name": "Raymond Doerr"
},
"1": {
"type": "publisher",
"name": "SixtyGig Games"
}
},
"primary_genre": "2",
"genres": {
"0": "23",
"1": "28",
"2": "2"
},
"category": {
"category_2": "1",
"category_17": "1",
"category_29": "1",
"category_23": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1571069699",
"community_visible_stats": "1",
"workshop_visible": "1",
"community_hub_visible": "1",
"gameid": "328080",
"store_tags": {
"0": "1645",
"1": "220585",
"2": "4328",
"3": "9",
"4": "1662",
"5": "3964",
"6": "7332",
"7": "5300",
"8": "599",
"9": "492",
"10": "3810",
"11": "4182",
"12": "3871",
"13": "8945",
"14": "4004",
"15": "493",
"16": "1716",
"17": "1756",
"18": "8122",
"19": "7948"
},
"review_score": "8",
"review_percentage": "87"
},
"extended": {
"gamedir": "",
"developer": "Raymond Doerr",
"publisher": "SixtyGig Games",
"homepage": "http://risetoruins.com"
},
"config": {
"contenttype": "3",
"installdir": "Rise to Ruins",
"launch": {
"0": {
"executable": "RtR64.exe",
"description": "Launch",
"type": "none",
"config": {
"oslist": "windows"
}
},
"2": {
"executable": "RtR.command",
"description": "Launch",
"type": "none",
"config": {
"oslist": "macos"
}
},
"3": {
"executable": "RtR.sh",
"description": "Launch",
"type": "none",
"config": {
"oslist": "linux"
}
}
}
},
"depots": {
"328081": {
"manifests": {
"public": {
"gid": "7378675218584396061",
"size": "1419606642",
"download": "888472512"
},
"indev29-precorruption": {
"gid": "3879243305080801873",
"size": "1154929037",
"download": "711067584"
},
"previous-stable-build": {
"gid": "3361355838497139986",
"size": "1011306482",
"download": "750176400"
},
"previous-unstable-build": {
"gid": "1106406317001313970",
"size": "1045421037",
"download": "777424544"
},
"unstable": {
"gid": "7378675218584396061",
"size": "1419606642",
"download": "888472512"
}
}
},
"workshopdepot": "328080",
"branches": {
"public": {
"buildid": "12230045",
"timeupdated": "1695162483",
"timebuildupdated": "1695161196"
},
"indev29-precorruption": {
"buildid": "2495129",
"description": "InDev 29 (2-3-2018)",
"timeupdated": "1654986448",
"timebuildupdated": "1517681392"
},
"previous-stable-build": {
"buildid": "5317189",
"description": "Update 1c",
"timeupdated": "1693094499",
"timebuildupdated": "1595397952"
},
"previous-unstable-build": {
"buildid": "12037640",
"description": "Update 2 Unstable 4c",
"timeupdated": "1693094482",
"timebuildupdated": "1693020286"
},
"unstable": {
"buildid": "12230045",
"description": "Latest Unstable Build",
"timeupdated": "1695161785",
"timebuildupdated": "1695161196"
}
},
"privatebranches": "1"
},
"ufs": {
"quota": "10000000000",
"maxnumfiles": "10000",
"savefiles": {
"0": {
"root": "gameinstall",
"path": "profiles/profile0/",
"pattern": "*.*",
"recursive": "1"
},
"1": {
"root": "gameinstall",
"path": "profiles/profile1/",
"pattern": "*.*",
"recursive": "1"
},
"2": {
"root": "gameinstall",
"path": "profiles/profile2/",
"pattern": "*.*",
"recursive": "1"
},
"3": {
"root": "gameinstall",
"path": "profiles/profile3/",
"pattern": "*.*",
"recursive": "1"
},
"4": {
"root": "gameinstall",
"path": "profiles/profile4/",
"pattern": "*.*",
"recursive": "1"
}
}
}
}